
A slow burn walking sim with an interactive soundtrack and horror vibes. You explore abstract locations and create your own unique sound for each of them by moving around and using Monoliths.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So it's more of an experience than a game and really lives up to its name. It feels less like a traditional game and more like walking through a museum somewhere on the edge of a dying consciousness. That’s honestly the kind of feeling it gave me. There are many locations, and they all feel different. Some are calm and harmless, some are interesting, others are unsettling or even disturbing. And a few feel like they were taken straight out of 2001: A Space Odyssey. It’s hard to even call this a “game.” It’s more like an arthouse experience than anything else.
Simple walking simulator where you explore a variety of landscapes and touch monoliths that all add another instrument to the background music. A relaxing way to spend half an hour, but not life-changing.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне очень понравилось Эта игра подойдет прежде всего тем кто не любит скримеры, но хочешь ощутить нагнетающую атмосферу, таинственность и сюрреализм... А также тем кто любит лиминальные пространства В конце игры очень красивые локи, а главное здание дает так полюбившуюся атмосферу Control Сначала я не понял есть ли разница в выборе монолитов, но как оказалось они дают разные музыкальные семплы и постепенно выстраивается мелодия, которая еще больше погружает тебя в происходящее Нашел также сферу при взаимодействии с которой она улетела, есть ли в этом смысл так и не узнал Есть в игре вроде есть слабый сюжет, но я его не понял
Гра дуже вайбова. Атмосфера саспенсу, яка створена самою перспективою та музикою, зашкалює. Чесно, нерви перестали витримувати вже на четвертому рівні, але гра вартує того, щоб у неї зіграти.
As I understand it, this is a game about loneliness. I feel a strange mix of emotions when I walk through these locations.
I think... I think this game is kind of like a white room in spirit. It's liminal, so soon enough your own brain starts filling in the blanks without really burdening you with an expectation of arrival. I found it simultaneously unsettling and very relaxing. Completely alien yet very familiar (having grown up in ye olde commie blocks myself). Wondering what you're building here, or summoning, or undoing or reinforcing with making your own music If there's a point. If I'm making my own point. I'm just sitting here frowning towards the screen and sort of staring into the middle distance, trying to figure out what I just experienced, but all I know is that I liked it immensely. I 'get it'. I don't know what it is I'm 'getting' exactly, it's just that I get it.
An interesting showcase of environmental design with impeccable ambience. I'd describe it as walking through dreams.
Філіп Гавкіт Люблюкрафт, у двадцятому столітті (або нам так здається) посилив у літературі, у дискурсі: поняття Жаского. Жахливого. Як прямий послідовник Алана Едгара П'ю. Інший медіум: важка електронна музика. Так звана, "темна музика". Третій, але точно не фінальний, бо суспільство (не) чекає на ШІ-революцію, Інтервенцію Бога-з-Машини, після ніцшеанської Смерти Бога -- третій етап -- відеоігри. Четвертий же контекст у Музеї Монолітів: ментальний криз трансцендентної людини. Викрикую лот п'ятдесятий: "І куди нам податися!?" / Чи залишається тільки йти... / *Дякую за вашу гру!
You walk from point A - B while being in very unusual, mysterious, eerie and fascinating locations. I wish there was abit more to it such as notes, texts, anything to cling onto to help you build an idea of what these locations are, how they are formed, what caused it to be like this etc. Anything to keep your mind full of questions while exploring these locations make them more interesting to speculate. It's about 1 hour long, 10 levels and it's a walking simulator with really interesting visuals which i always welcome.
I got this game on sale, as it stuck out from the wall of options I had. I'm intrigued by thalassophobia, and this game falls right alongside that genre. Museum of Monoliths is a masterpiece. Truly. While the game is relatively short, one can proceed at a slower pace and admire the scenery. In my opinion, each environment presents questions as I try to make sense of what lies before me. And unfortunately, those questions often go unanswered. Additionally, the museum is not so on rails that I can daydream whilst playing, but not difficult to where I'll get lost; it's enough to keep one engaged yet constantly wondering what's next. And personally, I found myself well immersed in the game during my play-through despite being aware of the simplistic scenery and assets. That is to say, all aspects of the game came together well to form the short story. I recommend Museum of Monoliths to those who enjoy scenery and speculation. While I tend to opt more for fast paced games, this one proved to be a most enjoyable change of pace.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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