
Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.
Build, craft, fight, and discover as you venture through mystical portals into the beautiful and dangerous Faewilds. Battle through the depths of perilous dungeons, face formidable bosses, and explore a labyrinth of immersive otherworldly Realms.
In moments of respite, build yourself a vast estate using a variety of tilesets, and furnish it with all manner of decor, workstations, and comforts.
As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure.

Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.

Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.

Design and construct your Realmwalker homestead, and shelter from the dangers of the Faewilds. Unlock new tilesets, workbenches, and decorations, and expand your base into an impressive estate. Recruit an NPC to help harvest resources as you work to grow your property.

Venture freely through vast, open-world realms where breathtaking visuals immerse you in a mystical Gaslamp Fantasy universe. Uncover the abandoned remnants of past Realmwalker expeditions, delve into the enigmatic architecture of the Fae, and explore the perilous depths of Sites of Power dungeons and forsaken ruins. With each portal you cross, you'll find beauty and danger intertwined, waiting to be discovered.

Adventure solo, or play cooperatively with your friends. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.

Craft and wield an array of melee and ranged weapons to confront the formidable creatures lurking within the portal network, including the twisted Fae imitations of humanity known as the Bound. Prepare for epic boss battles in treacherous dungeons and the ultimate showdown with colossal apex creatures in the Realms' most distant, dangerous reaches.

Travel beyond the Storied Realms wielding the power of Realm Cards to explore expansive procedurally-generated worlds brimming with new dangers, discoveries, and rewards. Go further by crafting Minor Realm Cards and alter the world around you—from reducing gravity to boosting resource yields, or even harvesting meat from trees, the possibilities are endless!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.1Kreviews | 66% | — | $13.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7800x3d, RTX 5090 and 64gb RAM. This game runs at 45 fps on 4K. Even MHWilds runs at 80-90 FPS on my system. Devs spent some time optimizing ♥♥♥♥♥♥♥♥♥. I refuse to use framegen its not a solution.
поиграв в ребятами в эту хорошую задумку в плохом исполнении, могу сказать, что покупать ее имеет смысл только на распродаже за 220р, если очень хочется. Потому что минусов здесь куда больше, чем плюсов. Игра, в целом, красивая, карты большие, играть интересно. Однако самую большую печальку составляет скорее техническая составляющая игры. 1. Чтобы запустить это чудо света и не отправить видос в полет, приходится играть на минималках. На ультре и высоких конечно красиво, но хотспот 80 градусов мне не нравится на полных оборотах вентеля. Так что оптимизация до сих пор отсутствует. Без снижения графики вылетала ошибка движка. Может конечно дрова виноваты, но уж лучше проверенные дрова, чем их отвал через раз в каждой игре. 2. Нельзя находится в разных мирах при игре в коопе. Да, миры грузятся долго и если хост перешел в другой мир и забыл сказать, то вас утянет за ним. Самое главное как раз, как мы успели заметить, лучше пропускать вперед в загрузки хоста, потому что тогда очень большой раз шанс повиснуть и придется всем перезапускаться, потому что вы никуда не загрузитесь. 3. Сама не проверяла, но пишут, что на выделенном сервер такая же фигня, хотя если ты все равно арендуешь сервер, там можно было бы сделать поддержку всех миров открытыми, но видимо игрв собрана на коленке слишком криво и будет либо еще больше лагать, либо потреблять слишком много ресурсов, либо крашиться/не запускаться. Но как по мне, то играя большой пачкой и ползая по разным мирам, играть было бы чуточку интереснее. 4. Но это возможно только моя придирка. Мне не нравится физика и анимации персонажей, потому что разницы особой между мужским и женским типом анимаций нет, все бегают как деревянные или неандертальцы, покраска крайне скудна как и выбор шмоток в целом. Еще могу добавить, что цветовая карта миров подобрана странно и может вызывать боль в глазах... Из того, что мне понравилось это красивые миры (не все правда), достаточно интересный сюжет и сама задумка, даже отсутствие русского не проблема. Так что настоятельно рекомендую разработчикам заняться оптимизацией, иначе играть вообще никто не будет, хотя и так видимо никто не играет, раз на форуме даже обсуждений по ней нет
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am writing a review because this game has a lot of potential and some really cool game dynamics. I haven't found any major problems, and have enjoyed it immensely. I really enjoy the way the realms can be very different from one another and I'm still learning to explore the world. I still have to finish the story, but for now I recommend it. Maybe get it when on sale since it's still pretty new.
the game has improved a lot since the begining, I recommend.
Deserved price, surpised its not more expensive. Took 70h to complete the game including side quests. Item crafting very time consuming but well developed.
Grundsätzlich macht das Spiel wirklich Spaß und hat mich vor allem durch sein gelungenes Craftingsystem überzeugt. Das Sammeln von Materialien und das Herstellen neuer Ausrüstung motivieren und sorgen für einen spürbaren Fortschritt. Man hat stets das Gefühl, auf etwas hinzuarbeiten, was langfristig bei Laune hält. Eine nette und kreative Idee ist außerdem das „Fliegen“ mit dem Schirm. Diese Funktion bringt Abwechslung ins Gameplay und macht das Erkunden der Welt deutlich angenehmer und dynamischer. Es fühlt sich gut an, größere Distanzen auf diese Weise zurückzulegen. Das Kampfsystem hingegen ist bisher leider viel zu einfach. Gegner stellen kaum eine Herausforderung dar, wodurch Spannung und Nervenkitzel etwas auf der Strecke bleiben. Hier wäre ein höherer Schwierigkeitsgrad oder eine bessere Balance wünschenswert. Was mich allerdings wirklich massiv stört und das Spiel für mich nahezu unspielbar macht, ist ein technisches Problem im Multiplayer: Nach jedem Portal muss ich als Host das Spiel komplett neu starten, da sonst niemand – inklusive mir – wieder ins Spiel kommt. Dieser ständige Neustart ist extrem frustrierend und reißt einen jedes Mal aus dem Spielfluss. Gerade in einem Koop-Spiel ist so ein Problem leider ein echter Stimmungskiller. Insgesamt hat das Spiel viel Potenzial und gute Ideen, leidet aber aktuell stark unter technischen Problemen, die dringend behoben werden sollten.
This game could have been incredible but unfortunately it has been abandoned by the devs and they have come out and admitted this, stating they were moving on. This game was recently given away for free on Epic Games and even then it couldn't keep up player numbers due to multiple issues in the game, some big, some small. The biggest thing that killed it IMO was the incredible lack of performance fixes. I'm running a mid to high end pc and it was STRUGGLING with FPS. From the day it was launched to the day they fully given up they never (or at least it never felt like) did anything to address optimization.
I would only recommend this game if you don't mind playing it in single player. The game has numerous issues with its portal mechanic from a multiplayer perspective that result in frequent crashes when trying to move through areas, and after hours of enduring this we ran into a scenario in which a crash ended in a player being permanently unable to reconnect to the game session despite multiple attempts to troubleshoot the issue in restarts/reloading of the game. This is a major mechanic of the game and there are many complaints online from users experiencing the same issues, which makes this way less forgivable even for an Early Access title.
I originally participated in the open beta test for Nightingale and liked what I saw. The game was beautiful, and the overall concept was interesting. Some of the mechanics were a bit confusing at first, but I was still looking forward to digging into the full experience when the game eventually went on sale. After buying it and spending some time with it, my first impression was that the game play felt a bit too repetitive. The dungeons were decent, but at the time they all felt so similar, which made it less exciting and it started to feel predictable. I felt compelled to write this review now after returning to the game recently since I feel like things have improved. While there is still some repetition, the game feels more varied than it did before. Common enemies (the bound) still appear frequently but ramp up in difficulty as you progress. The dungeons also feel more worthwhile now, as each one seems to feature a different boss rather than the exact same experience. My only real complaint is that I'd love to see the developers add the ability to cluster servers so players can explore multiple realms at the same time, which would bring back some of the feel the game had at the beginning. It would make co-op game play more enjoyable since one player could stay behind to work on the base while others head out to gather resources or explore another realm. Having that kind of freedom would make group play feel much smoother. The game still has a few rough edges, but it's clear the game has improved since beta. If the developers continue to build on what is already there, it has potential to become really special.
It feels old and clunky. I can't really put my finger on why I didn't like it. If it had been made 6 or 7 years ago I might have thought it was decent, but by today's standards it just feels cheap. Most NPCs are not voiced, so you're left reading text quests all the time, which gets boring fast and spoils any atmosphere. Combat is very lacklustre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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