
A strategy/action RPG. Create a character, engage in diplomacy, craft, trade and conquer new lands in a vast medieval sandbox. Raise armies to lead into battle and command and fight alongside your troops in massive real-time battles using a deep but intuitive skill-based combat system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 297.9Kreviews | 88% | — | $358.1M |
| $49.99 | 14.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мне нравится эта игра тем что я могу быть кем хочу
bien
DOWN WITH THE KHUZAITS DOWN WITH THE KHUZAITS I HATE THEM, everyone else is very cool and fun to play as
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.5M | 469.8K | 78% | $49.99 | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $326.2M | 235K | 97% | $39.99 | |
| $395.6M | 281.8K | 89% | $59.99 | |
| $309.4M | 356K | 95% | $59.99 | |
| $301M | 482.8K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.1K | 88% | $9.99 | |
| — | 0 | — | — | |
| $68.1M | 172.2K | 98% | $19.99 | |
| $1.7M | 6.7K | 92% | $9.99 | |
| $588.6K | 993 | 67% | $19.99 | |
| $23.9M | 28.9K | 88% | $29.99 |
Every market we collect.
Latest in each market: best AU #82, worst US #100 · 8 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Turkish, Traditional Chinese, French, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +1 more
| $49.99 |
| 10.8Kratings |
| 76% |
| — |
| not modelled |
| $49.99 | — | 95% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-we jump raider group -take forever to load in -we outnumber raider group by 40 -i aim to shoot a raider -miss -shoot my buddy in the face -absolute kino
Mükemmel oyun
Good game but using mods is so frustrating unlike warband
Cool!
作为一个战团+火与剑超过500小时的玩家,虽然放在一众骑砍玩家里根本算不上老资历,但是至少也是深度体验过1代游戏内容的。然而在骑砍2原版玩了90个小时后,我发现这个游戏不加一些社区mod,我已经没什么玩下去的动力了。说实话,抛开AI智商、画面精细度这些“时代红利”带来的技术升级,单论游戏本身的素质,二代在我这儿远不如一代。 [hr][/hr] [h2]1. NPC全员预制人[/h2] 一代一个非常大的特点就是每个NPC都是活生生的人。同伴、领主,甚至村长老头,都有个性鲜明的对话,你回话的态度真能影响关系,你会觉得他们记得你,你也记得他们。 结果进了砍2,我直接怀疑人生。我老婆跟我的关系是 -1,她跟自己刚出生的儿子关系是 0。[spoiler]更离谱的是,进城有个贵族跟我八卦,说你老婆的老婆(???)在和马夫搞破鞋。真给我气笑了,这TM在说什么鸡巴?[/spoiler] 玩家的可招募NPC更是重灾区:全部随机生成,一个带引号的前缀词条 + 随机名字,招进来就是纯纯工具人。没有角色关系,没有特殊对话,没有人味儿,感觉就像花钱买了个量产机器人,专门给你打工的。 想起战团里,同伴到了家乡附近会主动介绍风土,同伴之间还有独特的羁绊和矛盾——这些是我反复开档的动力。我会为了喜欢的NPC拼命攻城,就盼着有朝一日带他们跨越阶级,回报他们在我创业初期的不离不弃。而砍2NPC背景故事只在招募时敷衍两句,之后就再也没机会看到了。 如果制作组觉得随机生成是为了“每个存档独一无二”,那效果完全相反——那些预制人翻来覆去就那么几个故事模板,看多了跟街头骗术似的,让人反胃。 [hr][/hr] [h2]2. 人情变生意,婚姻变交易[/h2] 中期的军团玩法同样扎心。战团里,跟领主关系够铁,可以直接提议他跟随作战,人情味拉满。二代倒好,直接花影响力招军团,全是生意,没有感情,每个人都是冷冰冰的数字。 娶老婆?更是纯纯买卖。花个七八万,就能娶一个连话都没说过的老婆回家。你说先谈后娶?不好意思,谈的过程只有两次对话,谈失败了照样花钱娶;谈成功了?恭喜你,花钱少一点,但还是花钱。爱情?不存在的。 [hr][/hr] [h2]3. 制作组的骚操作[/h2] 我专门去了解过制作组最近的反人类更新,包括但不限于: 砍大地图移速 改坐镇指挥 改玩家仇恨值 改进攻藏身处(后来被玩家骂回去了) 再瞅一眼战帆DLC,差评已经跟三国杀坐一桌了。我只能说,游戏内容本来就很空洞,到后期基本就是地图填色游戏,结果制作组不去专心给游戏填内容,就放出一个连半成品都算不上的DLC,还在机制上跟玩家一直唱反调。玩家说斯特基亚5级兵太弱了,野战打不过巴弓和可汗卫士,然后制作组不去加强斯特基亚5级兵,而是去砍玩家喜欢的巴弓和可汗? 这不明摆着给提意见的玩家拉仇恨吗?这是人类的脑回路? [h3]建议制作组好好想想:[/h3] [h3]有没有认真了解过玩家到底想要什么?[/h3] [h3]有没有搞错这个游戏的核心卖点?[/h3] 游戏发售都快4年了,还是一整个半成品的样子。我万万没想到,到头来最让我怀念的,还是那个UI画面简陋,人物建模一个赛一个丑、但每一句对话都有温度的战团。 希望你们能听一听老玩家的声音,别让骑砍这个名字只剩下情怀。
Sans les mods le jeux ne vaut pas le coup d'être acheter. pleins de crash et de bug.
666
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.