
Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 2.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 44.3Kreviews | 91% | — | $36.1M |
| $5.99−80% | 2.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果您的年龄超过3岁,那这游戏会非常浪费您的时间
Unfortunately, this game isn't suitable to be sold as-is. It is absolutely overrun with bugs and issues, which is sad, because the game itself is quite good. The deal breaker for me is that it constantly crashes with no warning, no acknowledgement, and no ability to manually save. My game has crashed every 30 minutes or so, even after I've done troubleshooting, fully restarted, etc. When it crashes, it looses all data from the in-game day and there is literally no capacity to save until you go to sleep for the day. The real bummer is that *after* I started having this problem I found out that this game is notorious for crashing this way, and the developer doesn't seem to care and has not/will not patch it. Even if they didn't want to dig through the code to find the problems and actually fix them, it would work well enough for them to add a cheap solution like a quick access manual save button, but they don't seem interested in even doing that. I have run into a few other bugs as well, but they otherwise wouldn't really bother me, such as occasional lagging and a weird issue where the whole screen goes dark and freezes for a while if you step too close to any body of water. However, like I said, the game itself is really decent! It isn't too hard to get into, the lore is interesting especially for this type of game, and so far the tasks are balanced between challenging and achievable.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1894.4/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $5.99−80% | 225ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoyable, perhaps unexceptional. It tries to keep its focus on the community but in the end you've got to be here to enjoy feeding extracted resources into machines.
Fun crafting game, but I need to stress this is not a dedicated farming sim. Farming is a part of the game, but you are a builder/crafter in this game. Now there's a lot to see, a lot to do, and even a skill tree thrown in there with various action combat styles. My initial one line review would be "Good, but mileage may vary due to how the game handles its mixture of systems." There are flaws dotting the game here and there. Nothing game breaking, but I would say the best way to enjoy this game is just follow your thoughts, even if it feels aimless at times. There's a main story, and more than enough happenings to keep you busy. Though most of my fun came from just setting a in the moment goal and seeing if I could get it done before I lost interest or had something far more important come up. As of writing, I haven't played Sandrock (the follow-up to this one). For all I know, Sandrock fixes a lot of problems you may find here so if you think you might want to leap ahead because other reviews say it's better, I wouldn't advise against it. One extra thought is mods can help fix some of the issues you may come across, though I usually try to weigh the value of a game prior to mods. Long review short: A fun game that is more about gathering materials to build where things can feel a little underbaked or maybe buggy at times, but nothing that's going to ruin the value of the game.
I've had this game in my library for a long time... I should have played this game sooner, honestly. I've heard so many good reviews about the "My Time at" series, but I was tempted to skip straight into Sandrock. I'm glad that I didn't. I really enjoy Portia (quirks and all!) and I imagine I'll have plenty more hours on record as there's still so much left I can do.
幼儿园到小学阶段的游戏启蒙教育
My Time at Portia is one of those rare games that completely pulls you into its world without you even realizing it. What starts as a simple workshop-building game slowly becomes an incredibly charming life sim filled with memorable characters, satisfying progression, exploration, crafting, farming, dungeon crawling, and surprisingly emotional story moments. There is always something meaningful to do, but the game never feels stressful or overwhelming. The crafting and workshop system is easily one of the best parts of the game. Watching your tiny, run-down workshop slowly transform into a massive production empire feels incredibly rewarding. Every new machine, upgrade, and commission gives a genuine sense of progression. What really makes Portia special though is its atmosphere. The town feels alive, the NPCs actually have personality, and over time you become genuinely attached to the people around you. The art style, soundtrack, humor, and overall vibe create one of the coziest gaming experiences out there. The amount of content is honestly insane for the price. Between the main story, side quests, relationships, exploration, combat, mining, farming, decorating, and upgrading your workshop, it’s extremely easy to sink hundreds of hours into the game. Even years later, My Time at Portia still stands as one of the best relaxing progression-based games on Steam. If you enjoy games like Stardew Valley, Rune Factory, or Harvest Moon but want something more focused on crafting and building, this is an absolute must-play.
Most of the game revolves around waiting endlessly for in-game craft times to run. You'll be sat for hours just to make 5 panes of glass... the tracking is poor and the achievements look like they need multiple run throughs
A game I've owned as soon as it was on Early access, and followed since the Kickstarter but Only Just finished recently, between life and just wanting to wait for the more complete project it's taken this long to circle back to. But it was worth, in spite of the jank, the lack of polish the occasional element that feels a bit unfinished, its a fantastic game. Even many of the most criticised elements I find, fine, I like the fishing, I think its a lot more tactile and rewarding compare to other more popular games in the genre. I like the abandoned ruins, I find them quite chill mindful experiences...and at least its not infinite floors of high stress and spamming food and bombs to get through til you actually get materials you need. You go to a place when you need materials and move on. And if you need to more combat related items then you have an option to use cash to get those items. And the combat itself I find fine, targeting generally works as you want it too, its fairly relaxed and there's plenty of ways to deal with it. The platforming is generous enough that its not really a problem and its a little bit of variety rather than a reskin of the same mine content over and over again. Voice acting is generally fine but obvious the different places it got recorded in, and when its not there at major points its noticable, they should have aim for more of a selective voiced dialog, like Legend of Zelda does, far less work and just ensure the important bits are covered. This game tries, actually tries to be fresh, tries to tell a story and tries to be a lot of things and it generally succeeds. It's not afraid to be a bit sad, it doesn't just use vague plot points as bait, it doesn't bring up a trope and go absolutely no where with it, in a decade of updates. I love the characters, I love they are generally so cheery and pleasant in spite of the post apocalyptic setting, and not all unrepentant aholes like characters in other popular games all seem to feel the need to make them. It tells a story and finishes it, the major unresolved things feel like a future games story, and I hope we see them resolved in Evershine to be honest, 3 games, near 10 years is enough to let a story go unresolved, let's not become Kingdom Hearts. Enjoyed the soundtrack, even the slightly "legally" distinct tracks that sound like other major games tracks (I cannot not hear the Sim Build mode in the commissioners guild), the voiced track is sweet and nice end note to a long journey. At £5 or less than £10 with all the game content DLC its a bargain on sale, but I'd say it's worth the full price. I didn't really go much for the alternate costumes myself, particularly the going to a Gala type ones, just felt too out of place for me but I get the appeal for the Sim vibe. A game far more deserving of recognition for its effort and difference than other games this (wrongfully) gets labelled a 3D clone of, that game is just 2D harvest moon (which already existed) and never had its own identity for anything to be called a clone of it, it's story has no teeth and no point and in 10 years of updates (but it's not "early access") has gone exactly nowhere with the sea of tropes it brings up. this while obvious is in the "life sim" genre (not really farming sim, there's very little planting needed and no really depth to it) it has always stood on its own identity with it's own goal. Get it and stop accepting mediocre clones as the pinnacle of the genre.
I have played this before on PS4 (and got platinum), and I remember disliking a lot of things, replaying this, they really are irritating lol. Now, with mods here on PC, this is a 100 times better experience. Also, having playing Sandrock, I would say get that, they fixed so many issues this game has. TLDR: Play it with mods, trust me, get more trees, save anywhere, store from anywhere, make machines work faster, etc. The game is a HUGE grind (especially at the beginning), unfortunately, some of it is fun, but most of it is very stretched, like main story idk why they keep doing this (it is also the same in Sandrock). Like you can go 3 - 5 in-game days with no main mission! But my main advice, get the second one if you can.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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