
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 661 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я собрал все достижения и даже почти не душнился... Мне понравилась эта игра. Мне понравилась Пи. Игра не только чиловая, но еще и дает тебе понастальгировать над пройденым путем. Рекомендую всем.
Отбрасывая гунерский фан-сервис - это действительно очень приятная игра про паркур (боевка в классическом понимании здесь третьестепенна). Все анимации близки к безупречности в визуальном и аудио-исполнении, и плавно сменяют друг друга по мере того как вы скачете между бетонными стенами, моторизированными противниками и коварными механическими ловушками над бездонными пропастями. До крайности простая боевка на двух кнопках (удар\блок и кувырок) компенсируется летальностью любого пропущенного удара и нарастающей по мере прохождения интеграцией самих противников в паркурные челленджи. Игра крайне расслабленная в плане прогрессии и может показаться затянутой, а в рамках отдельно взятого уровня и слегка однообразной - но со временем так или иначе начнет требовать от вас инстинктивного владения движениями, предлагая на каждом новом уровне нечто невиданное ранее. Особенно это касается спрятанных в труднодоступных местах бонусных Орб-дронов (они танкуют для вас бой и некоторые ловушки) - некоторые из них потребуют весьма нестандартных подходов к предлагаемому набору движений. "Бой" с боссами в виде гигантских машин так же представляет собой паркурный челлендж, но уже в постоянно меняющимся и не прощающем ошибок окружении. Вы можете парировать атаки босса, но ответный урон наносится именно паркуром по его туловищу с использованием бензопилы - фанаты дарксоуса будут разочарованы, а вот фанаты мувмента весьма удовлетворены. Из минусов можно выделить лишь редкое музыкальное сопровождение (включается в основном только в бою), и ставший заложником мувмента дизайн уровней - не редки моменты где без особых усилий (и порой самому того не ведая) можно вылезти за рамки своей песочницы в места где вы быть не должны, в т.ч. в уже пройденные или еще не достигнутые части карты, и софтлокнуться. С другой стороны - это непаханое поле для спидраннеров.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 661 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/10 Simple and to the point. Gameplay is more parkour/sensory adventure rather then an action adventure it is advertised. The combat runs on 1 button.... that should explain it there.... Majority of the time you're exploring, jumping and finding secrets. There are long sections of running that are meant to set the tone, but it makes it difficult to even stay awake after slowing jogging to the next chapter door. The parkour is fun but it's a bit finicky and gets stale. I'll admit I haven't completed my playthrough due to the lackluster combat system; But I do recommend you try it.
Pretty simple platformer, it's got wall running, wall bouncing, jump attack chaining, and motor slicing (extended wall running.) The combat is sparse and even more simple, there's a parry and charge attack that I never used or felt I needed, and there are only 3 recurring enemies so combat isn't really a focus this mainly a platformer. There are collectibles to find throughout the levels that offer additional challenges although I don't think they unlock anything. There's only one character so the story is very sparse but the environment nails the feeling of a giant megastructure, so much so that I think the game loads in multiple levels at once or something because my PC seemed to heat up more even after I lower the fps to 60, doesn't anyone know how this game works under the hood? I recommend the game for casual platformer fans but more hardcore players might want a something more.
É difícil falar sobre esse jogo, eu achei ele muito bom e ele possui ao mesmo tempo, vários problemas. Pontos no qual eu gostei: Mesmo que curta, a soundtrack é boa e eu amo breakcore; a ambientação é incrivelmente bem feita e todo o level design também, amo megaestruturas; A P é muito foda, casava; O fanservice é grande mas é tolerável e grande parte das dúvidas sobre o mundo que são pertinentes e precisam ser respondidas até que são, sim, respondidas. Me deixou angustiado no final, e se isso aconteceu, é porque o jogo foi bom, pois me fez ligar para a história. A parte final dele é que ele vai ficando melhor, na minha opinião. Partes ruins: A câmera do jogo (vulgo, o player, Orbie) é uma merda, difícil de funcionar direito, mas a ambientação vem dela, então não sei ao certo. Os controles são meio estranhos, mas é bem possível. Acabei e platinei em ums 8 horas. O final não me deixou decepcionado, nunca, mas eu odeio finais bittersweet ou tristes, talvez me apegue muito, mas gostei muito do jogo e definitivamente valeu a pena. Recomendadíssimo e fodelão. Sinto que tenho mais a falar do jogo, mas não sei muito o que; bom, vale a pena.
100% necesario los gestos 10/10 y GOTY
잡몹 적한방 나한방 특이함 파쿠르, 톱으로벽갈면서이동하는거특이하고, 완다의거상처럼거대보스타면서 잡거나, 근데 뒤지면구지 시간끄냐 바로바로걍하지 약간 캐릭 앞모습 보여주고 뒷시점으로 돌리는거 쓸데없이 시간끌라고, 단겜들처럼 걍바로 리트라이하지;; 그리고서양겜이라그런지. 쓸데없이 잔인하다.. 낙사하거나중장비에 갈려나가거나, 피나오고, 신체절단돼거나, 짧게바로 넘어가긴하는데. 보스 적공격반격 어떤공격에 정확히 패링해서 그로기상태로만드는거 설명을안해주네 아쉽.. 마영전에 밥샘같이생긴캐릭터같이 할수잇던데. 액션겜좋아하는데 맘에듬. 여주도이쁘고. 취향맞으면 추천함. 평균 플탐] 메인8시+서브10시+완벽11시반 (지금메인다클리어못햇는데 챕터5클리어함.. 길치라그런가내가.. ㅋㅋㅋ....)
I just cant care about this game. It tries to be Prince of Persia x Mirror's Edge, but has nothing from any "time sprint" games and has nothing burger story, so you end up with Prine of Persia with very basic combat, no story and bosses from Shadow of Collosus. So overall: - you just run around this empty concreate city filled with mindless machines, - your main character which is somebodys' waifu - you have only like 2/3 soundtracks. - The story parts are intertwined with VERY bad and sexualied scenes, so you never know if you will get 2 lines of good story or just spit on the face. It's just running to run. Like I just can't, second boss bugged out and after 1 hit bar it just ended, rest of the bosses are either hit or miss, you need to find a spot where to climb them and hit them yourself, but it's not really complicated and sometimes frustrating af. The fights are forced, you can't skip them, you need to kill them all and there's not a lot of logic for them, hit left click, parry, jump on the right time, repeat, WAY TO MUCH FIGHTS on some levels. What it does good: - Env is good, it feels huge when it isn't, even though there's not that big of a change between them it's still good to look on it from the top. - The "parkour" sections even though follows no logic, are nice, nice use of traps and all. - Soundtracks that are in the game are nice, but repetetive... - Voice actor is trying her best, she sounds good and portraits emotions well, but I didn't buy this game for gunner simulator 123 Bad: - Gunner simulator 123, pushed into story, pushed into sounds your character makes when she falls to high... - The sections even though are different without story gets repetetive, since all you do is go through traps, fight the same boring machines and sometimes a boss. - Way too small amount of soundtrack, it adds to feeling of just going through it again and again. - There's no reward for exploring, it literally feels like waste of time to explore. You can only find some orbs which you need to deploy back to one spot and that's all. Some are challanging, but it's just challange for challange sake. Overall either dev add normal story and remove this waifu simulator or I just don't care about this game, it looked great, felt good at start but felt mediocore and I had no reason to stay and finish it. I'm 5h in after 5th of 9th chapters and still don't know nearly anything about the story.
美工和游玩理念非常新颖,但是不推荐键鼠玩家玩,操作判断非常乱,在爬墙的时候经常性的想侧爬变上爬想上爬变侧爬,锯墙移动的时候经常性和自己希望的方向相反,爬墙模式非常吃鼠标微朝向,锯墙对我目前来说最稳定的朝向调整是靠站在地上调好方向再锯,但是很多运用场景是在空中没有机会多的调方向,一个跑酷向游戏会因为这种操作设计问题而非技术向问题导致失败很败坏对游戏的好感,单说游戏的美工什么的都很不错,但是一个跑酷游戏跑不开它的操作设计缺陷。
风格挺喜欢,但是用手柄玩操作手感很神秘,判定的经常跟我操作的不一样;收集无人机的区域还经常要走回头路配合这便秘的手感就很难受,不过还好不强制收集,无视收集只走主线的话体验还可以。 互动方面整体还是不错的,就是M倾向的选择有点多,个人对M不是很感冒。 希望增加点不同的互动,再给P妹整几套衣服,工装裤肯定是要配背心的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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