
Race to the top, definitely don’t flop. Outsmart the cops, and enter weekly qualifiers for The Grand: the ultimate street race. Pack your garage with precision-tuned, custom rides, and light up the streets with your style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.57/day in the week to Sep 14 → 15.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−86% | 49.9Kreviews | 61% | — | $8.3M |
| $84.99 | 41.4Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2257 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TAIBANGLEZHEYOUXI
nao é brabo igual o NF2 mas e maneiro igual o heat so muda que tem umas coisas a mais , e infelizmente essa merda de animação e muitor ruim obs: o drift e solo, poderiam ter colocado plmns em corrido igual nos antigos
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 5.1K | 95% | $59.99 | |
| $8.3M | 10.5K | 96% | $19.90 | |
| $8.3M | 126.4K | 95% | $2.99 | |
| $8.3M | 14.1K | 95% | $19.99 | |
| $8.3M | 50.7K | 90% | $8.99 | |
| $8.3M | 200.9K | 86% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 129.1K | 85% | $6.99 | |
| $1.2M | 10.7K | 76% | $6.99 | |
| — | 20K | 83% | — | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $459 | 1 | 0% | $17.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 30 → 46.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $69.99 |
| 12.2Kratings |
| 48% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
f uped this holy series with awful handling i mean you can just ctrl c ctrl v the codes of nfs hp 2010 and build a perfect handling for drifting and many other things you even didnt build a good loading screen
FDKLGKJKDGJ
No lo compren vale callampa
10 Анимешных женщин которые ездят на Nissan Skyline из 10 этой игре
OUY
I wrote a review that was over 1000 words long, but screw it. The AI for cops and race car drivers is damn stupid, and on top of that it cheats. This game made me hit alt+f4 ten times because of car glitches, the lack of a pause menu when switching with alt+tab, and the lack of logic in how it saves your progress (or not). But the game is fu;, I love the visuals and the music, and the graphics look beautiful. I'd buy it again (on sale, of course).
que juego de mierda te pone limites de reinicio
挺好玩的,并没有那么不堪一开始确实有点牢但打完第一周有了好车之后就很爽了,让我比较难受的点就是他箭头让往左转但实际上路要往右转,至于他们说的有车挡路的情况我也没怎么遇到过,而且它里面送车的赛事难度好像会再降一降
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.