
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly... I think I have a addiction that needs intervention. In short, I recommend.
Öncelikle oyun güzel. ama incursion mantığı tamamen oyun bitmesin oyalanın daha diye yapılmış insanı oyundan bezdiren rezalet bi sistem. bi zaman sonra çiftçiliğe odunculuğa falan başladım sıkıntıdan. oyunun en saçma yönlerinden birisi de görmeden etmeden çağ atlayabilmek. yani silver ore buluyorum biraz kasılıyorum aradaki gold ore kasma nasıl olur normalde silver ore'u bar yaparsın silver pickaxe alır gider gold'u kazarsın. burada 1 pickaxe ile 2-3 ileri seviye maden kazılabiliyor mesela. (örnek silver ve gold için değil, temsili) e ben ne anladım karakter gelişiminden? üstelik köye 1 tane miner npc aldınmı artık zaten mağaraya inmene gerek bile yok oyun tamamen yer yüzüne geçiyor. çünkü yeni bi ore keşfettin diyelim, mesela tungsten, sadece ore'u görmen yetiyor köye dönünce miner'a sen bana tungsten kazıp getir diyebiliyosun ve bu çok saçma bence. çünkü artık mağaranın neredeyse bir anlamı kalmıyor. Oyunun wikisi de çok eksik. yeni gelmiş çoğu item ve silahın sayfası bile yok. bazı itemlerin nasıl elde edileceği söylenmiyor vs. Sonuç olarak oyundan keyif aldım mı aldım. Bossların tasarımını beğendim gerçekten 2d boss design olarak üstüne tanımam çok iyi olmuş bosslar. Sona doğru incursion sistemi yüzünden bossların da bi anlamı kalmıyo zaten, her şeyi tier 9'a basıp girince son 5 boss'u tekliyosun otomatik olarak. Köy düzenleme sistemi beni eğlendirdi 60 npc ile herkese bi görev atayıp her şeyi otomatikleştirdikten (kiminisine odunculuk kimisine farming kimisine crafting yaptırmak) sonra oyun bitti sayılır neredeyse ama bunu yapmak gerçekten keyifliydi.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 16K | 97% | $24.99 | |
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.4M | 5K | 49% | $59.99 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $9.4M | 227.9K | 87% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 50.1K | 93% | $19.99 | |
| $4.7K | 17 | 100% | $9.99 | |
| $247.1M | 489.3K | 95% | $29.99 | |
| $151.2M | 1.2M | 98% | $9.99 | |
| $32.9M | 123.3K | 90% | $14.99 | |
| $1.5M | 3.6K | 85% | $12.99 |
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bom jogo para passar o tempo e explorar. me lembrou bastante de Terraria, don'tstarve e corekeeper, então gostei bastante
战斗就抄tl都抄不明白吗?移动施法都要减速,人物移速又nm慢的要死,饰品属性垃圾槽位又少,制作组缝合把脑子缝傻了是吧。 你就照着抄好玩我也不说你什么,抄都抄不明白,跟nm弱智一样。探索玩到中期就开始重复,提高难度就nm加场地陷阱,特别是那个雪地冰锥,打一下200,nmd学啥不好学red搞巨石,那我请问了,你其他的能和tl比吗?成长拉跨,体验重复无聊,战斗手感也是依托。就一个饰品扣扣嗖嗖属性没有,槽位又少,还老是藏,天天翻nmd宝箱,你老冯被宝箱怪吃了是吧,这么喜欢宝箱。打个boss就在那几个垃圾饰品里挑挑拣拣没几个能用的,药水也没有多少加成,食物要找宝箱、种植、批发,加成又只能留一个。据点抄的环世界没怎么玩过,但是收纳和工作站稍微远一点就无法调用,那我要你干嘛?npc都可以自动管理了,自动烧制矿物很难做吗?原矿有没有别的用处,就算建筑党需要加一个关闭自动冶炼不就好了,这不比你搞个配方制作方便?移动手感依托,战斗手感也是大芬,就一个boss演出可以看看,但是nmd全是重复类的,看多了也就那样,打boss还是数值碾压或者闪避风筝,就这个武器饰品攻击手感加一起,我完全不在乎你演出多好了。资源获取也是少的可怜,矿物少还要nm4个原矿烧一个锭。最搞笑的是这个游戏的金币,要么不用,一用就是几千几万,前期堆叠上限5000,后期有钱袋才可以无上限,给的钱又是少的一批,就开罐子打怪开宝箱给的钱根本不够重铸用的,打boss也不给钱,第一次见到玩到后期了钱缺的,你想买东西只能等那个sb典当商,nmd最脑残的就是这个设计,钱的需求高还nm卡获取量
Очень классная игра
quite addictive once you killed the first boss
Very cozy game!
Muy buen juego!! La mezcla perfecta entre Terraria y Stardew Valley (creo que se escribía así). Sólo pude jugar un par de horas dado que estaba gratis por el fin de semana, pero valió la pena. No lo compro porque recién me compre otro del mismo "estilo" y apenas empiezo y no he podido terminar Terraria
The game is amazing, a cross of Rimworld(Have not bought that yet) and Terraria with its gameplay, progression, and customization. It's as decent as it gets. If you have played Terraria before the progress works quite similar here in Necesse, in which you fight monsters, get and craft resources for better gear, as well as the boss fights with their own items and drop chances. The difference in here though is with its "Tiers" present in the Weapons and Armor you get. You can upgrade them to Higher Tiers to just get the same results no matter the weapon... yeah even the copper sword does wonders somehow. You add the RImworld aspect of settlers, settler party, community automation, occasional raids and now you have a village that can nuke an army and some weird old guy that keeps bringing you dragons and some weird god around your life. Now enough summarization, time for some nitpicks. There are none of it whilst playing it on PC or Console but man does it give me problems when playing it on a laptop with the pad alone. Circumstance on my part here though as I can't access my PC currently and I am one local flight apart from my friend's console. Currently using my Moms Laptop at the moment, which surprised me that it works in here, and she never had a mouse for it. I can't really tell her that I'm using this for playing now can I? BUT I DIGRESS thanks to that I have to rebind some keys for Attacking and Interacting (with the U and I keys respectively) and every time I fight a zombie, no less a Runebound enemy, I have to deal with aiming at them statically making every fight feel like a LiveALive turn based. I tried to aim while moving mouse through the pad but it keeps not moving at all, and it only moves once I stop pressing any movement keys. If anything this made me cherish the settler party a whole lot more but then again I didn't Fire Emblem this game usually at all before, just solo grinding my way with all the convenience of having a Mouse or a Controller. I wish for an accessibility option for this problem though, I wanna play this game when circumstances present me for not having a PC or a Console port. Good game though, would love to see more of what is to come. Oh Right... please add some form of direct party command to point out what my settler party does and where they go too. Really not a fan of them rushing to their death and I have to deal with work arounds like farming Resurrection Potions too much.
This is a fun game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.