
Happy hour has arrived! Become the NecroBouncer and toss out rowdy guests in a roguelike adventure through the nightclub dungeon. Raise the dead, discover hundreds of relics, ban enemies and gobble up their powers. It’s one hell of a good time!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About



Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−80% | 134reviews | 79% | — | $6.6K |
| $2.09−85% | 7ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全体的に爽快感や達成感が不足しているローグライク。 主な攻撃方法が通常攻撃になるが速度・火力ともに物足りないし、長押しではなく連打しないと連続攻撃にならないのもかなり面倒くさく感じた。(しかも先行入力ができず攻撃が終わった後に押す必要があるので一定のテンポで押す必要あり) スキルもあるがEPを消費して使うものなので、回復できないステージではすぐに使えなくなる。 EP回復アイテムのドロップ率は高めだがクールダウンでよかったのではと思った。 ローグライク特有のランダムで拾えるアイテムについても強化の内容が地味というか使い道がない感じ。 たとえば一撃で敵を倒すと5ゴールドとか達成できるわけがないものが序盤から出てくる(参考までに雑魚敵は通常攻撃4発で倒せ、火力アップのアイテムは20%アップのものとダメージを受けた後の一定時間3倍の2種類しか見つからなかったです。) ステージ1のボスを倒してステージ2まで来たが敵が硬くなるだけでやることは変わらずぺちぺちするだけで作業感だけが増えているだけ。 これ以上面白くなる期待が持てなかったのでギブアップです。
Les graphismes sont plutôt cools, mais on tourne hyper vite en rond et les options de combat ne sont vraiment pas folles. Je me suis ennuyé comme rarement. Après, je n'ai même pas une heure de jeu j'en suis bien conscient mais là tout de même c'est si rigide et redondant en si peu de temps que j'ai pas eu envie de perdre plus de temps là dessus
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese*languages with full audio support
| $13.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“最后一次,我对我自己说,最后一次如果再不通关我就会卸载游戏。” 我不知道这是第几次这么说了,玩了14个小时,我对这个游戏的认知从开始的好奇到之后的烦躁,再到现在的厌恶,有很多话却到嘴边说不出,或许我不适合玩这种boss全程无敌只有放完技能你才能攻击类型的游戏,也或许我只适合玩没有脑子的rogue游戏,我大抵是病了,我想成为艺术,却忽略了艺术本身。这款游戏到后面的一些boss都有独特的解决方式,仿佛给boss加上无敌更加巧妙地让玩家去动脑筋去寻找解题关键。无论如何,我在游玩了这款游戏14.2小时后,怀着沉重的心情将它卸载了,我不怪它,只怪我这只山猪品不了细糠。
个人觉得比较解压 没剧情 现在比较讨厌剧情多的肉鸽游戏
Play it, won't regret it. It is pretty hard tho, imo.
This game is amazing definitely going to play this a whole lot more!!!!
I got a free key from a streamer who was showcasing the Ludeo integration, and the game is actually quite fun, even though the scoring is quite random at times.
fun and simple rogue
Boring. Annoying controls.
oof.... nah.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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|---|---|---|---|---|
| $6.6K | 65 | 95% | $5.99 | |
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