
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 677 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É difícil falar sobre esse jogo, eu achei ele muito bom e ele possui ao mesmo tempo, vários problemas. Pontos no qual eu gostei: Mesmo que curta, a soundtrack é boa e eu amo breakcore; a ambientação é incrivelmente bem feita e todo o level design também, amo megaestruturas; A P é muito foda, casava; O fanservice é grande mas é tolerável e grande parte das dúvidas sobre o mundo que são pertinentes e precisam ser respondidas até que são, sim, respondidas. Me deixou angustiado no final, e se isso aconteceu, é porque o jogo foi bom, pois me fez ligar para a história. A parte final dele é que ele vai ficando melhor, na minha opinião. Partes ruins: A câmera do jogo (vulgo, o player, Orbie) é uma merda, difícil de funcionar direito, mas a ambientação vem dela, então não sei ao certo. Os controles são meio estranhos, mas é bem possível. Acabei e platinei em ums 8 horas. O final não me deixou decepcionado, nunca, mas eu odeio finais bittersweet ou tristes, talvez me apegue muito, mas gostei muito do jogo e definitivamente valeu a pena. Recomendadíssimo e fodelão. Sinto que tenho mais a falar do jogo, mas não sei muito o que; bom, vale a pena.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 677 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This has been one of the most amazing experiences I ever had playing a videogame. Words can't describe how AMAZED I am with the visual narrative and world building this game has using Brutalist architecture alongside a wonderful use of lighting and a color palette that enhance contrasts and atmosphere. The funny bits help to embrace the feeling of just having a fun time immersing yourself in the world and the gameplay! Oh and the gameplay! OH THE GAMEPLAY! Such a great design of movement, action and difficulty based on the player expertise alongside the road. Each fail makes you question how to confront an enemy and leads you to a lot of experimentation which of course, could lead to success or trying again. But it never gets old because each time the context o everything you know gets a little twist, so you know WHY are you failing, but makes you think how to do things differently. I played the demo because it looked fun and creative to go against big construction machines but by the end of the full game I didn't expect to be in shock of EVERYTHING this game had to offer. Definitely my favorite game this year and now one of my favorite games EVER! CONGRATS TO THE TEAM!
shadow of the colossus crossed with prince of persia all taking place inside a massive megastructure. pretty fun game though it can be frustrating at times. exploring to find the optional collectibles was a treat.
Really good game that pulls you in easily once you get the hang of it. Very interesting atmosphere, solid platforming, great boss fights, and very interesting world building (though you have to find the spots that give it called slack off). Only downside to the game personally is that the bosses in the middle, specifically Harvester (front and 2 back weak spots are very hard to try to get to with the boss moving around so fast) and the Train (front weak spot very hard to do without dying a lot, really needs a bridge cover here kinda like how the first boss does) are very annoying to fight. But even with that i still highly recommend grabbing the game if your looking for a enjoyable 10ish hour adventure that seems to take inspiration from mirror's edge and shadow of the colossus.
Simplesmente do c4r4lh0
Muy bueno. Me lo pasé en 12 horas siendo que cada vez que veía la oportunidad me salía del camino e buscaba por fuera del mapa, me gustó bastante como vas escalando a los jefes y el parkour en general, verdaderamente es lo que se me podía llegar a dificultar. Algo que me pasó en el tercer jefe es que cuando lo vi no pude no ver al Metal Gear, y aunque comprendo que no le pongan un rayo laser, la primera vez que lo enfrenté venía con bastantes expectativas, al final el jefe no hizo más que pisar cerca mío, ni me tiro por uno de los agujero de la zona (el juego no me dejo caer), lo escalé y lo maté, tuve que rejugarlo por cuenta propia para ver que más hacía, y para que use su "cañón" de cierras tuve que ir forzosamente para su costado. Hubiera estado bueno que ni bien te acerques te ataque con esas cierras y no ir en linea recta, saltar antes de que pise y subir. Con el cuarto jefe me gustó que te fuercen a hacerle parry, estuve intentando esquivarlo a ultimo momento y escalarlo hasta que se me ocurrió, como no veía el destello como con las maquinas chicas suponía que no podía hacerlo. En resumen, el juego me gustó mucho, la escalada de los jefes es bastante entretenida. Poder hablar con el personaje usando al simp de Orbie me gustó, y aunque algunos planos me parecían demasiado, me lo tomé con humor y seguí disfrutando, y principalmente lo que me encanto es como vas viendo todo por lo que fuiste pasando a medida que avanzas, siempre trataba de ver los jefes derrotados al terminar un capitulo, fue lo mejor.
The game has some mild issues that may frustrate certain people but it's a good game through it all that could have been even better. The megastructure is great to explore and everything about the game is a vibe. Only get this game if you like 3d platformers even then it's on the easier side but still frustrating. I enjoyed the game though especially once I started to ignore all the extra orbs to collect.
This is usually not my type of game, but I really liked the asthetic and the soundtrack. It clearly takes inspiration from Mirror's Edge, which I can only commend. Controls are solid, although not intuitive, which sometimes makes movement feel clunky nonetheless. That's a true shame for a game like this, cause it doesn't flow as nicely. The game has nice little breaks to catch your breath and enjoy the views, which I really enjoyed. The combat can be very hard, while the parkour is very easy, which is a bit off. The boss battles are a great combination of both, which is really cool. All and all a great game I can definitely recommend to everyone.
немного долго, ну и концовка мне не прям зашла, а так имба
Игра очень классная, всем советую. Иногда тяжело ориентироваться в управлении клавиатурой. Очень лёгкая и интересная
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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