
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 661 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 часов спидрана не оправданы, глав гада не дали убыть
I think the game is worth playing as a casual experience. Really wish there was a mixed option for a review on Steam for this one. It chugged a bit on my PC, but I have a very dated setup, so that probably won't be a problem for most people. I 100% completed the game and got all the collectibles. If you want a good experience with the game, I recommend NOT doing that. First of all, the game is incredibly janky and the controls feel fine early on, even smooth at times, but towards the second half of the game had me pulling my hair out. Most of my deaths felt like fighting the game's controls instead of actually fighting the enemies or failing jumps due to a lack of skill. Especially during the ending levels, I found myself skipping sections on accident and having to restart the entire level just to be able to backtrack and get the orbs. Backtracking is what MOST of my 15 hours went towards and it was incredibly painful. It was to the point where I genuinely don't know the intended route on a lot of the sections simply due to how obtuse the level design got and how awful the controls accommodated for it. That and the bosses get worse and worse and less and less clear on what the actual intended way to beat them is. The lore is very cool, but... it's a big nothing burger at the end. Doesn't answer any of the questions it poses at all. It's far from perfect, but if you're just looking for a fun parkour game and don't really care about going out of your way to fully complete it or getting too in-depth with mechanics, I'd imagine it's a lot more fun. But omg the game becomes so annoying after the first half for a completionist gamer like me (and even for a casual playthrough just trying to get from A to B without my character jumping off the map without my consent) that I don't see myself revisiting it in the future for any reason.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 661 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
visual looks good, gameplay feels amazing, character lovable highly recommend
I enjoy it! :)
good game, parry fun
This game was definitely worth the money i spent. Love tomboys, puzzles, and satisfying combat. My only complaints with the game is the music tended to get very repetitive and i wish the bosses were a little more aggressive and unique to fight. I also kinda wish to know more about other characters as well? I enjoyed the mystery behind what's happening, but i feel another voice or 2 speaking with P would do wonders. If they ever make a 2nd game i feel if they improve upon those aspects it could be an amazing game! My score: 8.5\10!!!
I liked the world concept, art, characters, and story. It was overall a fun little platformer. It is worth picking up for a chill vibe game. - Completed game, all achievements and spent 12 hrs. A) A few more enemy types would have been nice. B) When giving you new mechanics, it should give them to you right before it is needed, not in the middle of needing it. C) Could have made it more obvious when what sections of a large bot are destroyed. D) Game handles small barriers strange at times, such as waste-high walls and rails, can cause you to not move as intended. E) Improve platforming some, system forces you to overshoot your target at times when jumping. Sometimes the game seems to force you to not hit your mark and overshoot. Then you can turn around and do the exact same thing and it works for you.
Нельзя играть одной рукой :(
Очень атмосферно. Дизайн, саунд, все погружает в мир, причем довольно сильно. Единственное, мне показалась достаточно короткой, хотя возможно это просто я слишком быстро прошел
забавная игрушка
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $342.6K | 410 | 77% | $19.99 | |
| $450.2K | 948 | 87% | $19.99 | |
| $306 | 2 | 100% | $5.99 | |
| $0 | 15 | 47% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 13K | 51% | $9.99 | |
| $2.6M | 2K | 85% | $38.99 | |
| $2.7M | 29.9K | 94% | $3.99 | |
| $2.6M | 8.2K | 94% | $14.99 | |
| $2.6M | 11.7K | 98% | $9.99 | |
| $2.7M | 54.2K | 70% | $3.99 |