
Erase the line between single player and multiplayer in this street-racing rivalry between Cops and Racers. Seamlessly join a world where your friends are already racing and chasing
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 10.6Kreviews | 76% | — | $1.2M |
| $19.99 | 62.5Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bring to Steam Most Wanted 2005 also bring back Shift, Shift 2 and Undercover
[h3] The Fixes & Enhancements [/h3] I am writing this review to rescue the unfortunate souls who would otherwise endure the unspeakable peasantry of playing this game at anything less than the finest quality. [b] 1. 60fps & Above Without Physics Break [/b] Go to https://github.com/Brawltendo/NFS-Rivals-Framerate-Unlocker and follow the steps. Unlock high frame rates upto 200fps without breaking the physics, which other so-called fixes tend to do. [b] 2. Increased Render Distance (Reduce Pop-ins) & Vegetation/Mesh/Terrain Quality [/b] Go to C:\Users\YourUsername\Documents\Ghost Games\Need for Speed(TM) Rivals\settings\ Open PROFILEOPTIONS_profile. Then set these values and save: GstRender.MeshQuality 3 GstRender.UndergrowthQuality 3 GstRender.ShadowQuality 3 GstRender.TerrainQuality 3 GstRender.EffectsQuality 3 [b] 3. Increase Texture Quality, Better V-Sync & Low Latency [/b] Set everything in graphics settings to max and turn off in-game Vsync Go to Nvidia Control Panel and set these: (a) Anisotropic Filtering: 16x (b) Texture Filtering - Quality: High Quality (c) VSync: Full (d) Low Latency: Ultra [b] 4. Controller Support [/b] The game includes full native support for Xbox controllers. If you're using a different controller, simply install DS4Windows and configure it to emulate an Xbox controller. Once that's done, your controller should work without any issues. [hr][/hr] [h3] What I Think [/h3] Once one has undertaken the modest labour of rectifying the game's technical shortcomings, what emerges is, without the faintest trace of hesitation, one of the most irresistibly addictive entries the Need for Speed franchise has ever bestowed upon its admirers. The interaction between the cop and the racer is the edgiest shii ever committed to a script. These two dont have a conversation so much as engage in competitive aura farming. Every sentence sounds like it was forged in the fires of a 14 year old's secret diary, and I mean that with the utmost affection. The delivery is so aggressively cool it loops right back around to being magnificent. The timeless contest between racer and law enforcement is elevated to remarkable new heights through the introduction of the wager system, a mechanic that transforms every excursion upon the open roads into an exercise in calculated audacity. The rewards accumulated through reckless and exhilarating driving are not yours to claim the instant they are earned. Rather, as your Heat level ascends, your earnings are multiplied accordingly, presenting an ever growing temptation to press onward in pursuit of greater riches. Yet therein lies the dilemma, retreat to a safehouse and secure your fortune, thereby surrendering your accumulated Heat and returning to the humble beginnings of level zero, or continue your perilous escapade in hopes of multiplying your winnings still further, all the while risking the complete forfeiture of your hard earned spoils. Quite frankly, I find this system utterly magnificent. It imbues every pursuit with an intoxicating sense of suspense, not unlike an elaborate game of chance wherein wisdom lies not merely in knowing how to win, but in discerning the precise moment at which one ought to depart the table. The musical accompaniment is, likewise, nothing short of exceptional, complemented by audio mixing of an equally commendable standard. Each composition arrives with a satisfyingly weighty emphasis upon the bass, ensuring that every race is infused with an almost relentless surge of adrenaline. The soundtrack possesses an infectious energy that remains perfectly suited to the breakneck pace of the experience. As for the original score, whilst it may not linger long in one's memory, it performs its appointed duty with quiet competence, enhancing the atmosphere without ever demanding undue attention for itself. The police pursuits are, without exaggeration, among the game's greatest triumphs. They are ferocious, exhilarating affairs that escalate in both intensity and peril as one's Heat level continues its inevitable ascent. Far from becoming a nuisance, these encounters are contests I eagerly seek out, for the officers display an aggression that makes every successful escape feel genuinely earned. Better still, the gradual acquisition of more advanced countermeasures ensures that these confrontations only become more entertaining as the campaign progresses. Of the various gadgets placed at the player's disposal, the Shockwave has swiftly secured its place as my undisputed favourite, possessing both immense practicality and a deeply satisfying flair that never fails to transform an already thrilling chase into an unforgettable spectacle.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Dutch, Polish, Russian*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NICE ♥♥♥♥ Obs: vá nas propriedades do jogo na Steam e digite nas opções avançadas pra jogar em 60fps: -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60.0
[h3][b]No, it's NOT underrated![/b][/h3] [quote][b] Rating: 7.5/10 [/b][/quote] [b]Good:[/b] - Phenomenal faceless-story presentation, amazing style overall - 2 Campaigns - Play as Cop & Racer - Fantastic credit song - "Love Songs Drug Songs" [b]Bad:[/b] - Game is technically very rough. 30 FPS lock. Shimmering visuals. Few minor bugs - No DLC access anymore because servers are down!! MF EA - Open world game but not immersive. Constant switch between menus & loading forced due to 1 roguelike element - Speed Points. Gained by playing, required to buy cars/upgrade - Can't even pause this single-player game! - Only 2 banger radio song "Lootin in London", "Pompeii" but barely audible. Sound mixing issue. Also cops involved most of the time so radio turns off. We need bangers for thrill! - AI balancing felt off.. game on hardcore side but experience is inconsistent with AI enemies.. luck matters - Didn't really enjoy Tech Gadgets like stun, EMP, etc as a Racer - To progress story, you have to finish few choosen objectives like raming vehicles, stunning enemies, etc. I did not really like doing that [b]FPS/Graphics fix:[/b] - Use Lossless Scaling Frame Gen x3 to get 90 FPS. Other method breaks game engine - Set game's Launch option as follows in steam: -Render.ResolutionScale 2.0 -noborder - Apply LSFG after toggling Borderless fullscreen with Alt+Enter Note: Render Scale 2.0 apparently affects GUI elements in game-world, hence hides Turn-markings in road. Makes it a lot harder to race while monitoring direction in mini-map like I did! [b]Game has a style I really love, but wish it was better.[/b]
they shut down online servers even though it has active players, EA has to stop shutting down online servers for old games, it's very disrespectful for the players and the community, people paying for these games to enjoy playing online, if you don't wanna keep your servers, let the players pay and create their own servers, I don't recommend buying this game anymore, this game meant to be played online!
Электроники такие Электроники... 1)Лок в 30 ФПС,ладно,решаемо. 2)При смене разрешения клавиатура (геймпад) в игре отключается. Спасибо на#уй. 3)Игра не сохраняется,сижу пробую уже 5 решение результатов пока нет. Ну и вишенка на торте - нельзя скипать кат.сцену и обучение то есть что бы проверить сохраняется игра или нет я должен каждый раз смотреть и проходить все заново. Спасибо на#уй. А это я только 20 минут наиграл( ну как наиграл,сижу 20 минут смотрю одну и ту же заставку) Третий раз покупаю нфс,хоть бы раз су#ка обошлось без каких нибудь траблов.... Держите пи#доры палец вниз
Abro o jogo, viro um Brian O'Conner, passo de policial para corredor ilegal. Perco a primeira corrida, volto para policial, prendo o cara que ganhou de mim.
The game is really nice and fun to play. If you want to play it at 60 fps do this: Go to game --> Properties --> General --> And in the "Launch Options" type this: -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60.0 Close the window and now the game runs at 60 FPS. I recommend playing, the chases are good. (At first I was skeptic, but the game is really nice, glad I didn’t refund it before giving it the chance that it deserves - also a steal for 7€ at discount; just make sure to change the settings to suit your PC and the FPS to 60)
game is created for 30 fps and if you force run this game above 30 fps, you cannot complete the events.
30 fps and insufferable tutorials. There is a framerate unlock mod but it's flaky at best. Consider this game unplayable if you don't enjoy slideshows. I'm not even a crazy high FPS person, 60 would have been fine, Hot Pursuit, Most Wanted etc all had a 60 fps lock and zero complaints. I hope whoever made that decision got the sack, genuinely
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $24 | 1 | 0% | $1.07 |
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