
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 18.7Kreviews | 79% | — | $38M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoy the game at beta. But with some time into the game, I find it frustrate me more. 1. [h3]boss design are really gimmicky[/h3]. they have some bs one shot move you just can't really prepare for when you fight them the first time. You fall into this loop, where you die and learn a little bit repeat until you can dodge all those move. 2. [h3]respawn points are spread randomly[/h3]. There is no clear indication for bone fire on the map, so you won't have clue what is the risk of taking the new route. And there is no bone fire near any of the dungeon so if you die in there, oh boy you gonna enjoy to run back to swarm of enemy with the pressure of losing all the soul. And sometimes when after some exploration, you got ton of soul. You kinda have to do some backtracking since the risk is so high. 3. [h3]attack animation does not have edge protection[/h3]. you will FALL into abyss if you attack at the wrong place. 4. [h3]you can never fight with initiative[/h3]. All the enemy have hyper armor when they decide to attack, even worse, they read your input! and immediately apply the hitbox if you dare to challenge.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #25, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is insanely fun. So glad i got the best edition
Fantastic souls like game!
Quando eu pensei que a fórmula "Souls" havia sido usada até a exaustão, Mortal Shell II é lançado para felizmente provar que eu, e talvez muitos outros, estávamos errados. O jogo traz mais do mesmo de forma agradável aos novatos (pelo menos no começo) e atrativo para os veteranos, a exploração é bem recompensada e isso tudo rodando extremamente bem graças ao trabalho de otimização dos Dev's (um parabéns à parte aqui), o jogo entrega muito além do esperado, gráficos excelentes, jogabilidade absurdamente precisa (algumas vezes i pior inimigo é a câmera, mas isso ocorre em muitos outros), preço localizado e qualidade notável, Mortal Shell II vale cada centavo pela experiência e pela qualidade entregue, possui mecânicas legais (não vou me estender aqui para não causar spoiler´s). Em resumo, valeu cada centavo!
我从来不玩魂类游戏的 居然对这个游戏很上头,主要这个游戏有创新改革,而且没有体力限制,哈哈 这个没有体力限制就已经赢了百分之95的其他魂类游戏了!!!!!
good
I Love souls-like games, but putting instakill pots everywhere is just not the call. Lords of the fallen remake had a similar issue, but instead of explosive pots it was 50% of the enemies hiding around corners and knocking u off cliffs. May revisit later, but with no multiplayer or pvp i just don't know if i would come back to this.
Beta was amazing, thought they really nailed the difficulty. It was challenging, but not absurd just for the sake of it. The Beta was clearly a bait and switch, and the full game is just mentally exhausting. I guess the jokes on me for thinking a beta/demo actually represented the finished product.
地图设计是没有的,堆怪很严重,怪出手是看不清招的,最搞不懂的是那个完美格挡,做的是什么东西,太垃圾了。
visuals are amazing. runs smooth as butter. the combat slaps. the parry focused gameplay is smooth and rewarding, with the multiple types of block/parry to fit your playstyle. even with the limited arsenal of weapons and shells there is a ton of build variety. mortal shell 2 is a fun and well made game... but ENOUGH OF THE CHEAP DEATHS!!! only negative thing i have encountered is the amount of times i have died a ''cheap'' death. i'm not talking enemy behind a corner (which there are lot of). i'm talking the infuriating times i died to a explosive barrel that can kill you through your shell. that are behind a wall that i needed to break or in a dark room with tons of enemies. or a homing unblockable attack that also insta kills you. things like this feel cheap and ruins the fun, especially with some of the run backs that this game has... so much gloom lost ;-; Mortal shell 2 is 9/10 game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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