
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #78, worst RU #81 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2516 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, but don't go out announcing a price hike with the upcoming 1.0 release to get people to buy the game just to delay it. Makes you look slimy. I'll delay my positive review until either a price drop or 1.0 release.
[연기 기념 정출전 메모용] No Rest for the Wicked — 약 2년 5개월 / 정출 예정까지 약 2년 11개월 / 대규모 업데이트 2회 / 주요 업데이트 3회 2024.04.18 — 얼액 출시 2024.07.25 — 세림 시련장 개편, 로그라이트식 반복 던전, Echo 시스템, 신규 적·상인·장비 강화 추가 2025.04.30 — 스토리·캠페인 확장 / 신규 지역 / 보스 / 적 / 장비 추가 + 기존 시스템 대규모 개편 2025.06.26 — 전반적인 밸런스·편의성 개선 2026.01.22 — 4인 협동 멀티 추가 2026.03.18 — Together 대규모 후속 패치 / 버그 및 게임성 개선 Baldur's Gate 3 — 약 2년 10개월 / 대규모 업데이트 9회 Grounded — 약 2년 2개월 / 얼액 주요 업데이트 14회 Subnautica — 약 3년 1개월 / 콘텐츠 업데이트 30회 이상 Hades — 약 1년 9개월 / 주요 업데이트 47회 Satisfactory — 약 5년 6개월 / 대규모 업데이트 8회 / 일반·시험 패치 100회 이상 Against the Storm — 약 1년 1개월 / 주요 콘텐츠 업데이트 29회 정출하면 비교할 자료가 더 생길 것 같아서 일단 여기까지만 메모해둠 :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]My Early Access Review [/b] The game is off to an incredible start. I can't wait for the 1.0 release in October with a significant bump in content and the new class system (removing the generic stat point system). It also sounds like this game will be supported long term with free content and future paid expansions. [b]If You Are On The Fence About Buying [/b] Ask yourself these questions: - Do you enjoy an engaging, well done story with excellent voice acting? - Do you enjoy an immersive fantasy world that has a lot to explore, secrets, and long-term shortcuts to unlock? - Do you like being a treasure hunter / randomized loot based games? - Do you like crafting unique weapons and armor suited to your playstyle? (Tank, Mage, Rogue, etc.) - Do you enjoy a crafting system that has depth and is intuitive, but not overwhelming to comprehend? - Do you like being able to take any of your favorite weapons or armor sets and make them viable for endgame? - Do you like not having to follow a meta only build or two to have a genuinely fun experience through endgame? - Do you enjoy playing PvE coop with friends? - Do you like having the option to play solo? - Do you like having online realms that you or your friends can join without the creator / owner being online? - Do you like having the ability to have offline realms for your own solo play? - Do you enjoy being able to do other things besides combat at times? (i.e. fishing, mining, lumberjacking, etc.) - Do you enjoy having your own house to customize for bonuses, storage, and aesthetics? - Do you enjoy having to choice to earn additional loot through dailies / weeklies that are completely optional? [b]The Final Verdict[/b] If you answered yes to a lot of these questions, this game should definitely be for you. A lot more to look forward to soon, but no need to wait. It is absolutely fun now. My only warning is that all progress will reset with the 1.0 release because of the new additions / changes for the full release. At least you'll have a good footing before then by playing during early access. C'mon October!
This company is insane, they're literally scamming people into buying this game. I stopped playing mid-game because i wanted to experience the full release before burning the available content, but that promised 1.0 never comes. Now a new delay for the full release: "We want to be honest...", MF you just posted a FOMO announcement on 7 July about the release of the game... They knew they needed more time, but they're playing with people feelings. This should be unacceptable, I believe Steam should regulate this kind of behavior expecially after they sold 2M copies already.
Scummy devs used a bait and switch release date scheme (delaying the game almost another HALF A YEAR) with early access rewards to squeeze money out of people. Absolute dog behaviour, you should all be ashamed of yourselves. If I could ask for a refund to take back my support of this project, I would.
I like the game. I like the exploration. I like fighting enemies and bosses. I like the art design and level design. What kills the fun for me is the constant material grind and the constant inventory management. What makes this even worse is that tools have a durability and it takes too much time to get the resources. The game just feels unnecessarily time consuming and punishing in areas where it shouldn't be. I need material X, go to area A, run around, kill and loot stuff, need to get back to the town, because my inventory is full, run to my chest, run to sell items, then go back to area A, run to where i left of... The gameplay and world are sooo nice and fun, but I am held back by the feeling that the game wants to waste my time with the wrong things. I also don't like the gem system and destroying one thing or the other... again it just feels unnecessary and like they want me to waste more time. I just want to have fun and be able to try things. There is no added value for me. And don't get me wrong I play many games where you need to grind materials or XP and I like games with many systems that I need to feed with items and time, but here it feels too unrewarding and unfun and I just started the game. SMALL UPDATE (after +10h after first review) Despite what I wrote above, I have a lot of fun playing the game. It is so well done and satisfying in many regards. So now I tend more towards a positive review, but will continue playing more before changing anything. UPDATE 2 after 12 additional hours The game is still very fun in many regards, but inventory managment, grinding materials and material processing is still very annoying and unfun. The times I have to go back into town and run to a vendor to sell stuff, run to all my chests in one house to get rid of stuff, run to all the refineries in my other house to process all the materials in a very annoying way and than finaly get back to having fun. It is not unfun to grind and to have to go to town, but it is the quanitity I need to do it. And Inventory upgrades only help in a minor way. UPDATE 3 after 7 additional hours All the boss fight, so far, were very fun. Some bounty fights are very nice, some are annoying. The story and cutscenes are beautiful and the voice acting pulls you into this world. I always want to know what comes next, but now not only the material grind and inventory management is still not fun, but also the level grind is getting unsatisfyingly slow. I am level 25 in Marin Woods and want to level and progress, but also want to skip most of the fights there because of very very very annoying enemies and enemy mechanics. The level design is very well done and satisfying, but the enemies in this area are not only way stronger, but also take way more time to kill and with the new mechanics, they bring with them, it can be an even longer fight. So my only option is to grind a little more, just one or two levels, but I already fought a lot in all the other areas and also did a lot of bounties that start to feel like a chore and the crucible can be annoying too. So now I am at a point where I really want to continue, but don't know what to do that feels like fun. I strongly believe that this will not be a problem in the full game, but for now I struggle a little. Update 4 after 2 weeks of not playing Looking back, I really don't like the upgrade system. Everything is too much work and upgrading new gear and weopons is not fun. Trying out different builds is not encouraged and that is also very unfun and like the game is holding itself back. But the game constantly gives you all different kind of gear, weapons, etc. but storing stuff you may want to use or save for specific stats becomes tedious. The games gives you stuff, but does not really want you to have it or try it - only if you put in a lot of repetitive grind. More choice means more fun, but here it fells like a parent who never had fun as a child and don't want their child to try anything new and just want them to stay in line and "real fun" is only acomplished through hard work. I really hope that 1.0 will be better in this regard.
They delayed the game for 6 months and lying about release date for months bought the game as release was close and EA was pretty good and game seems awesome, I don't feel like playing the game because the progress will be wiped on 1.0 release :( . They should now either allow us to carry our progress or it feels like a waste to play the game because in 6 months progress is gone .
I thought that Moon Studios is the only one great developer after i bought the game, enjoyed it in coop and seen bug fixes literally every day. When they announced a 1.0 development with lots of content before going completely silent - i thinked "well, thats fair enough, lets wait till October". Turned out they did not finished even 30% of 1.0 and moved release date for 6 months later. Instead of working on the 1.0 Thomas Mahler (studio director) doing the following : 1. Posting a "successfull life" photos in instagram from his Monaco trip and new 2026 Audi RS 6 Avant 2. Sharing a progress of another game development. 3. Offering a development help to Fable team. 4. Launching a game review/critics portals. 5. Starting a podcasts and streams where he talks about things not being related to game. In overall he is doing everything besides what he is promised. So, before buying be aware that you are buying a 40h gameplay demo which release date could be moved for another 6 months lmfao.
the game has some of the best art direction I've seen in a while. gameplay is pretty unique for a top down souls inspired combat mixed with classic arpg elements. To be completely honest, content such as areas, enemies, and story are lacking at the moment. I'm excited to see the promised 3rd person over the shoulder camera angle (same camera as soulsborne games). On top of all this the game was slotted for release this October (2026).The devs had fear mongered players about their “last chance” for early access rewards. The last date being July 10th 2026. Now on September 1st, Dev drop this statement “Hey Wicked fans, We have some important news, and we want to be honest with you. No Rest for the Wicked's 1.0 launch is moving from October 2026 to March 2027”. “1. Everyone on Steam who purchased No Rest for the Wicked before January 1st, 2027 will receive founders pack rewards, as a thank you for backing us through Early Access”. The studio really fomo (fear of missing out) baited people into a bs timeline just to change it 2 months later. I was always interested in No rest for the wicked, since the game launched in early access. I avoided it on launch due to poor balancing, terrible performance, and a bunch of other problems the game had at the time. Now wanting to see the progress of the game I purchased it on july 4th. The game has massive potential but I personally can't recommend it in its current state. a rocky early access and fomo baiting sales, just wait till full release.
dog water company fr
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4K | 53% | $29.99 | |
| $462.3K | 1.1K | 95% | $14.99 | |
| $177.8K | 370 | 74% | $19.99 | |
| $15.9K | 75 | 65% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.5M | 30.7K | 67% | $59.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $53.2M | 135.9K | 90% | $29.99 | |
| $52.2M | 52.3K | 90% | $34.99 | |
| $53.5M | 53K | 97% | $47.99 | |
| $52M | 50.2K | 89% | $59.99 |