
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Review: A Great Foundation with Some Needed Balancing and Polishing Overall Rating: 4/5 stars This game has an incredibly solid foundation, offering engaging mechanics, challenging boss fights, and a great sense of progression. The inclusion of unique encounters like the Spider Queen and the Moon Boss shows a lot of creativity, and the village-building mechanics are highly rewarding. However, to truly let the multiplayer and late-game content shine, a few areas regarding pacing, scaling, and performance need to be recalibrated. 🛠️ Key Areas for Improvement Multiplayer Boss Scaling: Currently, boss health scaling feels a bit overtuned for cooperative play. A health increase of 80% for multiplayer can feel a bit like a slog rather than a fun challenge. Consider lowering this to a 50% health increase for standard multiplayer, perhaps reserving the higher health pools strictly for a dedicated Hard Difficulty. The Moon Boss Encounter: Performance Optimization: There is a notable optimization/lag issue during the Moon Boss fight. On several setups, the game experiences severe frame drops followed by a complete screen freeze. A performance pass on this specific encounter would greatly improve the player experience. Pacing & Mechanics: Because the Moon Boss is an incredibly tough fight—especially coming right after the Spider Queen—it would be highly beneficial to introduce his tablets more frequently, even in the earlier stages of incursions, to help players better prepare for the difficulty spike. Village & Classes (The Pirate): Inviting the Pirate to join your village is a fantastic mechanic! However, to make him truly viable for the late-game, his carrying capacity for TNT and dynamite should be increased. Clearing out enough space for incursion bosses in those realms requires heavy terraforming, and a larger explosive capacity would make this process much smoother and less tedious. 🌟 Final Verdict There is so much to love about this game, from its atmospheric realms to its strategic village management. With a few tweaks to multiplayer scaling, a quick optimization fix for the Moon Boss, and a small inventory buff for our explosive Pirate friend, this game could easily go from good to absolutely phenomenal. The devs have built something special here, and I can't wait to see how it continues to evolve!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Гавеная гриндилка, не советую покупать а уж тем более играть, а так игра довольно красивая и вайбовенькая.
i am really really liking this game so far but the sprite art and UI makes it look like its still in alpha playtest
Wer Terraria, Stardew Valley oder Corekeeper kennt wird dieses Spiel lieben. Es ist eine Mischung aus Survival, Base Building, Econemy managen und komplett den Verstand verlieren. Mich hat das spiel überraschend gut überrascht :) Bitte testet es und gibt Feedback. Ich hoffe jetzt schon auf ein weiteres großes Content-Update.
its alright
Great game in my opinion very underrated if you like terraria, minecraft and sterdew valley i assure you that this is a match for you
Progression felt good, and it was fun having a bunch of different item tiers to work through. The crafting was enjoyable, mining was solid, and the combat felt good too. Overall, it was just a fun, chill little game that my friend and I had a good time progressing through. Definitely a good little game.
I like having my slaves farm and organize stuff for me while im out exploring / killing ♥♥♥♥, you can bring some with you to fight with you. W game
2026/7月の「錆とロマンス」アップデート時点でトロコンまでプレイ。 有名どころを出すとCoreKeeper+RimWorldといった感じ。 こちらはかなり戦闘寄り。 開拓地を建てて入植者を住まわす事ができ、建築のしがいがあります。 彼らは庭仕事をしたり、迎撃に出たり、チェストの整理をしたり 大型アプデで個々人の性格や好みが増え、主人公とのロマンスも実装されて よりNPCに愛着が持てます。 RImWorldで入植者に感情移入して愛でたりする人にとってはぴったり。
joguinho bacana, porem seria ideal ter builds diferente para sumoner, no end game ele te limita a armadura de cristal, queria ter mais possibilidades.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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