
A strategy/action RPG. Create a character, engage in diplomacy, craft, trade and conquer new lands in a vast medieval sandbox. Raise armies to lead into battle and command and fight alongside your troops in massive real-time battles using a deep but intuitive skill-based combat system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 230.3Kreviews | 88% | — | $358.1M |
| $49.99 | 14.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3323 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
campaign and soldier and battle ai are dumb as rocks. the graphic style is actually really weird, mainly the faces look mortifying and very uncanny valley, like cartoonish. the directional physic combat sucks just like the first game. huge battles also is just horrible, its painful to play because of the troop limits and its just a back and forth waiting for your side to be wiped out so you can get reinforcements to wipe out their troops, and it gives the smaller army an insane advantage. there is no interaction with lords either making an rpg game have no rpg elements essentially. there is no deep politics or war interface and mechanics. only thing fun in the game is the army part and some of the economic management. Mods REALLY carry this franchise
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #82, worst US #100 · 8 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Turkish, Traditional Chinese, French, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +1 more
| $49.99 |
| 10.8Kratings |
| 76% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
后续改动纯恶心玩家,不打mod纯依托,不买海战dlc是对的。
PeaK
SSS
Nur geil, aber wird ehrlich gesagt immer bissl eintönig umso länger eine Kampagne geht. Aber macht trotzdem sehr viel Spaß immer wieder neu zu starten. Nur fürs Endgame und sobald man König ist, fehlts noch. Hier bräuchte man eigentlich eine Mischung aus Crusader Kings und dem Spiel, das wäre perfekt :D
Mükemmel oyun ama aşırı fazla oynayınca tekrara sardığını hissediyorsunuz. Ayrıca multiplayer oynamak yeni başlayan biri için inanılmaz derecede zor. Tadında oynayıp bırakmak lazım
tartışılmaz bir oyun
THIS GAME IS MEAN G!
this medival gaem is very giud
好玩好玩,玩到不知道时间
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $344.7M | 373.7K | 90% | $59.99 | |
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| $395.6M | 281.7K | 89% | $59.99 | |
| $309.3M | 355.9K | 95% | $59.99 | |
| $301M | 482.4K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.1K | 88% | $9.99 | |
| — | 0 | — | — | |
| $68.1M | 172.2K | 98% | $19.99 | |
| $1.7M | 6.7K | 92% | $9.99 | |
| $588.1K | 991 | 67% | $19.99 | |
| $23.9M | 28.9K | 88% | $29.99 |