
Race to the top, definitely don’t flop. Outsmart the cops, and enter weekly qualifiers for The Grand: the ultimate street race. Pack your garage with precision-tuned, custom rides, and light up the streets with your style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.57/day in the week to Sep 14 → 15.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−86% | 60.5Kreviews | 60% | — | $9.3M |
| $84.99 | 41.4Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,并没有那么不堪一开始确实有点牢但打完第一周有了好车之后就很爽了,让我比较难受的点就是他箭头让往左转但实际上路要往右转,至于他们说的有车挡路的情况我也没怎么遇到过,而且它里面送车的赛事难度好像会再降一降
Симулятор погони от ментов, но в целом зачет
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3M | 8K | 61% | $34.99 | |
| $9.3M | 21K | 93% | $29.99 | |
| $9.2M | 27.7K | 88% | $19.99 | |
| $9.2M | 13.9K | 78% | $29.99 | |
| $9.3M | 27K | 99% | $19.99 | |
| $9.3M | 31.4K | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 129.1K | 85% | $6.99 | |
| $1.2M | 10.7K | 76% | $6.99 | |
| — | 20K | 83% | — | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.5K | 85% | $7.79 | |
| $459 | 1 | 0% | $17.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 30 → 46.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $69.99 |
| 12.2Kratings |
| 48% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
save ur money this piece of ♥♥♥♥ is not starting
Nfs unbound was a surprisingly decent game,I haven't had so much fun playing an nfs game since I played NFS payback I just didn't enjoy heat for some reason,however the atrocious character design and the weird handling drag it down a lot but still it's a solid 8/10 and I'm currently unlocking every achievement in the game so I got a long road in front of me but nfs unbound is a decent and visually appealing game
ts is a frickin msterpiece i always wanted to play heat but when i bought this on sale i was amazed by how good this was, periodddd
b
top demais!!!
整体风格较于《Need For Speed™: Heat》也就是常说的nfs21更加偏向于抓地风格,手柄上手也不是很难,虽说是抓地流但游戏内线上提供了Drift Pro改件让你参加专业漂移赛事,当然不跑这比赛单纯飘也是很爽的。在美术风格上是系列新一档漫画风格,人物模型虽有点难绷,但谁让这游戏叫Unbound(Un绷)呢)) 线上内容评价:全面封锁模式就是搜打撤,新世代nfs以来第一次引入此类模式,让人玩的很刺激;还有PVP模式,人很少就对了,直线加速赛车改好了也是很爽,比如S+级DMC。 线下内容吐槽:前期攒经济真的很坐牢,跑比赛需要支付入场费用,但是你前期跑完比赛拿下的经济就比入场费多一点,此外剩下的经济也要拿来改车,跟坐牢没什么区别,后期起来了稍微好点。还有就是线下剧情模式很让人摸不着头脑,剧情有点看不懂加上莫名其妙冲突最后包饺子大结局,这很unbound。 总结:线上线下不是一个游戏,线上是最大亮点
игра ♥♥♥♥♥
很满意美漫风格
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.