
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 661 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solide hätte aber deutlich kürzer sein sollen zieht sich gegen ende da der Gameplayloop immer der gleiche ist.
great game if you like to slice motors
Умереть от босса -❌ Умереть из за паркура-✅
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 661 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Motorsilice es un juego imperdible. Es un plataformero con mecánicas de parkour que recuerda en su ambientación, a Nier automata, tiene jefes estilo Shadow of the colosus. Y aunque los desarrolladores no lo mencionan por ninguna parte, es clara la inspiración en el manga Blame! del maestro Tsutomu Nihei por la megaestructuras, la arquitectura brutalista, y los constructores que construyen las megaestructuras sin ton ni son y sin detenerse. Y también debo mencionar un guiño a Apozims del mismo autor. Lo bueno: El diseño de niveles es excepcional, es divertido y retador. Aunque el personaje se siente tosco en sus movimientos eso no impide que recorrer los escenarios tengan bastante fluidez y puedas recorrerlos casi sin detenerte, sin embargo es no significa que sean sencillos, morirás muchas veces si no provees tu siguiente movimiento. Además de eso, algo que me facino es poder mirar debajo y ver el camino que has recorrido, eso da una idea muy clara del cuidado que tuvieron los desarrolladores para que los niveles se sintieran como una sola estructura que vas escalando y no solo un montón de pasillos o escaleras; es algo que no puedo describir, pero da una enorme satisfacción apreciarlo. Sumado al diseño de niveles, la parte más complicada es recolectar todos y cada uno de los coleccionables: unos orbes muy parecidos al tuyo de, presumiblemente, anteriores operadores. Estos orbes representan un verdadero reto. Recolectarlos pone a prueba tu dominio de los controles y una técnica que no estoy seguro si es parte del juego o fue un bug que decidieron dejar. Estos coleccionables van aumentando su dificultad en los últimos tres capítulos al punto que te sentirás frustrado pero seguirás intentando y muriendo hasta conseguirlos pues no son imposibles. Lo malo: Lo jefes. Son en su gran mayoría muy sencillos o frustrantes y no es divertido escalarlos. Es el punto más flojo del juego. Los únicos jefes que de verdad disfrute y que me resultaron divertidos son el primero y el penúltimo. Esos jefes resultan muy entretenidos poder escalarlos y aunque te caigas varias veces es divertido seguir intentándolo, ya que ellos mismos son como una sección más de plataformeo pero en una máquina gigante que intenta matarte, y hacerles parry es espectacular. El jefe que menos me gusto, por desgracia, es el último: tenía una premisa interesante y prometedora, sin embargo la última sección del mismo me resultó desesperante, es muy fácil caerse y cometer errores tontos, loq ue termina por arruinar la experiencia. ¿Lo meh? Aquí tengo que hacer una opinión muy personal. Tal vez a muchos el final les terminara pareciendo pobre o hasta malo. ¡Pero a mí me encantó! Por una simple y sencilla razón, ¡Me confirmó que este juego está inspirado en Blame! ¿Mencione que soy muy fan de Tsutomu Nihei? Bueno pues ese final no me lo esperaba, me impactó y por eso lo amé. Conclusión: Jueguenlo, vale mucho la pena. Lo importante es el camino, no el destino.
Graphiquement incroyable ,des mécanismes de gameplay très interessant je vous le recommande le principal probleme c'est un scénario assez basique c'est dommage mais j'ai quand meme bien aimé!
Objektiv betrachtet kein perfektes Spiel. Die Steuerung macht nicht immer das, was sie soll, was zu einigen frustrierenden Toden führen kann. Auf dem Papier eigentlich viel zu wenig Abwechslung - sowohl im Soundtrack und den Gameplaymechaniken - dass es sich über 8-10h tragen sollte. Und doch. Es hat irgendwie einen Vibe, der mich nicht loslässt. Die gefühlt 2-3 Tracks des Soundtracks werden nie repetitiv, das Gameplay macht auch nach 10h noch Spaß. Die Bosskämpfe sind ein echtes Highlight. Und wenn ich am Ende traurig bin, dass es jetzt vorbei ist, dann hat es trotz seiner Macken einiges richtig gemacht!
Лучшая игра! Всем советую.
Motorslice is almost a great game, but it's held back by some issues. First of all, what an amazing megastructure world they have created in this game. I loved exploring and the different vistas and level design look incredible. Level design in general is very good. It has some annoying parts in the middle, but nothing too bad. However, the controls can be clunky in certain situations. It's a learning curve though, so you get used to taking the controls into account when performing different moves. The artstyle also looks fantastic. Very minimalistic, but super pleasing to look at. You also get these places where you can rest where P, the protagonist, talks to you. It's charming and works as nice breaks between all the action, helping the pacing. Sometimes it can be confusing where to go though, but that's part of the charm. It's very cool having to find your way through this megastructure world. Only occasionally was it annoying to navigate. If the controls were better, I would definitely rate this game higher, but as it stands, they can just be clunky in certain spots. Then again, that means you have to be very exact about where you jump and climb, which is exciting in a way. It's clear that it's inspired by games like ICO, Shadow of the Colossus and Mirror's Edge, and I'm not complaining. You also get checkpoints often, which is very appreciated. If you like liminal megastructure-like games, this is definitely for you. It's a challenge at times though, so don't expect a cakewalk.
First off, big props for providing demo. I played some, and was not convinced (most probably I was not in the mood that day). Today sat down to demo again for 5 mins and was like "this is a masterpiece!" immediatelly bought the full version. I have not finished it yet, but the game is so viby and let me tell you what a chill. The views are georgeus, megastructure is inviting, music is just amazing, and an vinyl or digital album is available on bandcamp from Pizza Hotline. Controls were a bit weird at first (maybe due to floaty camera?) but i got used to it in like 30ish minutes. I tried playing with floaty camera turned off, but I don't know, it gives me more immersion when its on and it feels more smooth that way. After that initial time of getting used to controls (in provided demo), I'd say, controls are very nice, responsive and in a weird way they complement this game. This game reminds me of times when I was playing on PSX platformers with my cousin. I also appreciate that chilly vibes are playing when you are fighting enemies, this way it just feels much calmer. The main character P is really nice, to this moment she didn't say much, but it was enough to outline her personality. I really like those little reactions of her on players input, you feel like you are preety much a robot following her, which is very immersive in my opinion. The world is believable as well as the setting and characters. And you can parry big machines. 10/10 for me.
Game play : Good platforming game very chill vibes I don't have anything else to say but It's a good game I enjoy it perfect balance of fun and challenge. Pros : - Clanker Slicer - Full of Action - Chainsaw go BRRRRRRRRRRRRRRRRRRRR - If you love short hair tomboy this game is for you - If you love chainsaw and slashing this game is for you - If you hate clankers this game is for you Cons: - Not good playing on keyboard controls get goofy sometimes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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