
Become the manager of the largest transport corporation ever! Create new planes, bus, trains and truck connections. Optimize them to ever-changing demands and adapt to unexpected events. Beat the competition. Connect cities all around the real world map!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
The son (your PC) is a ♥♥♥♥♥♥♥♥ and I want to see him publicly skinned alive Wish we could have played as the nice dad who doesn't want to transport drugs/firearms/mossad asset control children (it's never made apparent what the illegal things are but then again I got bored rebuilding my company for the 6th time for the stupid forced story so idk) TTD is better and deeper imo but this has a prettier UI for whatever that's worth. This could be a mobile game, buy when it's like 5$. I don't know if I can recommend it simply because there are better games and this one does nothing new.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Polish, Simplified Chinese, French, Italian, Czech, Dutch, Portuguese - Portugal, Russian*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好游戏,使我垄断全美运输行业
Ein paar kleine Bugs und die (hüstel) Übersetzung sind nicht das Beste, aber ein grundsolides Spielchen. Wer sowas mag ist hier für einen schmalen Taler ein paar Tage beschäftigt.
could have been a solid 3/5 solidly executing on a simple formula except the game is bugged to hell. in just a couple hours this is the most obvious stuff i encoutered: i had parts of the stock ui disappear on me, including a pretty important button and slider, i got stuck with a wrong cursor thats off center and pretty annoying, and some cities build up nonensic amounts of cargo that obviously doesnt fit with the "normal" cargo buildup.
you build a company or series of companies and buy out competitor companies. seems cool enough
К покупке не рекомендую игра может показаться интересной в начале но дальше будет становится все скучнее и скучнее и обновлений нету(
Good little game, probably wouldnt pay more than $5 for it, got it on sale and recommend it for the sale price
The campaign progression is too steep. Halfway through it, one mission already wants you to just acquire almost all of European countries, 40ish licenses. That's it, that's the goal. Not too creative, much grind. The first 2 or so missions started out nicely, getting you into the game. Then it quickly becomes a grind. And you start over from scratch each mission, repeating yourself sort of. Some automation exists, like the Manager that can take care of vehicle servicing for you completely. Separate managers for each vehicle types. Then there is the Subsidiary function, but I found it to be clunky and limited to 5 vehicles). Then the game will manage everything for these vehicles: finding profitable routes, setting prices, upgrades. But to set up subsidiaries for a large map, 5 vehicles at a time, takes so much time and money, you'd better just do the routes manually - back to square one of game being repetitive. The game should also teach you more about full repair, roughly when it's worth it over buying new; how to replace a vehicle (if at all possible). Another thing I realized many hours into the game, lacking a tutorial, is the importance and balance of Road Depots (to repair vehicles). - if you don't build enough, your vehicles will have to travel far and also wait before a slot opens up, often too late (vehicle breaks down already) - if you start building many, e.g. I built one every other city, your monthly budget quickly spirals out of control. The depot upkeep is hefty (25k a month) So if you realize the first point too late, and you rush to fix it by the second point, you may go bankrupt even. BUT I really like this mechanic! Realistic, calculable, plannable. But it could do with a tutorial. I.e. you have to figure it out yourself that the best way is to have a few, strategically placed, but upgraded to the max. The depot upgrades are so much worth it, it's almost game-breaking financially. Let me explain. - to build a depot it costs 25k - then it will have a monthly upkeep of 25k - you can optionally have 2 upgrades for repair speed, and 3 upgrades for slots. - but each repair speed upgrade only costs +1000 / month - and each extra slot costs +100 / month So you can add 3 more slots and your monthly upkeep for that depot will only be 25300. This is silly. If you also add the 2 repair speed upgrades, it will be 27300. And this depot will have 5 slots, 3x repair speed in each slot. Compared this to building just 2 barebone depots somewhere else. The issue is really bad balance, and lack of tutorial explaining it. One thing remains unknown to me: sometimes only the first slot is being actively serviced, sometimes all slots. I couldn't figure out why, or if it's a bug, but also if you click on Full Repair on one of the inactive ones, suddenly it also starts to be serviced, in parallel. Really weird. The game was relatively unique when it came out in 2020 and can still be somewhat fun to play. But even though I don't mind complex and tedious games, this is somehow too much for me, and can't recommend for its full price. For that, the game is outdated. The artwork is very, very cheap (I had literal facepalm moments). This game was made before AI era, so it must have been made by an artist paid cheap, or in-house by a non-artist. Perhaps a free update to the game with some changes to UI, tutorials, artwork, etc, even using AI and mentioning it... why not? I don't see why it needs to be abandoned if still on Steam, still at discount sometimes.
Gostei. Passa o tempo... mas precisa de alguns ajustes para facilidade...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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