
Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 2.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 44.3Kreviews | 91% | — | $36.1M |
| $5.99−80% | 2.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
seni bitirdiğim için o kadar mutsuzum ki bi anda bitti daha bütün köyü elden geçiricektim YANİ YARDIM EDİCEKTİM aah ah bende yerin ayrı seviliyosunuz portia halkı 2.si de artık çıksın yıllar geçti bekletmeyin götler
Ich bin ein großer Fan von dem Spiel! Es hat einen super großen Umfang, was die Story und die Welt betrifft. Man kann verschiedene Dinge sammeln, craften, ausbauen ... Die Charaktere sind wunderbar vielfältig, und auch optisch sehr schön designed. Schade, dass es keinen Multiplayer gibt. Aber definitiv eine Empfehlung von mir!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1M | 41.1K | 89% | $49.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36M | 495.4K | 95% | $4.99 | |
| $36.3M | 57.1K | 94% | $24.99 | |
| $36.3M | 183.6K | 97% | $12.49 | |
| $36.4M | 33.4K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.7K | 84% | $7.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $554.7K | 549 | 58% | $19.99 | |
| $373.3K | 664 | 88% | $24.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1894.4/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $5.99−80% | 225ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我很喜欢玩给我目标的游戏,不然我就不知道该干什么了,还有其他类似的游戏推荐吗!
after 300+ hours of grinding, 58 achievements unlocked (and still counting), I can say that My Time at Portia is such an amazing game. the crafting, exploration, and progression loop kept me hooked for so long, and building up everything from scratch was incredibly satisfying. it's one of those games where all the effort truly pays off✨ I really love how relaxing yet addictive the gameplay is, from upgrading tools, exploring ruins, building relationships, to slowly completing the museum collection. it never felt boring even after hundreds of hours, which says a lot. also it's a bit disappointing that there are still 3 empty relic slots in the museum, and it seems like the developers won't be adding any more updates🥲 overall, I still highly recommend this game. definitely worth the time and all the grinding. next stop: My Time at Sandrock!!💜 ps: I'm currently stuck on the "Well-Rounded Warrior" achievement that requires using all the tools in the vending machine inside deepest ruin. I couldn't use everything in a single floor, so I tried using them one by one instead, but the achievement still won't trigger. honestly, I don't know what I did wrong and it's a bit frustrating 😭
Engaging, pretty fun even came from the next game in the series
I enjoy this game. I like cozy games and this fits the bill.
瑕不掩瑜 为我留下很多美好记忆 差评仅献给黑马喽支持者
While a credible game, it's not particularly groundbreaking in the genre. The mining mechanics are interesting, but once the tunnels are built they aren't particularly navigable--which is a shame. Doubling back through the tunnels to reach another closer relic is incredibly satisfying. Jet packing into the ceiling for 30 seconds is not. The fishing mini-game is likewise decently engaging. Plenty of different characters to meet--though I am absolutely going to complain about the seven identical twins. If you aren't familiar with mandarin, let me enlighten you: their names are Eldest wu, 2nd wu, 3rd wu, etcetera all the way to 7th wu. I'm also not sold on the queer coded character being obsessively vain, we can do better than that. Or the over the top valley girl accent on another. It does appear that there are some more thoughtful family dynamics amongst some of the NPCs, but I'm generally stuck wondering if this host of flawed characters were scripted beyond those flaws. Kudos for the full voice cast. This would probably all be fine except the game play loop just isn't quite right. The beginning is building machines to process materials for more machines to process more materials. Which can work for a zen experience, but not at this speed. Moreover, I've already run out of room for said machines. It feels like someone shoved a pay-to-win mobile city builder in the middle of a farming sim. And it's a bit light on the farming. I believe I needed three machines and several hours before I could create a planter box in which to plant seeds. Maybe it gets better as you sink more time into it and get a sufficient stockpile of mined materials, but as of the first 8 hours you are just building machines to make machines. Final gripe, the task board is way to hard for early game. Tasks ask for six of something you just managed to get one of after an in-game week. Low-level tasks should be asking for raw materials instead of competing for resources with mainline quests.
this game is so good I like it I played 50 hours and its super good
I liked the game play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.