
A slow burn retro horror game, in which you arrive at the old lighthouse on a small island near the coast of the United States. After the previous keeper has gone missing, you need to take over his duties and watch after the light.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Turns out, someone might actually live under the lighthouse
[h3]I'd call it a 50/50 experience.[/h3]This is one of those games that left me with very mixed feelings. As an art project, I think it works. As a game, I have a lot more questions. The developers throw together a huge number of ideas and inspirations from different sources. Sometimes it feels creative, other times it feels like the game can't decide what it actually wants to be. At first, it works well as a horror game. The atmosphere is tense, and it genuinely manages to make you uncomfortable. But around the middle of the game, that feeling starts to disappear. Instead, you're just running around with no clear idea of what you're supposed to do. [b]Then comes the ending...[/b] and it completely changes genres. Suddenly you're running away from a monster while trying not to die laughing because of how ridiculous everything on the screen becomes. [h3]Atmosphere vs. Gameplay[/h3] The visual style is quite unique, the atmosphere is strong, and the sound design is genuinely impressive. It's also fairly cheap and doesn't take long to finish. Unfortunately, the gameplay can be frustrating. Large parts of the game are confusing for the wrong reasons, and the final section feels completely disconnected from everything that came before.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Ukrainian, Italian, Hungarian, Polish, French, German, Turkish, Japanese
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
With an ominous atmosphere and a mind-bending narrative that will have you questioning your sanity, No One Lives Under the Lighthouse is a tasty slice of nightmarish storytelling heavily inspired by Robert Eggers' film The Lighthouse.
Short little horror game, good for a few scares.
думал нормалдовый нишевый андерграунд и все такое хорор, до тех пор пока за мной не побежала бруда из доты
Awesome atmosphere, level design, and story; while it is true the temple section's sound design is peak, to me, nothing tops the aura that the developer did around the lighthouse and island themselves. I enjoyed playing the game and replaying certain parts to get all achievements. My only issue is that I had to replay almost the entire game to get the hierophant achievement, which, for some unknown reason, didn't pop up at first.
I'm not sure what to think about this one. Am I upset I spend my time and money on it? No. Was I ever lost or confused about what to do next? No. Did I understand the story? No. Will I continue playing to see the other endings? No. Did I enjoy my time? No. Would I recommend it? Maybe to a specific, small subset of people. Otherwise, no.
Loved the Lynchian fever dream sequence during the last third of the game.
bonito, interessante olhando de longe mas é chato, acabava nunca, tedioso
A wonderful little horror experience with many interesting mechanics that help break up the otherwise somewhat linear narrative. It was also one of the first so called Retro style or VHS horror games I ever played. It has a simple but excellent story that feels a little more melancholic, with some very pleasant touches of Lovecraftian horror and even a bit of Silent Hill esk occupied emptiness. Highly recommended to every horror fan.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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