
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $2.5M |
| $29.99 | 648ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely awesome! It manages to capture the magic of the first game whilst simultaneously building on on this to give a whole new experience. It's giving me Hades-esc dungeon crawling, whilst also scratching the Slay the Spire itch I often get with the perk building. The shop is different to the first game but different is always bad: just different. The characters are fun and the Harder difficulties can be both Super rewarding and brutally punishing (More than once I've been killed by a boss and lost my backpack contents on Expert mode!) Overall I really like it as a new instalment in the franchise and can't wait to see what's next for it. I've been playing it on both PC and Steam Deck and it runs great.
Very fun Roguelike with Shop Sim elements. The Progression is super addictive and keeps you coming back. Super smooth combat system with controller. After I 100% it, I will def look out for future updates.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is so unpolished in many ways, like npc have no animations at all sometimes (some could have more idle animations or in cutscene the have no walk animations and just slide in). Some characters dont have log entry (like npc girl who gives you the pig pets), quest are bugged (find the little kid in village, quest marker just goes into the water). The items (backack) are ok, i think thats part of game to find out how they work. The runs overall feel a bit long, depending on the weapon. It feels like the devolper is afraid to zoom in? Another example is steam point shop items, it just not made love or feels rushed. I did not play the first game, but many says it feels the same just in 3D, i keep playing it since i dont know it. The Iteam recive and text just looks like zelda game BOT. The game has it ups too, 3D graphics looks nice, but give a little bit of feel they want to publish the game on mobile later. Some weapons and power up combos are fun to play.
Soy muy fan del primer juego, pero después de todo el tiempo de desarrollo que ha tenido este, me he quedado bastante frío. Hay ausencia de algunas cosas importantes que prefiero no mencionar para no hacer spoilers, pero el final, sinceramente, deja bastante que desear.
Gra działa spoko, ale pierwsza część miała w sobie to coś. Tamten system progresji bossów i lochów lepiej wspominam. Czuć tu trochę inspiracji Hadesem.
Esta guapísimo.
Fun game. The bouncing back and forth between dungeon crawling and shop management works well. The first dungeon is by far the hardest, so that's odd. The night boss in the first dungeon is brutal. The inventory management does end up being quite fun too. Credits have rolled, but I still would like to play more, excellent sign! I have had one crash, in my entire play time since EA, so that's great! Game runs well. Some minor bugs that still need to be fixed even in 1.0, but I assume they will be resolved.
Even better than the first one
Pour l'instant, malgré les nouveautés vraiment sympa, je préfère le 1er opus. Le jeu reste cool, a voir la suite
战斗是枯燥的,怪物就那么几种,你的战斗方式也没什么变化,每局的加成选择我感觉没啥区别,四种武器没做出差异化,为了材料一遍又一遍的打,肝度有点高
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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