
Battlefield™ 1 takes you back to The Great War, WW1, where new technology and worldwide conflict changed the face of warfare forever.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #58, worst CN #85 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 227.6Kreviews | 87% | — | $9.4M |
| $5.99−70% | 182.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EA backported Javelin kernel anticheat to Battlefield 1, so I am leaving a negative review despite how much I love this game. And I do LOVE this game, which is why I am mad. The message you get on a Linux operating system like mine, reads: "The program encountered E111000B at 00003498 during initialization. Wine, Proton, and Steam Deck are not supported by this application!" So that's it then, I can't play this game that used to work seamlessly for YEARS, prior to their inclusion of this anticheat. I was really keen to get back into this game since I saw it for like $2.50 AUD. Anyway, onto my actual review. Battlefield 1 is arguably the best Battlefield game ever made. This is from someone who has played most of the series and most of the best games in that series. This game is one of the best looking games of the 2010s, it has incredible multiplayer gameplay, it has a fantastic array of weapons of all kinds, and while there are some balance issues here and there, overall it's an incredibly fun game. And, something else that's great, this game even supports dedicated servers. It's a Battlefield game, you run, you shoot, but it's easy to downplay just how fantastic everything is in this game. How well-made it is. I don't think there are many shooters that have been made, since the original Doom, that are this meticulous in their polish and simultaneously how advanced the game is. For instance, the game has the same destructible structures that Bad Company 2 had, and this if I recall wasn't even mentioned in the marketing. This is just something the game does, and even better than ever before. Something else that REALLY impressed me, was the server-based debris and other objects, so when you are firing from behind a barrel or something, that object IS simulated by the server and it gets sent to ALL players. For this reason sometimes when you join a game, you might get in and suddenly see a bunch of stuff just randomly blow up, because the server is updating you on the state of objects on the map. It's fantastic, and it's just one tiny detail in this huge cheeseburger of a game. Battlefield 1 seamlessly bridges the gap between, like a more arcade shooter, and something like Red Orchestra 2, with its 32v32 action. It has spectacular maps, I don't even think there is a bad map in this game. Some are better than others? And I think one of the two DLC maps are kinda meh, but overall this game shipped with some seriously good maps, which I think is indicated by the fact that a lot of servers had several maps in rotation as opposed to just having 24/7 '2fort' or 'dust2'. So the actual maps are gigantic. They aren't like, really huge compared to some open world games, but they are pretty much the exact right size they need to be to give every class a chance to do things. And that's one of the genius elements of the game. For example, Scouts get chances to shoot from vantage points all over the map that don't feel like designated 'okay you are a sniper you may shoot from here' locations. As it kind of should be you can basically set up anywhere you want, limited only by your creativity. For instance, you can be in a plane, bail out, parachute onto a tall building and use that as your vantage point until someone dies at your hand and revenge snipes you, or worse. Which also means there's counterplay to whatever deviousness you can come up with, which means that no strategy is ever impenetrable or undefeatable. It feels shallow in a way to just talk about how nice the guns feel to shoot, but it bears mentioning that while many of the weapons in this game have far nicer sights and such than they probably really would in real life, the guns in BF1 are an absolute joy to shoot, and the detail to be found in their models and just how they... work, is legitimately awe-inspiring. They went to all the trouble, to like accurately represent the function of stripper clips, and all the primitive magazines and loading systems that the weird guns from the early 1900s would have. They even deliberately chose a lot of weird or kind of crappy guns to put in the game too, anything that seemed interesting and I think it really paid off, there are SO many cool weapons in this game even when they suck, and most of them tend to be pretty fun to use (except when they suck beyond belief.) Even all the weird gadgets every class gets to play with like trip mines or decoys or whatever, they're all just amazing to use and so creative and interesting to play around. I even absolutely LOVE the dedicated 'gas mask' button, and the fact that gas is such a common tool. It's such a weird and interesting choice. I should note that aside from the multiplayer there are a few short singleplayer segments, but they really aren't anything special. They are okay to play, but I wouldn't recommend you pick up this game because of them. In pretty much every way, in interesting contrast to 'World War 1' and how that war was actually fought, Battlefield 1 is the opposite of stuck in a rut. It's so smartly designed and so well made from every angle, and it completely rejuvenated the franchise in my eyes. This was the shot of adrenaline the series needed to get away from just being like 'modern shooter with vehicles' and it avoided being, 'World War 2 shooter' as well, because when they tried it, we got BFV, which is an okay game, but it's not nearly as good as this one. So I'm very disappointed I don't get to play it again. I don't really want to boot into Windows to play just this one game, and the experience on Linux was genuinely extremely pleasant, and without any tinkering to get it to run.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Jul 30 → 70.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Traditional Chinese, Arabic*, Japanese*, Portuguese - Brazil*, Spanish - Latin America* +1 more
| $19.99 |
| 35.1Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
shot a horse rider with an AT gun and sent the horse flying 90 km away. 10/10 game
Goes 95% off, literally $3.00 How to play: 1. Go to multiplayer server browser 2. Filter to operations (best gamemode in this lifecycle of the game) 3. Sort by player count => join a full server and wait in queue, people leave at the end of each round 4. Get mortar spammed by gooners WARNING: force close "EA Background Service" when you're done playing, whatever that ♥♥♥♥ is, it stays open in the background. On windows CTRL + SHIFT + ESC => search "EA" => kill
[h2]我为什么不喜欢多人游戏?[/h2] 我最早的游戏记忆是上世纪90年代的小霸王、手机和电视上的俄罗斯方块、贪食蛇和拼图。后来,跟表哥一起玩《魂斗罗》、《忍者神龟》、《炸弹人》等。等到家里有了电脑,我玩的是《大航海时代》、《星际争霸》、《剑侠情缘》、《仙剑奇侠传》和《盟军敢死队》等等。当时也正是网络游戏大发展的时代,我在高考前从未进过网吧,只在家玩过一段时间的《传奇》和《百战天虫》等多人游戏。后来,同学们拉着我玩CS、CF、DNF啥的,我却始终提不起兴趣。大家常玩的《刀塔》和《英雄联盟》我连一局都没玩过,倒是在手机上玩过不少SuperCell的游戏。总的来说,我最早接触单机类游戏,对探索发现、电影化叙事、连贯故事等本能的更感兴趣,而且花在上面的时间也远超网游。一旦进入游戏,我就能从现实中抽离,有时能到达深度「心流 | In the Zone」的状态。 其次可能就是性格和水平的原因。我明显是个内向的人,不太爱与人沟通和交流。网游中全都是人,连带着宿舍和网吧里也是吵吵嚷嚷的,必须按部就班、不能掉队、不能失误,也在无形中带给了我很多压力。一旦有了这样的压力,我就不会感觉出多少快乐来,结束的时候有种如释重负的感觉,那么我为啥从一开始就去玩呢?我更喜欢远离人群,进入到游戏里躲避这种社交压力,而不是在休息的时间继续这样做。由于大部分游戏都是竞技性的,我水平很菜,就是给人家当陪衬的,又不愿意往里面投入时间练习,因此更加不喜欢玩竞技性多人游戏。通常网游里的戾气是很重的,双人对战里有嘲讽、鞭尸等让人恼火的行为(点名《皇室战争》,鼓励嘲讽,把激怒玩家做成机制的一环)。团队战里经常碰到骂人、说脏话的情况,我可不愿意因为耽误团队而自责或被指责,也不想遇到说脏话的人。我玩游戏的时候没有多少朋友,让我邀请他人加入一起玩是一件几乎不可能的事情,面对对方成群结队地打法就很吃亏。这几个原因交织在一起,让我进一步本能的远离网游,我能接受的上限就是双人合作游戏了。 再次就是单机游戏和网络游戏自身的差别导致的。我喜欢有始有终的游戏体验,不管游戏内容多还是少,始终有个头。可能是体验完了故事,打通了所有模式,做完了全成就,又或者是写出了一篇心满意足的测评或者指南。反正到最后可以把游戏心满意足的放下了,有个clousre,转而去游玩下一款。我可不想一直玩一个游戏,毕竟库里还有几百款等着呢。但是,网络游戏一般弱故事,甚至基本没有故事,而且没有结局。只有无休止的更新、副本、限时任务等,感觉永远玩不完。很多游戏的联机设计充斥着每日打卡、限时任务、氪金内购、抽卡收集、副本刷刷刷……让游戏变得像在上班,或者是运动、竞技。常让人感觉不是在玩游戏,而是被游戏玩。单人游戏为玩家设计,甚至能作为艺术的载体,能让玩家去体会游戏中的每一处设计,去揣测设计者想表达的想法,有一种和作者交流的感觉。多人竞技由于分心于社交和对抗,也难以进入我追求的「心流」状态,很多时候为了赢而无暇他顾。 最后,就是一些零星的小的原因。比如网络游戏不像单机游戏那样可以随时暂停,缺乏私人属性,有时也得考虑别人的时间安排,没有我的时间我做主的掌控感。网络游戏里有外挂现象,让人糟心,单机游戏则想怎么玩怎么玩,实在打过不去自己开作弊器也不影响别人。网络游戏有延迟,不管电脑配置多好,大陆的网络条件使得延迟无法避免。为了降低延迟,还得使用加速器,还得额外花钱,而且还不是一次性的,实在太麻烦了!所以在遇到《战地1》之前,如果有人告诉我,一款多人FPS几乎会成为我游玩时间最多的游戏,我大概会觉得他疯了。 [h2]至今为止我最喜欢的一款战地[/h2] 我从大学时代开始接触《战地2》,当时只有联机模式,浅尝辄止。后来,被《战地3》预告片的技术表现所震撼,剧情战役玩了好多遍,入正后也玩过一小段多人模式。我从4代开始主要玩多人模式,里面有大规模的破坏效果,比如大楼倒塌、塔吊倾倒等,极为震撼。到《战地:硬仗》当中,战场规模大幅缩小,有点类似于CS的警匪对抗,但战地的底子还在里面。我在里面发现自己稍加练习就能获得不错的kd比,屡屡感叹多人模式咋这么好玩,从此彻底入坑。等到了《战地1》,先不论优秀的单人战役,光论多人模式就让我沉迷其中,有时玩的简直废寝忘食。后来的《战地5》我玩过,但并不太喜欢。后续的2042和6代,我库里都有,但我还是更愿意打开《战地1》去欧洲各地战场激战一番。本作成为我花费时间最多的多人游戏,没有之一!几乎凭一己之力扭转了我多年来积累的不喜欢多人游戏的习惯! 接下来就好好说道说道,我为什么如此喜欢《战地1》。 [h2]大胆的一战选题[/h2] 当时的FPS游戏存在严重的同质化现象,做来做去不是二战,就是现代战争,而本作大胆采用一战这个题材,直接和一众游戏形成了鲜明的对比。在2016年《战地1》推出之前,一战只是游戏领域非常偶尔涉及的题材,我印象比较深的就2014年育碧推出纪念一战开始100周年的《勇敢的心:世界大战》,以及2018年纪念一战结束100周年的《11-11: Memories Retold | 记忆重述》。至于FPS,我只玩过一款相对非常小众的《暗黑之日 | Darkest of Days》,一战还只是其中非常小的一部分。 《战地1》的横空出世,则彻底改变了这一情况。它不仅证明了一战可以成为商业FPS的优秀题材,也让这个长期冷门的战争题材重新进入了大众视野。除了上面提到的《11-11 记忆重述》和后来的《勇敢的心:归乡》,2019年发售的《死亡搁浅》里专门有一段第一次世界大战的冥滩。此后,《失忆症:地堡》(2023)、《永无止境 | Ad Infinitum》(2023)、《战壕惊魂》(2024)等作品相继把一战带进恐怖游戏,而最近的国产FPS《抵抗者》的设计,也能看到《战地1》留下的影子(虽然是二战题材)。 [h2]真实的一战体验其实非常糟糕[/h2] 第一次世界大战题材的FPS十分稀少是有原因的,因为当时的真实战争打法是非常无聊的。武器基本上是射速非常低的拉栓枪械,缺乏单兵自动武器。双方对战以炮击(包括毒气)和堑壕战为主,一旦发动冲锋,机枪、炮火、狙击手就会对步兵造成毁灭性打击,「无人区」的名头可是实打实的。战场上都是泥泞、硝烟和铁丝网,连基础的奔跑和转移都很困难,在这样的战场上,传统FPS那种依靠个人枪法横扫敌人的英雄主义几乎没有生存空间。玩家大部分时间只能躲在战壕里等待炮击结束,游戏体验十分沉闷压抑。大部分玩家被远程炮火炸死或被毒气毒死,甚至根本见不到敌人,挫败感极强。近些年有不少一战FPS多人游戏《坦能堡 | Tannenberg》、《Beyond The Wire》和《Isonzo》等不断推出,在《战地1》之前也有《凡尔登 | Verdun》,但这些游戏都不温不火。真正打破一战游戏性差的僵局,让此类型游戏变得好玩,并在大众中流行起来的就是《战地1》! [h2]娱乐性与真实性的平衡[/h2] 为了解决一战不好玩的问题,《战地1》基于真实历史,把战争后期的大量罕见的实验性武器全都做进了游戏,并进行一定程度上的魔改。由此,轻机枪和冲锋枪等自动武器配给率达到了极高的程度,总体枪械数量和子类达到了惊人的地步,并且经过制作组的精心调教,几乎每种武器都有用武之地了。这些武器的后坐力很大,换弹时间也久,也很好的保留了当年的特色。武器射击的难题被解决!本作集中于一战后期的「风暴突击队」战术,强调小队渗透、近战和快节奏突破,由此避开早期在战壕里的相持泥潭。玩家的移动速度很快,翻越、匍匐等动作也都非常迅速,保证了战斗的流畅度,机动性的问题也被解决! 《战地1》进一步引入了大量当时少见的载具、装备和机制,内容极多,在别的游戏里难得一见。比如载具有当时还处于早期的坦克、各种装甲车辆、双翼飞机、大小船只、马匹等。载具用起来更笨重,但令人生畏,马匹配骑兵衍生出了专门的玩法。再加上飞艇和装甲列车等战争巨兽,地面上遍布的固定机枪、火炮、防空炮和巨型堡垒火炮,创造出的多维战场堪比现代FPS。本作还有着「精英兵种」,骑马冲锋,毒气火焰攻击,动态的天气系统,沙尘暴等一系列机制。次要武器有迫击炮、刺刀(伴随近战冲锋)、拌雷、反坦克枪炮、集束手榴弹、反坦克地雷、毒气弹与防毒面具、针筒(甚至能用来杀人)……行动模式把地图上的点连接了起来,组成了一场更为宏大的战役,而非仅仅是多人对战。一旦目标达成,游戏就会推进到下一阶段,游戏战线改变,能感受到战局在不断演变。防守方会不惜一切的拼命防守,特别是凡尔登一战的氛围达到顶峰。本作成功将沉闷的一战阵地战转化为快节奏、极具破坏感的电影级多人对战体验,同时又尽可能保留了真实历史的质感,在历史还原与大众娱乐之间找到了极佳的平衡。 [h2]无与伦比的战场氛围[/h2] 《战地1》最让我着迷的,或许并不是某一种武器、某一张地图,而是它营造出的那种「战争正在发生」的感觉。游玩本作时,你仿佛真的被扔进了一场正在进行的战争。周围满目疮痍,曾经的村庄被炮火夷为废墟,战壕里满是泥泞,防御工事残破不堪。战场庞大、混乱而危险,生命随时可能被炮火、毒气、烈火、刺刀、子弹、手雷和炸药夺走。房屋和掩体也并不可靠,在出色的破坏效果面前,没有什么地方能够永远提供安全感。更重要的是,游戏中的各种机制并不是各玩各的,而是共同构成了一场不断变化的战争。远处炮火轰鸣,飞机从头顶掠过,坦克碾过废墟,士兵在身边大声呼喊,下一秒一枚炮弹就可能把刚才还完整的掩体炸得四分五裂。毒气弥漫时,所有人都必须戴上防毒面具;沙尘暴或者浓雾出现后,原本危险的路线突然变得可以通行,战场的攻防关系也随之改变。你永远不知道下一分钟会发生什么。 本作的音效同样功不可没,爆炸声震耳欲聋,每种武器开火时都有很强的力量感,远处的炮火、冲锋的哨声、载具的轰鸣此起彼伏。士兵会大声呼喊和警告,甚至会在手雷落到脚边或者身上着火时惊慌失措。配合优秀的画面、破坏效果以及悲壮的交响乐,整个战场充满了令人窒息的压迫感。《战地1》真正高明的地方,是它并没有要求所有玩家都成为枪法精准的杀手。地图拥有足够明显的地标,让玩家能够迅速判断自己的位置;兵种、载具和装备各有所长,即使枪法不好,也可以救人、补给、修车、侦察、标记敌人,甚至只是跟着队友一起推进。你可以开坦克、驾驶飞机、骑马冲锋,也可以安安静静地做一个医疗兵。它真正做到的不是让每个人都成为英雄,而是让每个人都能成为这场战争的一部分。这也是我认为《战地1》至今仍然难以被后来者超越的原因。它并不是某一个方面特别突出,而是在画面、音效、地图、武器、载具、破坏、天气、音乐乃至战场节奏等几乎所有环节上都做得足够出色。无数看似细小的设计组合起来,最终形成了一个极其完整的整体。所以我才觉得,《战地1》不仅是一款优秀的一战FPS,甚至可以说是多人战争游戏这一类型的一座高峰。 [h2]支棱起来的单人剧情[/h2] 相比多人模式,系列前作的单人战役一直有些参差不齐。3代集中讲述特工和核弹危机的故事,角色给人的印象并不算深刻,关卡设计往往盖过了叙事。4代把更多精力放在队友刻画和牺牲桥段上,却留下了不少难以自洽的剧情设定。硬仗则更像一部美剧,以警匪冲突为主,缺少传统战地那种大战场的爽快感,故事本身也没有得到完整收束。《战地1》干脆放弃了过去那种连续的大长篇故事,转而把整个单人战役拆成5个互不相同的短篇。事实证明,这反而非常适合一战这个题材。 开场的序章就是最好的例子。玩家刚刚熟悉操作,扮演的士兵就可能突然阵亡,而视角随即切换到另一名士兵继续战斗。屏幕上还会短暂出现他的名字和生卒年份。无论玩家技术多么高超,都很难摆脱那种普通士兵如同沙漠里一粒沙子的无力感。他们如此年轻,却一个接一个死在同一场战争里。序章最后,一个幸存的美国黑人士兵和一名德国士兵在遍地尸体中举枪对峙,最终却疲惫地放下武器。到了那个时候,仇恨似乎已经没有意义,共同经历的战争和死亡压过了双方原本的敌意。短短一段流程,《战地1》就把战争的残酷、士兵的创伤以及放下仇恨的人性展现了出来。 后面的5个故事质量虽然有所差异,但各自都有值得记住的瞬间。其中我最喜欢的依然是开篇的坦克故事「浴血之战」和最后的「事在人为」。前者让玩家从坦克乘员的视角体验战争,后者则把镜头转向阿拉伯战场上的游击队。中间几个故事也并非没有亮点:驾驶飞机突破齐柏林飞艇、操纵信鸽穿越枪林弹雨送出炮击坐标、在悠扬女声的吟唱中骑马袭击敌方装甲车,以及重伤的传令兵在确认新兵安全后,带着释然的笑容迎接炮火。这些故事有一个共同点:它们很少把玩家塑造成能够左右战争进程的超级英雄,而是在讲述一个个普通人的人生。 《战地1》的单人战役没有试图用十几个小时讲完一个宏大的英雄故事,而是把第一次世界大战拆成几个短暂的人生片段,让玩家从不同国家、不同兵种、不同战场的视角去感受同一场战争。每个故事都不长,却恰好因为短暂而显得更加残酷。你刚刚认识一个人,可能很快就要和他告别。同时,游戏的战场也足够丰富,从欧洲的村庄、战壕、海岸,到意大利山区和阿拉伯沙漠,完全不同的地形和战斗方式让5个故事保持了新鲜感。其中部分关卡还尝试了小型开放区域,玩家可以自行选择目标和行动路线。所以,如果说《战地1》的多人模式让我感受到的是战争的混乱与规模,那么它的单人战役则让我看到了战争背后一个个具体的人。这也是它能够在爽快的FPS之外,留下反战意味的重要原因。 [h2]总结[/h2] 《战地1》对我而言是款非常特殊的游戏。我前面用了大段内容来解释自己为什么不喜欢多人游戏:我不喜欢竞技,不喜欢社交压力,不喜欢无休止的更新、氪和肝,也不喜欢为了一个游戏长期打卡。可偏偏就是这样一个几乎不碰多人游戏的人,却把《战地1》玩成了自己游玩时间最长的多人游戏。这本身就是我能给它的最高评价。它没有靠每日任务、抽卡、氪金或者其他手段把玩家拴在游戏里,而是单纯依靠优秀的地图、武器、载具、破坏效果和战场氛围,让我一次又一次地想回到这个战场。你可以厮杀,也可以开坦克、开飞机、骑马冲锋;可以追求击杀,也可以救人、补给、修车、侦察。它没有规定你应该怎样玩,而是给了你一个足够庞大的战场,然后让你自己找到属于自己的位置。 与此同时,《战地1》没有因为追求游戏性,就彻底丢掉一战本身的悲剧色彩。它明明是一款让人肾上腺素飙升的多人射击游戏,却始终没有把战争包装成一场单纯的英雄狂欢。序章里不断死去的年轻士兵,单人战役中一个个戛然而止的人生,都在提醒玩家:战争可以很好玩,但战争本身从来不是一件值得庆祝的事情。DICE最厉害的地方,就是在这两件看似矛盾的事情之间找到了平衡:它让你享受战斗,却又不断提醒你战争的代价;它让你成为战场上的士兵,却很少让你成为能够拯救世界的英雄。这或许也是为什么,十年过去以后,我依然愿意回到这片战场。当然,《战地1》终究是一款2016年的游戏。服务器会逐渐冷清,外挂也不会消失,总有一天,这片我无数次踏上的战场会真正归于沉寂。但我大概不会忘记第一次开着坦克碾过泥泞时的震撼,不会忘记冲锋哨声响起时的心跳,也不会忘记夕阳下那一声悠扬的女声吟唱。《战地1》让我明白,我真正反感的从来不是多人游戏,而是那些把游戏变成上班、把玩家变成数据的设计。真正优秀的多人游戏,同样可以是一件值得反复品味的作品。这个战场或许终有一天会关闭,但它留给我的那段体验,大概永远不会下线。
Here comes the most fun military game of all time! Welcome to World War One. Battlefield 1 is a fully fledged FPS set in WW1 where you fight for your nation to the death in multiple maps and modes. Either as a soldier, medic, mortar guy or sniper, fight your way through maps to conquer points. Campaign is decent but just a hand holding to introduce you to all the vehicles and classes, the story is pratically non existent. A good reason to play it is for the achievements and a skin when you watch the credits, the message is also very nice considering its EA and they often like to Fortnite-i-fy their games. Cheaters exist a few, but the community i have seen so far has been decently well behaved and reports any weirdos or hackers, this is a must play if on sale even with the people calling you slurs not being banned, in which i heavily dislike. One of my first serious MP games and they basically ban you from playing because you are a low level. How are you gonna get good if you cant play?
One of the best shooters and the absolute best Battlefield I've ever played. While I hope DICE makes another Battlefield of the same quality, I honestly doubt it given the current industry stance. The atmosphere and style are unmatched, and the music compliments it extremely well. Gunplay is great with very few unbalanced weapons/vehicles, but a decent amount of community servers ban them and they are no issue if you play on them. I also LOVE that both sides are portrayed through their perspective in the preround and intermissions instead of strictly through a "good" and "bad" team lens (this only applies to multiplayer I have to add, War stories aka Singleplayer campaigns are Entente-sided, but credit where credit is due to the war stories that portray a good story and play well). But the biggest thing I have to say is great about Battlefield 1 is the optimization. My midrange non-gaming laptop can (albeit with minimum graphics, but gameplay wise they do not matter) run the game with a near smooth 60fps. For a "modern" AAA game, this is sadly, nearly unheard of in the modern industry, but BF1 is one of the few that is that amazingly optimized. I've also met some great people through community servers, but I will add that due to this game being one of the few modern ones without a censored chat, you will also see a large amount of hateful and or toxic people outside moderated servers, but they don't appear that often. The only real complaint I have is the EA app, with it being slow to launch and respond, but even then it has only caused me real issues on my laptop (only being able to launch the game through the EA app, while through Steam its' broken most of the time), which is pretty annoying but bearable, and on my PC I've never had any issues from it.
totally unfair for new players. because its filled with sweaty veterans with no job and no life
EA Games is ♥♥♥♥. It messes everything it touches. It was a great game, but it doesn't launch now. Do I really need to edit lines in config file to run a game that I legally bought? Do I need to perform a clean boot? To disable EA overlay in EA Game? To delete my audio plugins? To reinstall Windows? To launch it in different compatibility settings? Do I need to unplug my mouse because it messes with Anti-Cheat app? I don't think so. More than that - their support doesn't even work. It says: "we understand the irony, but support is not available". Also when I try to login on the website to write a ticket to support, website just doesn't send me 6 digit code on my email. Money grabbing works perfectly tho. All you need to know how this company treats players.
Why is there always some new problem with EA games? Game Keeps Crashing with DX12 Now And thanks to the anti-cheat, I can't even play it on Linux anymore. Fantastic. F**k you EA.
thIS game is great so unbeleivably cinematic very hard game though lotta bum sweats lots of people are very toxic someone called someone the n word five times and got called f slur and r slur so in summary great game would reccomend
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