
Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 2.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 44.3Kreviews | 91% | — | $36.1M |
| $5.99−80% | 2.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich liebe Cozy Games und My Time at Portia hat genau diesen Nerf getroffen. Es ist ein wunderschön aufgebautes Spiel, ohne zeitlichen Druck. Das Voice Acting ist schön, auch wenn sich die einzelnen Charaktere nicht sicher sind, wie man Portia jetzt genau ausspricht. xD Die Story ist spannend, die Kämpfe recht simpel und die Romance Optionen süß. Da bald My Time at Evershine erscheinen soll, kann ich nur Empfehlen M Time at Portia vorher gespielt zu haben. :3
9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1894.4/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $5.99−80% | 225ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чилловая солянка из разных частей, ферма, шахта, подземелья, симулятор свиданий. Это было приятное время в Портии
10/10 разве нужны объяснения?
好玩捏,时间消磨神器
I enjoy this game. I like cozy games and this fits the bill.
While a credible game, it's not particularly groundbreaking in the genre. The mining mechanics are interesting, but once the tunnels are built they aren't particularly navigable--which is a shame. Doubling back through the tunnels to reach another closer relic is incredibly satisfying. Jet packing into the ceiling for 30 seconds is not. The fishing mini-game is likewise decently engaging. Plenty of different characters to meet--though I am absolutely going to complain about the seven identical twins. If you aren't familiar with mandarin, let me enlighten you: their names are Eldest wu, 2nd wu, 3rd wu, etcetera all the way to 7th wu. I'm also not sold on the queer coded character being obsessively vain, we can do better than that. Or the over the top valley girl accent on another. It does appear that there are some more thoughtful family dynamics amongst some of the NPCs, but I'm generally stuck wondering if this host of flawed characters were scripted beyond those flaws. Kudos for the full voice cast. This would probably all be fine except the game play loop just isn't quite right. The beginning is building machines to process materials for more machines to process more materials. Which can work for a zen experience, but not at this speed. Moreover, I've already run out of room for said machines. It feels like someone shoved a pay-to-win mobile city builder in the middle of a farming sim. And it's a bit light on the farming. I believe I needed three machines and several hours before I could create a planter box in which to plant seeds. Maybe it gets better as you sink more time into it and get a sufficient stockpile of mined materials, but as of the first 8 hours you are just building machines to make machines. Final gripe, the task board is way to hard for early game. Tasks ask for six of something you just managed to get one of after an in-game week. Low-level tasks should be asking for raw materials instead of competing for resources with mainline quests.
this game is so good I like it I played 50 hours and its super good
真的玩不进去,星露谷背包完全够用,这个波西亚光遗迹碎片都上百种,还不能自动一键合成,要自己找配好带去研究所(还不知道一共是4个还是5个),完了物品种类多的离谱,光一棵树就有虫子树脂果实硬木软木好多种产品,没干多少事背包就满了,组装工业品还不能从背包直接组装(都不说从工坊箱子里自动调用了)非要找到这个产品比如木板然后把它从背包放到手上再怼上去才行,时间都浪费在无意义上操作上,游戏内玩了十几天,挣得钱都花哪了?没错开背包去了,为什么?十天能整出来六七十样产品,很多任务都要xx产品,放家里到时候接了任务没有还要回家拿,放背包装不下,把背包东西放箱子里吧,出去挖矿砍树回来又多出来几十样条目占背包格子,问题这个游戏你必须要挖矿砍树,背包天生被这些副产品占格子,挖矿又不能不挖光点,挖出来一堆遗迹碎片还不好处理,遗迹碎片占背包格子就是最大的败笔(搞个遗迹碎片包单独装这个多好)一看背包80格子全是东西,结果什么都做不出来(不是少这个就是少那个)玩的太累了,游戏过了十几天毫无正反馈,最最重要的是不能随时存档(03年的矿石镇都能随时存档)
I liked the game play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.7K | 84% | $7.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
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| $612.2K | 649 | 58% | $19.99 | |
| $373.3K | 664 | 88% | $24.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1M | 41.1K | 89% | $49.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36M | 495.4K | 95% | $4.99 | |
| $36.3M | 57.1K | 94% | $24.99 | |
| $36.3M | 183.6K | 97% | $12.49 | |
| $36.4M | 33.4K | 64% | $69.99 |