
A slow burn retro horror game, in which you arrive at the old lighthouse on a small island near the coast of the United States. After the previous keeper has gone missing, you need to take over his duties and watch after the light.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3][6/10][/h3] Артхаус від українського розробника. Було цікаво, але нічого не зрозуміло. Гра набагато глибше ніж здається на перший погляд. Має різні повороти та кінцівки. Але керування нажаль дуже криве, тож підсвічення деяких елементів легко пропустити. Що спаскудить, а може і засофтлочити все проходження. Загалом що ігролад, що наратив відчувались як страждання, хоч і цікаве :) Якщо вам подобається Лавкрафт, та криві незрозумілі ігри - раджу. В усіх інших випадках - краще обходити це стороною :)
Spooky, where's mr Dafoe?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Ukrainian, Italian, Hungarian, Polish, French, German, Turkish, Japanese
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a true masterpiece game. i noticed some reviews are negative and people are claiming they were lost and didnt know where to go. i think there are a lot of very dumb people on this earth
I've had a better experience taking fentanyl and meth at the same time than playing this game. Went from some asset flip to a schizo trip through vore heaven. Got softlocked at some part and I can't bother to continue playing this. Main issues: - lack of hints, had to run around the island and lightouse a few times to find out what to do - objective issues, i had to crank the lighthouse thing 3 times one time because the game refused to continue (i doubt this was intentional) - unbeatable chase, one of them made me face only one direction and that direction was straight into the monsters loving embrace - overall not good pacing, i found it jarring that in the blink of an eye after doing something it went from middle of night to a bright and sunny morning
i absolutely LOVE the atmosphere and the visuals and even most of the gameplay mechanics, however. having absolutely no clue as to what im supposed to do really takes away from the whole experience. multiple gameplay mechanics also seemed janky and not fully thought out. ended up spending half the time lost, the other half confused because some event wouldnt trigger just because.
There are few experiences I can relate more to my experience having to deal with christians than this game. It starts off with something that could be described as a pleasant encounter, but slowly this get's warped by their attempts to force you onto a certain single path without making it accessible to you, the lights are too dark, the small things that are forgotten lead you in circles, it is a struggle to find where they want you to go because the struggle is part of what is supposed to make it 'meaningful.' If you go through this (bonus points if you are forced to rely on something describing the path they want you to take) you are rewarded with effectively a lecture on how god is always loving you and it is you who has turned your back on him and actually trying to correct that is what's best for you. I hated playing this, controls felt bad, the lighting was awful to the point that I was struggling to see on max brightness, I would get routinely trapped in cutscenes because they break if you exit the area without realizing you're in a cut scene, and it was so unclear that by the time I turned to a guide I had wasted hours trying to find specific answers to puzzles that shouldn't be puzzles but things are spread out and not communicated to you so now it is. The fact that it ends in a sermon only makes it worse, if a god is the light that I must tend to, struggle to keep alight, defend against the encroaching dark. Then God is an infirm preaching to those blinded by the light I am feeding.
Positive: loved the atmosphere and art style. Negative: 90% of the time I have no idea what to do and it becomes very frustrating when I look up a guide and realise I missed an interactable that was not clearly marked or is easily missed by not hovering the mouse above the exact spot.
creepy with such pretty aesthetics, the story kept me entertained and caught me off guard kind of confusing, yet it's fun to see what each ending leads to.
(THIS IS A NEGATIVE REVIEW!!!!) I was getting the sand sacks for 30 minutes! Got five of them. The next day two of them dissapeared. I intetionally left them on the floor for safekeeping if something happened again to the once hanged; for example if a fat cockoroach ate them again... like my math teacher back in high-school... So yeah... bad game! Won't let me do my Lighthouse keeper duties. And for your information! I TAKE MY JOB VERY SERIOUSLY!!! (I'm unemployed) (maybe even a cockoroach myself... idk... praise Cthulu and sh*t)....
Оригинал был лучше, а версия Director's Cut многое испортила. А что игра сохранила? Это ужасный геймдизайн, из-за которого нужно тыкаться во все щели, так как нет цели или подсказки. Временные скачки, которые добавили в этой версии, только портят атмосферу и понимание сюжета. Ну а также побегушки туда-сюда, сделанные специально, чтобы растянуть игру (и чтобы не успели сделать рифанд). Ну, ребят, у вас не получилось: я успел пройти, а рифанд уже оформлен. Играйте в оригинал, а это смело скипайте!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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