
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩的游戏,期待正式版。好评延期至2027年。
毫无诚信的制作人,天天画大饼吹牛皮,不好好把主线剧情做好,天天研究你那b可有可无的联机,游戏没做完就开始想上手机端,还去成立新工作室去做其他小游戏,纯种傻逼一个。 把奥日积攒的口碑败得差不多了 傻逼游戏公司还想开新项目 这b样还配上 傻逼东西 极其不推荐购买
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
等个没完没了,要不明确说要很久,要不就干脆点上线,每次都是不好意思对不起,消耗别人的热情。包容也是有限的,制作组一点都不坦诚。别做背信弃义的小人。
I like what the game tries to do, but the controlls are so unbelievably, iredeamably clunky on both controller and m+k I can't play it for the life of me. Darksouls 1 feels buttery smooth in comparison...
正式版延期了,差评 游戏本身我是喜欢的,和朋友双人联机玩的挺开心 等正式版出来看情况再改评价吧
今天妹子约我出来吃饭逛街,钱也花了,时间也花了,结果到晚上说来大姨妈了。
操你娘 24年发布的游戏快3年还没正式版,又跳票半年.
El juego es precioso visualmente y tiene un sistema que te engancha en cuanto lo entiendes. Tiene muchas más mecánicas que un Souls y su combate es exigente; sobre todo destaca el sistema de mejora del mercado, porque te obliga a explorar y a farmear para mejorarlo. A pesar de eso, el farmeo no es tan pesado, al contrario, es entretenido. Al principio puede ser frustrante, pero entre más avanzas, mejor se pone, sobre todo con el "eres lo que llevas": las builds parecen infinitas y muy divertidas. Solo tengo una queja clara. No tengo la mejor PC del mundo, pero cuento con una RTX 4060, un Ryzen 5 7600 y 32 GB de RAM DDR5 a 6000 MHz, y el juego va cuestionable en algunas zonas. Sobre todo en combates contra jefes en la ciudad de Sacrament, el juego cae hasta los 40 FPS. No entiendo la razón, ya que no parece tener RTX y siento que juegos más exigentes van mejor, por lo menos por encima de los 80 FPS en 1080p. Incluso en videos he visto que a gráficas como la RX 7800 XT les cuesta mantener 120 FPS estables, lo cual es un poco triste. De momento, mi solución fue activar el Smooth Motion y no genera glitches visuales por ahora. Espero que lo optimicen bien pronto; por todo lo demás, 10/10. Una cosa más: ¡jueguen con amigos para que valga la pena! Jajaja. De verdad, eso de que haya daño aliado es hermoso; deben turnarse bien para no joderse el uno al otro. El Play Together es genial: 4 jugadores en la historia y un mundo bastante grande por explorar. :D
While the gameplay feels great, and the graphics are extremely pretty, the coop aspect is sadly very half-assed. Loot is not shared at all, even bounty rewards are only given to the player who returns the bounty. Friendly fire incidents force you to use weapons that have small attack areas, so everyone has to basically create the exact same build of sword & shield. If you die in the crucible, you are booted out instantly, while others can continue, and you're just left waiting for the run to end. As I bought this for Co-op play, I really can not recommend this unless the pain of coop play is reduced in the 1.0 release. Hope that's the case, or we get some mutator type stuff for the realms where we can modify the gameplay to our liking.
视觉差问题导致数不清的坠崖而亡,地图交互烂得要死,莫名其妙的跳跳乐,明明很近的距离就是跳不上去。跑图的时候没有边缘保护也就算了,战斗的时候也没有边缘保护,一个蓄力掉出去摔死了🤗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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