
Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 3 → 4.14/day in the week after.
About
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My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies.
After accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. Gather resources to build machines, befriend locals, and defend Sandrock from monsters — all while saving the town from economic ruin!

Transform a run-down workshop into a well-oiled production facility! Use an intricate set of machines to process materials and produce parts of huge structures before assembling them piece by piece to help Sandrock flourish.
Create hundreds of unique items at the worktable to decorate your homestead, give gifts to Sandrock’s residents, or assist with community requests.

Explore vast deserts surrounding the city-state of Sandrock. Dive into ruins to dig for Old World relics, seek our materials in hard-to-reach locations, or spend time relaxing in Sandrock with your neighbors.

Experience a detailed story complete with hundreds of sidequests and over 30 all-new characters. Spend time getting to know Sandrock’s residents, uncovering backstories, and making meaningful connections along the way.

Quickly shift between melee combat and third-person shooting mechanics in dynamic action battles.Use the new weapons and defense break mechanic to your tactical advantage, or boost your stats to simply smash through battles!

A diversity of mini-games allow you and local Sandrock residents to stay entertained in the desert town.
Explore, build, and battle with up to 4 players. Together, shape the dynamic town, construct towering structures, engage in battles, share romantic moments, and dive into mini-games. Every move counts, earning points and unlocking new dimensions for your evolving character.

Use your workshop’s profits to turn the empty prairie into farmable land;
Grow crops for extra cash or transform them into delicious dishes;
Attend festivals with Sandrock’s residents;
Find secrets and much more!
Both Portians and brand-new Builders who have never set foot in Portia will find a fun new world with lots to explore at their own pace, along with divergent NPC stories to enhance replayability. Experienced Builders will find everything you enjoyed about My Time at Portia and more, and you will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 29.1Kreviews | 88% | — | $36.1M |
| $39.99 | 2.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Once you've seen how My Time at Sandrock does community and relationship-building, every other life sim game feels hopelessly shallow in comparison. Also there's cowboys and over 100 hours worth of plot.
Overall I liked the game. It was a solid improvement over My Time At Portia. There was so much content to go through! It took me almost 160 hours to go through most of it. I didn't complete some of it because of how long it would seem to take to level up enough. The Pet DLC definitely makes the game even easier with being being able to constantly have 10 pets out collecting materials and water. My main complaint about the game would be the the large number of items and difficulty in managing them. You could have items in random chests and turn them in with quests, but not so with gift giving. Then for item upgrading, they'd pull from random chests. With the insane number of possible items, it made finding things a little difficult. At one point I found it easier just to install a mod that made all the sorting alphabetical because at least then I could just find the item I want that way. Hopefully better filtering for items is done in My Time At Evershine. Most minor annoyances I hope get taken care of in Evershine are related to quests. Had some conflicting events not all handled correctly. For example, the Halloween Ghost event I missed in year 1 because I had a timed quest to follow either Mi-an or Elsie (can't remember which). Other quest annoyances were unlisted time constraints that you failed because it never said you had x amount of time to complete it. Even had one quest I failed it because I couldn't create the items fast enough with a single machine in the listed time constraint it had. If you are new to the series either play Portia first and then this game, but if you played this game first, you may find yourself disappointed by Portia.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1M | 41.1K | 89% | $49.99 | |
| $36M | 495.4K | 95% | $4.99 | |
| $36.3M | 183.6K | 97% | $12.49 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $35.7M | 82.7K | 95% | $16.99 | |
| $36.4M | 33.3K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 21.8K | 89% | $17.99 | |
| $28.4M | 34.8K | 91% | $29.99 | |
| $8M | 12.7K | 84% | $19.99 | |
| $608.7K | 649 | 58% | $19.99 | |
| $373.3K | 664 | 88% | $24.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 23 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Japanese, Thai, Traditional Chinese, Russian, Portuguese - Brazil, Korean*languages with full audio support
| $39.99 |
| 232ratings |
| 84% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| — | 0ratings | 0% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это НАШ город, это МЫ проливали кровь, это МЫ строили все а ВЫ только наблюдали. 1000 и 1 причина не помогать людям в принципе, все равно чтобы ты не сделал это сделали МЫ. 1000 якмелей из МЫ
Enjoyable Game without rush!
Sou fã dos jogos My Time e, até agora, My Time at Sandrock é o ponto mais alto da franquia. Dá para perceber que os desenvolvedores ouviram a comunidade e incorporaram muitos dos feedbacks dos jogadores. Em linhas gerais, é um jogo muito bem construído: a narrativa é envolvente, os personagens têm personalidades bem definidas e conseguem sustentar o interesse ao longo da experiência. A proposta gira em torno de construção, gerenciamento de recursos e exploração, com direito até a batalhas contra chefes. Ainda assim, fico em dúvida se o valor cheio compensa... Talvez seja melhor comprar em uma promoção (como foi o meu caso). De qualquer forma, a experiência vale a pena. Agora é esperar pelo próximo título, My Time at Evershine.
Прежде чем обозревать игру, всегда прохожу её на 100% Чтобы иметь хоть какое-то представление о данном проекте. С чего бы начать... [h3]Плюсы:[/h3] 1) Сюжет, игра в целом направлена на сюжет и здесь мне всё понравилось, были неожиданные сюжетные повороты и прикольные моменты, а само прохождение игры займёт у вас от 80 до 120 часов. 2) Общение с персонажами, здесь его очень много и вы не соскучитесь, каждый день новые квесты и увлекательные истории, но готовьтесь очень много читать. 3) Возможности строительства, они здесь конечно не бесконечные, но можно построить что-то прикольное, либо же взять готовые шаблоны других игроков. 4) Игра для расслабления, вообще не напрягаетесь и кайфуете. Порой появляется чувство, что сам Сандрок стал и вашим домом тоже, а не только ваших персонажей) [h3]Минусы:[/h3] 1) Баги, их в игре достаточно, но они незначительные. 2) До определенной стадии игры вы будете вручную очищать пыль со всех своих станков и мебели, пока у вас не появится робот, который возьмёт указанные обязанности на себя, конечно если вы найдёте нужные чипы и заплатите определённое кол-во гольдов за месяц найма. 3) Нет возможности автоматически заправлять топливную и водичку, а это значит, что вам придётся на протяжении всей игры, каждый день следить за уровнем топлива и воды, иначе все станки перестанут работать. 4) Некоторые сцены подвисают (микролаг, не всегда, но бывает), многие сцены не озвучены и сделаны как попало. 5) Система боя оставляет желать лучшего, многие моменты по звукам не проработаны, а некоторые и вовсе с багами, у меня птица в пустыне (мини-босс), частенько под текстуры проваливалась. 6) По поводу ачивок, есть душноватые, по типу "мастер на все руки", где вам потребуется прокачать все ветки талантов на максимум, я прошёл сюжет и потратил ещё 18 часов на получение данной ачивки, т.к. ветки сражения и общения не были докачены.. Это были самые худшие мои 18 часов, проведенные в играх, я просто включил фоном видос и выполнял рутинную зачистку мобов в подземке, там где волны появляются, а ещё набрал кучу солнечных камней и кормил их в виде подарков всем жителям каждый день, попутно выполняя по 4 поручения. Таким образом удавалось получать примерно 100-200 опыта в ветку общения каждый день, а реального времени уходило от 5 до 10 минут. В общем, забуду как страшный сон) 7) Очень напрягала система добычи руды в шахтах, а именно удары киркой или буром по ресурсу, вот вроде бьёшь жилу, а потом у тебя инструмент начинает лупить не рядом находящуюся руду, а пустую область с землёй, что в итоге создаёт под тобой яму, да и в целом усложняет добычу. Способ фикса нашёл, нужно просто поднимать прицел выше уровня руды, чтобы конечный удар инструментов приходился по верху участка, а не ниже. [h3]Выводы:[/h3] Игра приятная, так что могу рекомендовать, но минусы присутствуют. 7/10.
这代跟波西亚相比,主线偏长,而且个人觉得主题整体比波西亚好点,波西亚那个城镇太安逸了,主角就是继承父亲工坊的,主线都是半路突然哎呀掉下飞船了,哎呀探索小岛了,属于半路杀出主线,没整体节奏奔头,沙石镇开局主角和米安俩人就是分别从两个地方招募过来建设沙石镇的,初始这个镇子处于快崩溃状态,有风沙,缺水,镇子里跟波西亚一样还有间谍,期间还有好几个NPC都说家里人让搬出沙石镇,这个镇子没希望了啥啥啥的,沙石镇的环境比波西亚恶劣太多,所以整体大致主线走向就是把沙石镇的水和环境重新建设起来,相当于有个整体目标。 玩法上来讲,这个镇子没强力竞争对手,工坊排名不需要追赶就能第一,跟波西亚的希金斯强度没法比,这作的同伴米安还是个卷比,结果干卷,声望上不去,没对手压力。 优化了部分功能,比如我认为非常好的几点,组装不需要手持相关物了,背包和箱子里有就行,提交任务也不需要必须在背包里,房子可以DIY,可以直接在家里升级建筑和随时随地召唤坐骑,加入了宠物系统(可帮忙打架和派遣采集物资),可以建订单板放在家里然后在家里接订单不用跑去商会,组装3级有自动组装的时候,可以放组装队列,不需要一个个去搞。 缺点也有,家具相比波西亚少太多,尤其是庭院摆放的方面,花盆种类很少,青梅竹马剧情几乎在主线都要结束了才能解锁,相机拍摄摆的pose少太多,基本上没怎么设计几样都。 剧情不爽的点,主角又是工坊商会的,又是民兵团的,活活的骡子。几个NPC前期嘴太碎,感觉一点也不团结。 跟波西亚一样,材料方面设计的不行,因为很多内容大多集中在前期,很多组装产物基本上都需要前期的,比如这代里的青铜,波西亚也有类似毛病,到了剧情中后期了,虽然解锁新材料了,需求还没那么大了,尤其是钛材料,基本上用的不是很多,都懒得采集和回收废料了,剧情后期基本上出门看没啥任务剧情,直接睡觉第二天,这种节奏问题很大,归根结底就是游戏刚出的时候剧情做一半,后面是一点点更新的,结果只更新剧情了,别的就那么随便搞了材料啥的也不管了。 地图一点点解锁,很多地方太空旷,这类问题原因同上。 成就解锁方面不是很难,相比波西亚简单很多,像波西亚有些什么约会次数,约吃饭次数这些太二的成就基本上这代没有。 DLC太坑,有些玩法要买DLC,像那个宠物,买了影响很大,买了前期会送个壁虎宠物和宠物小屋,前期靠它每天派遣挖水可以不是很缺,如果没有宠物的话,容易缺水。 这代由于设定原因,种植玩法前期比较吃力。
Adorei! Mas já perdi 32 horas da minha querida vida e ainda não cheguei no meio do jogo :D Recomendo!
This is a co-op only review since I did not play the single player part at all. My time at sandrock? More like my timewaste at sandrock. Everything takes so long that it feels like a glorified facebook game. The progression is decent but everything else just feels like a slog. It was kinda nice to have it running while I talked to someone else but other than that? God. Oh and almost every dungeon we did bugge dout somehow. It got so bad that the other player coudlnt see teh boss I was hitting. Like lmao? Reentering didnt fix it either. I hear the single player is a lot better. So maybe try that. Supposedly the NPCs also arent just empty shells with barely any quests or dialogue. So maybe try that instead. Oh and the whole "technology bad" theme this has going makes it feel like some eco terrorist wrote the script and the setting. Don't buy this for the co-op only.
Love this game! I played My Time At Portia and really enjoyed it, this one is even better! Lol, definitely a time sink!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.