
Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.
Build, craft, fight, and discover as you venture through mystical portals into the beautiful and dangerous Faewilds. Battle through the depths of perilous dungeons, face formidable bosses, and explore a labyrinth of immersive otherworldly Realms.
In moments of respite, build yourself a vast estate using a variety of tilesets, and furnish it with all manner of decor, workstations, and comforts.
As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure.

Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.

Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.

Design and construct your Realmwalker homestead, and shelter from the dangers of the Faewilds. Unlock new tilesets, workbenches, and decorations, and expand your base into an impressive estate. Recruit an NPC to help harvest resources as you work to grow your property.

Venture freely through vast, open-world realms where breathtaking visuals immerse you in a mystical Gaslamp Fantasy universe. Uncover the abandoned remnants of past Realmwalker expeditions, delve into the enigmatic architecture of the Fae, and explore the perilous depths of Sites of Power dungeons and forsaken ruins. With each portal you cross, you'll find beauty and danger intertwined, waiting to be discovered.

Adventure solo, or play cooperatively with your friends. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.

Craft and wield an array of melee and ranged weapons to confront the formidable creatures lurking within the portal network, including the twisted Fae imitations of humanity known as the Bound. Prepare for epic boss battles in treacherous dungeons and the ultimate showdown with colossal apex creatures in the Realms' most distant, dangerous reaches.

Travel beyond the Storied Realms wielding the power of Realm Cards to explore expansive procedurally-generated worlds brimming with new dangers, discoveries, and rewards. Go further by crafting Minor Realm Cards and alter the world around you—from reducing gravity to boosting resource yields, or even harvesting meat from trees, the possibilities are endless!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.1Kreviews | 66% | — | $13.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crafting and building are excellent. Quests and NPCs are not. Multiplayer works. It is fun to play together and there were no difficulties connecting. Crafting and build progress are unlocked by main quest progress. Which is a shame because this choice closes off the game’s replay/further exploration possibility. There is none. The story is linear which makes replay tedious. NPC characters are too much the same and reading their dialogues quickly became a chore. Out of friends playing this, I am the only one who kept at it to the end. There is a story here. I thought it worth pursuing in spite of the errand boy quests and NPC dialogues. But you don’t get to think. You are always running someone’s errand or gathering materials for them. The mini puzzles are ok, sometimes a little long, but easy to do on few resources coming to the game from a long work day. I felt these were too game activity intrusive into the story telling. The fae reason for building them, I either missed or was so unconvincing I can’t remember. The use of sound in the puzzles was a very good mechanic. Some cool build options unlocked in the last map. Why so late? I spent most of my time building bases than playing through. There is nothing after completion of the main quest, no reason to keep playing, therefore no point in unlocking the cool build options. I remember the main quest and the NPC dialogues as an ordeal rather than any form of fun. Only the building, harvesting and play with friends kept me. The rest was pain. A melee and ranged combo worked to clear everything, even on Nightmare. Damage does not ramp with enemy hp for difficulty modes and Nightmare is like tree cutting with a butter knife whilst avoiding being one shotted. Which was kinda fun, I’ve played much worse balancing. Backpacks breaking mid fight and you becoming over encumbered and dead was fixed after an update. Still travel light if you have to fight. A magic build, which was more interesting to me, no matter how I built for power, just tickled enemies, and then I had to run away or died. Storage management is rubbish - should implement NPC sorting and material specialisation for storage - Soulmask type handling would be a significant QOL improvement here. -some spoilers- An improvement would be if you could take the fight post main quest to the Queen of Hearts and work with Ada on breaking Puck’s bargain (work with Ada – not be an errand), or be drawn into Puck’s machinations in the Fae world. Because the building and crafting element is so strong this would be the sort of DLC I would consider buying. After the first play through give an option for subsequent characters to have the first character's unlocks - probably not enough to let me bear another play through, but might let me play survivor and builder, which I won't do with the pain of having to unlock through the pain of the quests.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Downloaded the game and created a pretty cool character. Character creation is very good. However, once I got into the game I found you only have 2 options, play solo or join an existing group. No way to just jump in and play the game. I just wasted $6.
does not work in multiplayer. rather get something else for now. it is a fun game, but it is not properly working
abandonware
while the world and concept are interesting, the survival and crafting didn't click with how I like to play games. I found it hard to relax or stay immersed, and the overall experience felt more demanding than enjoyable for my personal playstyle. I can see the appeal for players who love deep crafting systems and survival mechanics, but for me, it wasn't something I could connect with or feel excited to return to.
Aunque el juego es bonito, se disfruta.... Las misiones es lo que peor tiene. Son escasas, los NPC contados con los dedos de una mano amputada. Cuando avanzamos ya ni se molestan en explicar nada de la misión, solo vagamente... Necesito pimpam y tal cual .... lo de buscar ya es cosa del jugador, que se dedique a explorar cada pixel de todos los mapas en busca de lo que le han pedido o en busca de otro NPC que ni idea de quien es, ni como se llama, ni donde se le puede encontrar. Ya que las traducciones google no son muy allá. Y eso lo vemos cuando estamos construyendo la casa o lo que sea, una construcción pide materiales que existen bajo otro nombre y uno se vuelve loco y con paciencia y por descarte se descubre que es lo que pide, ya que en nuestro inventario figura bajo otro nombre. Ojala le metan mano al juego para guiar un poco mas al jugador indicando aprox con una marca donde tiene que ir para la misión que tenga en seguimiento. Ojala los bla bla con los NPC puedan tener algo de sentido, ya que muchas veces solo el NPC y sus amigos imaginarios saben de que carajo esta hablando el NPC, y que estos den algo más de indicaciones. El tema de fabricar las armas, ropa, etc... es bastante desastre, muy interesante, pero desastre. En las recetas ya algo avanzadas pierdes la cabeza. Tienes que fabricar objetos tipo cadena de montaje, necesitas crear unos antes que luego se necesitan para crear otros, y con las traducciones google.... una risa. yo por mi parte ya he perdido la ganas. He llegado a un punto que me piden una serie de objetos que no se como conseguir, ni donde, ni con que NPC tengo que habla ya que no se llama ni donde empezar a buscar... Y me niego a buscar debajo las piedras en todos los reinos. Por el momento no lo recomiendo. Apenas lo ha jugado mucha gente y obtener información es casi tarea imposible, y un juego que para poder avanzar tienes que dedicarle de 1 a 2 horas, cada vez que te quedas tirado en una misión, buscando info, viendo gameplays de otro que luego son click-bait, y etc... para mi no es juego es una tomadura de pelo.
hmm... after a bit of playing; I can already understand many of the criticisms with this game lol. It looks like most of the review bombings were "lul tencent bad"; and while they may have a hand in the direction this game went; its still not fair to review the game that way.... Just fyi; I have *thousands* of hours into survival games like Conan, Ark, even soulmask and enshrouded; etc. It doesnt take 100 hours to get a feel for basic systems and how it will progress. - No storage system early is ... an absolutely bold choice. A very stupid one, but one they're allowed to make I guess. - performance is ... a little rough. I have a 4080 super and 7800x3d; in character creation my fps was 15-20. In game its up to 120; but there are some moments everything just stutters like crazy. I presume its the lighting system (lumen is weird; i feel like t hey should just have that off by default) - movement is a bit clunky. Really wish survival games would just use conan exiles's movement and building mechanics. - building is AWFUL. You cant rotate items based on character position, and the rotations are in these weird like 15 degree arcs so its almost impossible to align things up. Huge fail in this area. Plus the hologram system is just stupid. If I want to build it, just place the damn thing. Its somehow worse than Ark SE. Yet again, another system that probably should just be taken from conan exiles - the stamina system is pretty nice; ill give it that - I absolutely *Adore* the exp system. You can just do what you want to get exp without being pigeon holed into making what you do "better". e.g. in many games, if you chop a tree down, you get "tree chopping xp"; but here you can convert your raw materials into a universal xp; which is very nice honestly. - tools do more damage than weapons for... reasons I guess? obviously early here, but thought that was kind of weird. - NO STORAGE SYSTEM. - YUP, that means NO CHESTS to store your materials. - If I cant make this more clear, no storage system is hugely irritating. - the (lack of) tutorial system is pretty bad, all things considered. - the crafting system is pretty convoluted and uninspiring; probably the worst ive seen in any Survival-crafting game. All things considered, this game is basically just another "soul mask". Great ideas on paper; poor execution and lack luster gameplay mechanics really drop it down in quality. Plus it being in "early access" for 3 years; yeah Im starting to understand the negative reviews here. this game and soulmask have some incredibly novel ideas; but when the pen is put to paper; its just a mess. Firm pass; but probably worth "checking out" for 6$; though I am refunding it because I don't really want to waste any more of my time. I'll check it out later if theres major content updates; but at this point its not really going to happen.
Das Spiel wäre ja ganz gut, wenn es nicht so starke Multiplayer Probleme geben würde und man (auch bei stabilem Internet) alle 5 Sekunden gekickt werden würde. Das Hauptproblem ist aber, dass man immer nur mit dem Host in andere Welten reisen kann und sich nicht aufteilen kann. Das frustriert schonmal EXTREM!! Dazu kommt, dass fast bei jedem Teleportieren alle nicht-Host-Spieler (wegen besagten Netzwerkproblemen) gekickt werden und man somit überhaupt keinen Spielflow hat. Ich war wirklich selten so genervt und enttäuscht, vor allem wenn man bedenkt, dass das Spiel nicht gratis ist!
Sounds like it's a dead project. Was a super awesome game while it lasted.
Estou amando o jogo. Peguei nessa promoção por R$17,79 e valeu muito a pena. Eu quase deixei de comprar por causa de alguns comentários, mas que no fim não se provaram verdadeiros. Eu não curto multiplayer então estou jogando solo, o que talvez seja a razão de eu não estar encontrando os problemas que vi alguns mencionando. O jogo é muito bonito graficamente, que somado ao trabalho sonoro apresenta uma ambientação muito relaxante. O gameplay é divertido e funcional. Estou jogando em um notebook com uma RTX 3050 de 4gb de VRAM e um i5 12450h, e o desempenho está bem satisfatório. Estou rodando num médio/alto a 1080p que está bem bonito e fluido graças às tecnologias utilizadas pelo jogo como o DLSS e o framegen do FSR. Além disso o jogo possui localização para PT-BR, algo que só vi após comprar e me surpreendeu, visto ser um Early Access e já ter tido essa preocupação. Estarei acompanhando as próximas atualizações.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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