
Scum's Errand is a top-down bullet-hell roguelite where every choice shapes your run. Delve into cursed ruins, claim forgotten relics, and escape before it's too late.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scum's Errand is a top-down bullet-hell roguelite where every choice shapes your run. Delve into cursed ruins, claim forgotten relics, and escape before it's too late.
Every expedition begins with a choice. Pick your route, face different encounters, find treasures, and decide which risks are worth taking. Every choice shapes your journey.
Survive fast-paced bullet hell dungeon combat. Fight deadly enemies using guns and spells while dodging waves of attacks.
Every run is a chance to become stronger. Find new guns and spells to create different builds and playstyles.
Visit the Fortune Teller and draw your destiny. Choose cards with powerful buffs and dangerous debuffs. Combine them to unlock unique Omens. Special buffs that changes the way you play.
The deeper you go, the greater the rewards. Keep exploring to find better loot, or leave before you lose what you've earned.
Every expedition ends with a challenge. Defeat dangerous bosses, claim your rewards, and make it back alive.
After a few beers in Scumharbour, sell your loot, customize your character, and prepare for your next expedition.
Procedurally generated expeditions where no run is the same with 6 different encounter types, such as random decision events, treasure rooms, and more.
Top-down bullet-hell fast-paced combat with guns and magic items.
Progressive and scalable buildcrafting system.
Over 20 unique guns and 10+ unique spells.
Fight powerful and unique bosses.
Customize your character's appearance and clothing with 10+ cosmetic items.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
NO USER reviews so I had to try it - bullet hell - kinda bare bones - so far ive seen about 5 diff machine guns and pistols and shot guns with all their own playstyle - havent seen any bosses yet but im sure there are. But for 3$ why not try it? def 3-5 hours worth of gameplay... and ive only played 1-2 hours 5/10 - will update again when I play more just wanted to try it.
I picked this up because it was cheap and the extraction + horde shooter idea sounded interesting. After a few hours I'd say it's definitely one of those games that has a lot of potential. The core gameplay is already really fun. Blasting through hordes, finding better loot, deciding if you should extract or risk going deeper for more treasure creates some tense moments. The weapons feel different enough that switching builds actually changes how you play. That said, it's still Early Access, and it shows in a few places. Some mechanics feel unfinished, there isn't a huge amount of content yet, and you can tell the developer is still figuring out the best direction for the game. Personally, I don't mind that because that's exactly what I expect when I buy an Early Access title. What makes me optimistic is how active the developer has been. They're currently working on a major roguelike update with map progression, events, shops, and more choices during each run instead of just jumping into the dungeon. I think that's going to make the gameplay loop much more engaging and give every run more variety and replayability. Looking forward to seeing where Scum's Errand goes over the next few updates.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $325 | 50 | 68% | $0.49 | |
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