
This is a multiplayer cooperative open world construction survival sandbox game, where you and your friends must find supplies and build shelters in this world. You have to keep an eye on your character's needs state at all times, a bad state is likely to lead to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.57/day in the week after.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is just a cookie cutter Grift with no real depth. The developers will do their best to crush any criticism even if it's constructive or they will outright ignore you as opposed to doing anything actionable towards improving the game. They have another game coming up called Nuclear Epoch which is equally a cookie cutter extraction shooter "Think 7 days meets tarkov" Ultimately These guys are just trying to dip their toes into the cash pool of the games that did these genres properly without any of the passion or dedication that comes with making such games. the combat and hit detection are non-existent the survival system is far too punishing to be fun there's no real guidance in the game at all constant server issues and no polish for single player experiences often crashes on load or when you try to sync the game with steam and it will break the game repeatedly and you have to jump through flaming hoops to clear out files and things to get it to work again. Essentially this is a Grift and I do not recommend. Make of that what you will.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 2.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Polish, Traditional Chinese, Portuguese - Portugal, Hungarian, Turkish +8 more
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego donde literalmente NO SOBREVIVE NADIE... ni tu paciencia ★☆☆☆☆ (2.5/5, pero le doy medio punto extra por las risas involuntarias) Compré este juego porque vi "supervivencia cooperativa open world" y pensé: "¡Genial! Voy a construir una fortaleza con mis cuates y vivir como reyes apocalípticos". Resultado: soy un mendigo con un hacha rota y un camión que se niega a girar a la derecha. Lo mejor del juego es el realismo: Tienes hambre, sed, frío, cansancio, diarrea emocional... todo al mismo tiempo. Los zombis no son los típicos lentos de toda la vida. No. Estos cabro'nes hacen parkour y deciden hacerte un flash mob justo cuando estás colocando una pared. El sistema de construcción es tan intuitivo como montar un mueble de IKEA en plena resaca. ¿Quieres poner una puerta? Pues buena suerte, campeón. A veces se queda flotando. A veces se pone en diagonal. A veces te mata la puerta. Sí, la puerta te mata. Puntos graciosos que me han pasado: Intenté hacer una base subterránea. Se inundó. Me ahogué. Mis amigos se rieron 20 minutos. El camión: gira con A y D como si estuviera borracho. Intenté dar marcha atrás y terminé en un lago. Un zombi me persiguió durante 15 minutos. Cuando por fin lo maté, me di cuenta de que era mi propio compañero de equipo con un mal lag. Perdón, bro. El tutorial dura 3 minutos y básicamente dice "buena suerte, noob". Críticas serias (pero sigo siendo gracioso): El mundo se siente vacío. Muy vacío. Como si el apocalipsis hubiera sido tan brutal que hasta los NPC se suicidaron de aburrimiento. Optimización? ¿Qué es eso? Mi PC suda como si estuviera corriendo Cyberpunk 2077 en 2019. El endgame es... ¿existir? Porque después de construir tu base terminas mirando el horizonte preguntándote "¿y ahora qué?". Bugs heredados del early access que todavía están aquí en 2026. Algunos zombis atraviesan paredes como si cobraran comisión por jumpscares baratos. En resumen: es un 7 Days to Die chino con menos presupuesto, más bugs y el mismo espíritu de "vamos a improvisar y a ver qué pasa". Si tienes amigos muy pacientes, buen internet y tolerancia al caos... puede ser divertidísimo. Si buscas pulido y contenido infinito, mejor ve a jugar a algo que ya tenga 8 años de actualizaciones. 10/10 para sufrir en grupo. 4/10 como juego terminado. PD: Si ven un camión flotando en un árbol... es mío. Déjenlo ahí.
他の方のレビューにも有ったが、全く完成していないのに名目上v1.0正式としただけの作品。 今年行う予定のロードマップも出ているが、そもそも私がアーリー時代にプレイした時から年単位で時間が空いているにも拘らず、直っていないといけない部分をロードマップにしている。「アーリー時代から何か変わった?」 と言わざるを得ない。この状況では未来も期待できないので買う価値はありません(私もアーリー時代の初期に買った訳だが、未来への期待込みでずっと寝かせていたのに期待を大きく裏切ってきた)。 マルチプレイでノーマル何度を敵2倍にしてプレイしている感想は以下。 ■良いところ 書こうと考えたが、普通の事ばかりで良いとして挙げる点なし ■普通 建築が出来る 農業がある 畜産がある ■悪いところ 全てにおけるバランス調整不足 - バグい、自転車、自動車に曲芸乗りする(90度横向きに乗るとか……)、銃構えるとサイトちゃんと覗かない事がかなりある(その場合前方の視界はサイトに塞がれて見えない) - 敵配置かたよりすぎ(クマ6匹が一か所に群れている、敵の数等倍設定なら3匹か?) - 徘徊MOBオンだからか? 突如敵が沸く - 武器の設定おかしい、木の槍が作り易さ神で最強核、そもそも金属製の武器の耐久低すぎワロタ、スナ銃ヘッドショットで野盗死なんし(5,6発ヘッドショット必要)、デカゾンビだと20発以上か。 - スタミナ少なすぎ(雑魚ゾンビすら同時に5体くらいまでしか近接で戦えないくらい) - 体力減るの早すぎ(これが減ると近接、弓の威力激減、一日も正常な状態で動けないとか) - 建築しずらい、梁を作らないと屋根とか置けないのにこの梁を設置するための制限が強すぎる - 繊細な部品、繊細な部品、繊細な部品……うがぁぁ! - 商人売ってるもの少なすぎ - でっかい箱漁って鉄ブロック1個とか、戦利品の数や出現場所の設定変。ロッカーから車のタイヤ出てくるとか、もう色々笑うしかない - 車燃費悪すぎ、リッター何キロじゃなくて、キロ何リッターみたいな減り方する(特に大型車) - 服をたたむことを知らない哀れなプレイヤー(バックに服入れると枠一瞬でなくなる) - クラフト素材変 - 服の修理キットに鉄インゴットと上質な布(そして修理キットは1回使うと無くなる消耗品、25%くらいしか耐久回復しない) - 鋼インゴット1個作るのに鉄インゴット3個とアルミインゴット1個……え? アルミ? 出来上がる鋼インゴットも3個にすれよ、混ぜると体積へるのか? まだまだあるけど疲れたのでこの位にしておきます。
O jogo tem tudo pra ser grande como VEIN, ou zomboid por exemplo, e pra isso só faltam ajustes simples, pelo cenário encontramos muitos objetos como bolsas medicas, pás, enxadas, picaretas, regadores, panelas, mas que só estão lá para enfeitar, te obrigando a ter q craftar esses itens ou encontra-los dentro de armários loteáveis... Seria uma boa tornar esses objetivos encontrados como enfeites, e que pudessemos interagir e usa-los... O sistema de respawn de arvores e pedras do jogo tambem precisa de um ajuste pois as vezes respawnam com um dia no jogo... Outra coisa, garrafas de agua tem durabilidade... Isso não condiz com a realidade, uma garrafa de plastico pode durar anos, e no jogo só dura um ou dois dias, mesmo fazendo o cantil,que é de ferro, ele tambem tem durabilidade... Certos objetos no jogo não deveriam ter durabilidade.... Comidas enlatadas encontradas pelo mapa, estragam na mesma velocidade de alimentos nao enlatados... Tem muita coisa pra ajustar, nao precisa nem fazer uma grande atualização, nem adicionar novos itens, so corrigir essas coisa que ja fica bom... E ter que ficar parado na mesa de fabricação para adquirir expêriencia é um pouco desconfortavel, podiamos adquirir expêriencias desmontando moveis das casas por exemplo, eletrodomesticos...
I bought this because it was inexpensive, and I like 3rd-person survival/crafting games like 'Conan Exiles', 'Soulmask', 'Nightingale', 'Once Human', etc. So far, it's a decent game--similar to 'Seven Days to Die', 'Vein', 'Night of the Dead' and other survive-in-a-zombie-infested-world crafting/building games . I recommend this game because it's a good value and can be fun; there is plenty to do, build, and explore, and it will take a while to get your character up to be the best that he/she can be. Also, there are three different maps (one small and two large) which add a bit of variety (a little). However, there are some design choices that could potentially lead to frustration. Visually, it's a nice-looking game (but could be better optimized). Some animations aren't great, but not bad, yet some are quite nice, like the tree-falling physics. Good character models and customization too. The tutorial was quick and easy, so jumping into the game and knowing what to do wasn't a chore. You won't need to watch lengthy youtube videos before playing (though there are some helpful tips, of course). This game aims to find the right balance between realism and fun. So you can build tools more quickly and easily than in games like 'Scum' or 'Survisland', where the process can be a bit tedious, but you won't be throwing tools, benches, and shelters together quite as quickly as in 'Conan Exiles' or 'Once Human'. Similarly, you can carry more than in games that focus on realism, but not as much as in games that emphasize action. The game does have some potentially frustrating design choices: certain skill levels are required to unlock certain benches, but you can't even get the needed level without the bench because you're not able to craft anything to start building up the skill. There are other ways to get the levels (books and merchants), but this could take a while and require a lot of walking, which might end up feeling frustratingly tedious to some players, like hitting a wall. Also, you don't get experience in skills unless you're at the workstation while an object finishes being crafted. So when you want to build up a skill, you got to sit there watching ingots being smelted or a spear being made, etc. That can be a pain. You could leave the crafting table and try to get back the moment it finishes, but if you miss that moment, no experience. Consequently, I sometimes walked away from the game for five minutes or so while ingots were being smelted so I'd get the experience points. Overall, I definitely recommend the game. Just be aware of the minor weaknesses I mentioned as of this writing.
Can't say I didn't try. Don't know how many times I've restarted, redownloaded and gotten refrustrated with it. Moving is jank, fighting is jank, everything is just jank. Been hopeful that an update or two would fix it or at least improve it a little..... .....nope. If you wanna try it and ignore everyone else who says the same thing go for it. Do it on a sale......a very VERY cheap sale, if it's not 70% off or over don't bother.
アーリーアクセスが2023年での発売なので改善されてるんだろうなって思ってたんですけど・・・ Easy・襲撃・徘徊なし 【GOOD】 ・グラフィックきれい ・有志のコントローラー設定でコントローラーでもいける ・モーションそんなにひどくない ・弓など動作が早い 【BAD】 ・動物おらんがな ・水場ないですがな ・ミニマップはなくてもいいけど方角くらいだしてくれよ ・チュートリアルがチュートリアルじゃない 水の汲み方は水場に入る→インベントリ開くと(水を汲む)が表示 ・水に落ちてしまうともう拾えない ・重量制限きつすぎる ・スタート直後たいまつすら作れない(要布) ・斧で大木・小木を切っても 原木か繊維。枝は拾うのみ ・建築が綺麗にスタックしない・ちょっとの段差も配置不可・ ・ゾンビ狩っても歯が手に入るだけ(ショットガンの弾にでもなるの?) スタートしたらすぐに水・食料を確保したいとこだけどそもそも水場もなく、荷物を漁っても缶詰とか出てこない。狩りをしようにも獲物はいない とりあえずキノコ焼く→タンパク質無いよ→鳥の声はしても姿は見えず→探し歩くもスタミナすぐ切れる→寝よう→枝が見つからない→探す→水無い 戦っても旨味はなく、資源を漁るにも全然持てないし食事縛りすごいし スタミナは戦闘時のみ変化ありでフィールド移動時は無限にしてほいよ・・・・ ファストトラベルなし、乗り物もすぐには無理ならそのくらいは甘さではなく優しさでなんとかならんかったのかな。。。
в этой игре я играл в укладчика инвенторя больше чем в саму игру и я понял что тетрис это прикольная игра
leider nicht mehr gut spielbar. Habe das Spiel früher bereits gespielt, damals war es gut, mit Verbesserungspotential. Die Updates kamen, es wurde aber mit der Zeit immer unspielbarer. Überall Zombiehorden, an vielen Ecken Soldaten. Diese kann man aus der Deckung zwar gut töten, aber durch deren Überzahl ist man Chancenlos. Ich habe mir einen eigenen Server gemietet für das Spiel, die Einstellungen dort sind so begrenzt, dass das Spielerlebnis dadurch nur verschlechtert werden kann.
looks basic graphically not nice combat is extremly meh the zombies are poorly done all the animations are jank its just a bad game if you can even call it a game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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