
Immerse yourself in a first-person urban RPG, powered by dice and intrigue. Along the way, you might even shape the fate of a city. Become a Master of Disguise, a Master Sandwich Maker or ... something else. Whatever it takes to get the gig, right?
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About
Moves Of The Diamond Hand is a first-person narrative RPG. It's set to the backdrop of a surreal dystopian jazz-drenched city. It builds on the gameplay of Cosmo D’s previous game, the award-winning Betrayal At Club Low. At the same time, it returns to the first-person perspective of Cosmo D’s previous games. Its dice-driven gameplay is deeper, the plot is richer and the scope is grander than ever.

A new day dawns in Off-Peak City. The legendary Circus X, an actual circus and artist crew of the highest caliber, is somehow back in town. And they’re ready to put on the show of a lifetime. You’ve arrived on the scene, ready to become a part of it and mint your destiny. But Circus X isn’t hiring, and there’s plenty of people who want a piece of the Circus X magic (and money). To become part of this elite crew, you’ll need to figure out a way in. Sure, you have some leads, but you also have trouble.
This trouble arrives during the strangest Mayoral election in the city’s history. One of the candidates isn’t even a real person, he’s the clone of a Mayor from a hundred years ago! The company that created him is betting on his success, but two rival candidates plan to stop him at all costs. To add to all this, someone called The Diamond Hand is playing all the sides against one another. No one knows who this Diamond Hand is or why they're causing trouble. But somehow you become enmeshed in this drama. Are you a potential collaborator, or a pawn in the Diamond Hand's game? Sure, you may be new to the neighborhood, but the Diamond Hand underestimates you. They all do.

Moves Of The Diamond Hand evokes the feel of a multi-session tabletop RPG experience. Your stats are all represented as dice. These dice offer opportunities for drama and strategy. Items are dice. Conditions are dice. Disguises are dice. These dice are all customizable in a myriad of different ways. Still, players have control over which dice to use, how to upgrade them and which ones they want to roll or keep close.

The story unfolds over five chapters of dubby jazz noir mystery. And you, along with your dice, will determine how it all plays out, right up to the very end.

Three very different mayoral candidates offer stark points of view and personality. But their race for The Key to the City is as close as it gets. You will help determine the outcome of their contest. Your choices will shape your own destiny in the neighborhood, too. The game lets you decide who to side with, who to help and who to hinder.

This game’s setting immerses players in a surreal lived-in neighborhood. It's full of odd characters, each with their own agendas, perspectives, and secrets. Many of them have connections to previous Cosmo D games, but knowledge of those games is not required.

Cosmo D games put a premium on head-nodding music and thick atmosphere. This game continues to elevate the approach.

Given the depth and breadth this game, we’re opting for an Early Access model, releasing each chapter one at a time. The Chapter 1 is free for all to experience and will release as a demo. Chapter 2 is available for Early Access release. Combined, both chapters provide hours upon hours of fun, with multiple quests and pathways to lose yourself in. Future chapters will release throughout the Early Access period. Anyone who buys this game in Early Access will gain access to all released content as soon as it’s ready. During the Early Access period, players can also opt-in to try or test content ahead of schedule.
We aim to keep the development process transparent and open to player feedback. All players will have access to a bug reporting and feedback menu in-game. Bug fixes, balance adjustments and quality-of-life improvements will be continuous. Your patience and trust in our process will help get this game finished on schedule and as good as it can be.
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Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Lots of bang for your buck with this one, a must buy if you enjoy point-and-click games bursting with unique visual design, sound desgin, worldbuilding and more. It's incredibly stylish and chock full of individuality, nothing bland about this one here.
Just buy it and play it now. Great game
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Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing as always
I love it. I'm not sure how far in I am or how done the game is at this point. The stories are so compelling, the art is top tier. Each game they make I feel like they're redefining what their apex is, which is all you want from such a singular developer. The dice and disguise system is brilliant. Bafta material, or whatever high brow award you want to give it.
It's extremely difficult to describe how much I love Moves of the Diamond Hand, since there's a lot that makes it the best of the best that Cosmo D has to offer. First of all, there's the dice mechanics. I really enjoy the give and take of trying to optimize your dice rolls through leveling up your skills, using various items to the best of their abilities, and using disguises to compensate for bad luck. I also really like how you can lose yourself in the world as a first person observer. You can act as any kind of character - so long as your aim in life is to join Circus X. It's really nice to play as a character who isn't pigeonheld into looking a specific way, and by extension, having a specific gender. Before playing Moves, I wouldn't have considered myself to be an RPG enjoyer, especially those that are open world. While a lot of people love the ability to explore and do whatever they want to do, I find that to be extremely daunting what with learning the layout of the land and the history of the world I'm exploring, not to mention learning the game's specific mechanics. Luckily, I had already played Betrayal by the time I jumped into playing Moves, so I at least didn't feel daunted by the amount of choice I was given in the first chapter of the game. However, I did find it hard to take in everything that opened up once I got to the second chapter. There's so many new locations, dice mechanics, and mayoral candidates to learn about. Eventually, it clicked for me. After I had gotten a grasp on the game's mechanics and started taking notes on the world's lore, I felt like I was getting more of what makes Moves truly unique. I rarely found myself without a disguise, I searched through every garbage can, and I frequented the vending machine for my most frequently used item: Glowing Green Gum. I still don't believe I used sandwiches to the best of their abilities (not to mention some other late-game mechanics), but that's just another excuse for me to replay this amazing game. I highly recommend Moves of the Diamond Hand, and I'm also extremely excited for all that will be added in the coming months as the game eventually releases a full version.
"CRPG but by Cosmo" was all it took for me. From what I've played, there is enough going on to make it interesting. It's more or less an expansion on mechanics from Club Low, so if you want a taste you can go play that. Unlike a lot of recent dice CRPGs there are resources you can expend to help with rolls, which makes it less of a wardrobe swapping simulator than some others. Other than that, the game has a distinct style that I like, but maybe you won't. But if you're reading this, honestly, it's probably for you.
真正的独立游戏杰作,虽然只做了两章,七条路线只做了四条路线,但体量和完成度已经相当高了,off peak系列在我看来一直保有高质量且互相紧密结合的场景美术、音乐、叙事,同时玩法也在不断进化,从off peak的步行模拟到tales from off peak city有逐步开放地图内容供探索的设计再到betrayal at club low实验拼点玩法和小规模多路线地图,而此作moves of the diamond hand在前作获得意料之外的成功之后作者决定干票大的,因此游戏规模进一步扩大成了类似杀出重围的半开放城市图(丰富的隐藏地点探索、区域间的连通、多出入口、流程多路线、复杂建筑路线和打通回环自然是少不了的),不少流程都有意做了多解法防止你在单个检定上卡关,但后面机制升级后其实没点的技能检定也可以用一些强道具强行绕过去,虽然道具贵但是……省着用压根用不完。玩法上在继承拼点玩法和披萨构筑的同时新增了大量和披萨地位相当的辅助机制,如检定升级超过某个阶段后可以自选一个永久辅助骰、道具、衣服、饮料、三明治、借贷、偷窃、表演、演说、简陋的潜行躲怪物(搞这玩意干嘛??)、过马路走太慢领罚单等等,Cosmo D的野心远不只是做一个继承betrayal at club low系统的续作而是采取扩大数倍的系统和游戏内容来以一种混合trpg检定、crpg世界模拟、Imsim路线构建的方式呈现一个庞大的游戏世界,相比之下在此之前的四作都只是小规模刻画反映出世界的一角。虽然游戏贵但体量也是实打实的,目前抢先体验版放出两章体量已经超越前作总和了,而且计划七条路线只做了四条,最终计划有五章,可以预见内容量会非常大,希望后续内容和玩法的增加能保持目前的频率。
Music, atmosphere, characters, everything's like in the older Cosmo games just on steroids. The only downside is the fact u can easily grind health and mana so it isn't as punishing as before, so if u already played Betrayal At Club Low and u know the basics or if u played the demo I recommend u to play on higher difficulty instead of normal. I would also like to compliment the story, so far there's only 2 chapters as I'm writing this, and in these 2 chapters pretty much everything's connected. Also I would like to point out the different views on things from npcs, you will talk with one npc who will tell u his point of view on something, then you will go to the other one who says totally different thing from the first one, and they all have a pretty solid arguments for their opinions so it makes you thing about the topic, but also a possibility of one lying and potentially using u to get to his goal. Ofc your not rly a good guy here, cus ur using a campaign to get to ur own goal, making you pretty much a bad guy in the story, no? U can choose who you will promote for campaign and who you will sabotage, making sure ur candidate will be on top with votes, and all of this settles a good ground for future story which you will probably be able to alternate based on your actions. Cosmo kinda put a hard task in front of himself with this one but if he pulls it all together I think it will be great. Also I recommend anyone who was invested enough in reading this review to buy the game, especially if u like weird and abstract motives in the games, after all if you spent ur time reading this it means u were thinking about buying it, and I can say with certainty that its worth every penny. 10/10 experience
Similar to Cosmo D last game (Betrayal At Club Low). Moves of the Diamond Hand is a dice rolling RPG game where you're going to resolve sitations by rolling your own dice, split into 7? skills that you can improve with XP, against your opponents. The start of the game can feel a bit unfair, but as you improve your dice and get some tresholds it becomes more and more manageable. The game gives you many choices to approach and resolve situations, with many ways to give you an edge. During the demo I felt a bit stuck at some point because my dices were too weak to solve some situations, haven't had that problem with the current state of the game... All in all, still an early access game so can be a bit rough around the edges, with some missing pieces of content, but haven't encountered any bugs. Definitely recommend if you liked the previous game ! If you like probabilities and edging your bets it's a great pick in that category.
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