
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nice mix between terraria and rimworld with lots of underground exploring and shenanigans.
Entretenido, hay cosas que deberia explicar un poco mas pero excelente juego
I absolutely love this game!!! it extremely fun, very addicting, has tons of content, and also a fantastic modding community. It very much reminds me of mine craft albeit with not quite as nice graphics. my only quarrel is that I cant make the UI smaller which makes everything seem extremely cluttered when playing on my macbook 13.3 inch
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.4M | 14.8K | 73% | $29.99 | |
| $9.4M | 31.1K | 90% | $8.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $9.4M | 13.4K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.6K | 93% | $19.99 | |
| — | 0 | — | — | |
| $247.2M | 489.1K | 95% | $29.99 | |
| $189.7M | 1.6M | 97% | $9.99 | |
| $32.9M | 123.3K | 90% | $14.99 | |
| $1.5M | 4.1K | 86% | $12.99 |
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you Enjoyed playing Minecraft/TErraria stardew valley. Chrono Keeper. You Will Enjoy this one as well I really enjoy this perspective, at some points it feels like a Bullet Hell And I love it
22.5 hours played I played this game when it was free to play for some days and my honest summary is This game is the love child of Terraria and stardew valley. Stardew valley perspective but hard bosses like terraria. LOVE the different traits of villagers that can join your party but also the different magic you can use from the staffs. So far i've built a big base and got quite many that has joined my settlement I got a lot of materials to craft both the best weapons and armour so far. My next boss that i needed to defeat was the swamp boss. During all this time i spent mostly time on building base, finding materials and dying to raids. Was it worth the time? YES it was, it but i needed breaks cause i could not stop playing! pros: * Magic - healing and dmg * Bosses - cool bosses that does not copy other games (of my knowledge) * Building huge bases with a unique farm system - Spend hours building the base for you and your friends * Different roles - Choose to be a warrior or mage, range or melee or everything ! Cons: * No levels - You don't improve in any skill you just grind and get better weapons or armour * Raids - Raids scale with your best weapons and armour in base. Raids were harder than bosses (Second hardest difficulty) * Crafting list - Hard to know where everything is and its dull to focus time on crafting nonstop to build beds and make rooms for new villagers that you want. * Brutal difficulty - as i got used to the bosses i got better weapons and armour. After that many bosses became too easy with 7 followers spamming attacks. No skills needed just running around and spamming attacks. Grade - 7.5 / 10 , The game makes you keep playing with the freedom of building your base as you see fit (within a zone). Defeating the first boss was a challenge and fun but as time went by even the other bosses got too easy as your followers carried hard with spamming attacks (summoners are op). Fun but i'd rather not pay money for something ive already played and experienced. The only thing awaiting me would be more grinding and defeating the last bosses.
Okay! Since the last update the game finally took shape and became beautiful. Last time I played it I got dissapointed in it, mostly because I didn't like the visuals. I usually can't stand bad art, unless the game is very fun, which Necesse wasn't at first. Now it became both fun and beutiful. And so far it's really interesting to play and I feel a lot better. When I bought the game almost 3 years ago it didn't make me wanna play it unfortunately and I felt dissapointed and just wanted to avoid it, but didn't want to refund, because I felt like there could be potential, and I was right. Now after the big update, which had changed a lot in this game, the game felt incredible. It was so easy to get in and play. We explored a lot of stuff with my wife and the game offers more and more all the time, I felt like I don't wanna turn it off. Which is a very good sign. So far I've played for a few hours, but I sure will play more, and will say more about it!
bom
[h1] 光るものはあるが、TerrariaやCoreKeeperなどと比較すると… [/h1] 無料期間に触ってみて、50%offだったため購入。 3D版Terrariaなんて言われるのも納得のプレイフィールで、淡々と上位装備に着替えていくわけだが、あまりにも地味。 武器や防具を新調しても「強くなった」というより「やっと戦えるようになった」くらいの変化で、プレイしていても爽快感がない。 少し楽しめたのは開拓地の内政要素。住人をスカウトして仕事を与え、装備も渡して…と上記2つのゲームには無い部分は評価できる。ただ、この内政要素も住人の職業がざっくりあるだけで、職業ごとのできる・できないの差もそこまで大きくない。スキルごとにランク分けしてあったり、仕事をしていくうちに成長したりすれば厳選や育成など楽しめたかも知れないが…。 とにかくゲーム全体を通して底が浅く、熱中して遊ぶ!ということができなかった。 アーリーアクセス期間が長く、正式リリースからはまだ1年経っていないようだが、裏を返せば劇的な変化は望めなくなってしまったかも。
เกมดีครับ
the game is extremly unstable and keep crashing constantly
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.