
A group of documentary film makers receive a mysterious call inviting them to a modern-day replica of serial killer H.H. Holmes ‘Murder Castle’. But on arrival they soon discover they’re being watched, and even manipulated, and suddenly there is much more at stake than just their ratings…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 3.71/day in the week after.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.3Kreviews | 55% | — | $2.5M |
| $99.99 | 9.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't easily vote down a game, but Supermassive made it possible. [h3]Very Disappointing[/h3] [hr][/hr] I had big hopes for [b]The Devil in Me[/b], but honestly, it ended up being an even bigger disappointment than [b]Man of Medan[/b]. For me, [b]House of Ashes[/b] is still the best one from The Dark Pictures Anthology. [h3]My Thoughts[/h3] [hr][/hr] I became a big fan of [b]Supermassive Games[/b] after playing [b]Until Dawn[/b]. Even though [b]The Devil in Me[/b] is not a bad game, it is just disappointing. The concept around the Murder Castle is actually really good. The world and setting had a lot of potential, but the antagonist is written very poorly. There are events that happen in the game that make no sense, and at times it feels like a bunch of content was cut from the final version. This is supposed to be a cinematic interactive video game, but most of the story you understand only through collectibles or evidence you pick up along the way. Seriously? If you did not like [b]House of Ashes[/b] or [b]Little Hope[/b], then please refrain yourself from even thinking about getting this game. I played [b]The Casting of Frank Stone[/b] on Xbox, and that game made sense because it was built around [b]Dead by Daylight[/b]. It was a decent game. But here, The Devil in Me feels like it had good ideas but did not execute them properly. [h3]What I Liked[/h3] [hr][/hr] The acting is decent, and the voice acting is good, especially thanks to [b]Jessie Buckley[/b]. There are also some new gameplay elements that were not present in the previous installments, which I did like. [h3]Final Verdict[/h3] [hr][/hr] Overall, I would highly suggest people to buy this game only on a big sale. [hr][/hr]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 218 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh Supermassive... will you ever manage to find the magic from Until Dawn (or is it perhaps that, Until Dawn was lightning in a bottle and only really worked because it was "the first" of it's kind). It's alright, probably the second best of the first 4 Dark Pictures games, but it's not exactly good. it still goes Until Dawn, The Quarry, House of Ashes and then a huge drop to the rest of their games. This time they go back to the roots and go for pure slasher, and while it kind of works as that on a basic level, it also doesn't do much to subvert any of the tropes (like they did in Until Dawn), so there is little surprises to be found and not really any plot twists. But at least we got some of the most disturbing and gruesome deaths in the entire Supermassive library so far, (and man, did they want to kill of Charlie...) if you are going for a slasher, you might as well go all in. The pacing start out slow, and then turn into a haunted house ride with a mix of Jigsaw and Michael Meyers out for blood. It's kind of dumb in how elaborate the house is with all it's saw style trap rooms, fake walls that move, pit traps that open up and so on and the story is even dumber, I mean, wouldn't a entire film crew going missing, and not just random people that the previous targets was, be kind of suspicious, but slasher movies seldom has much logic so take that critique for what it's worth. It's still worth playing if you like this style of games, but i can't recomend it at anything other than a deep sale (or in a budle like I got it).
For me, it’s one of the best interactive horror games or interactive movies.
Honestly, I don't know why the hell this game has mixed reviews. I genuinely believe that "The Devil in Me" is the best in the whole franchise "The Dark Pictures". I love characters, their style and their relationships. there are a few more mechanics in "The Devil in Me" like characters inventory and sort of hide and seek. I am convinced that this part of the franchise has the most cool plot and ending. I would love to see some more thoughtful games like this one.
Последняя игра 1ого сезона картинок, но столь же отличная как предыдущие? Графика - Картинка хороша, сеттинг интересен, но в этой части больше всего технических проблем - будь то вылеты, сломанные анимации или поломанное освещение, когда даже с выкрученной на максимум яркостью приходится ходить в кромешной тьме. Аудио - Отлично подобранные голоса персонажей, давящий эмбиент и подходящая ситуациям музыка. Но на фоне этого в дубляже очень много концовок фраз просто обрезаны, а одна так и вовсе не переведена. Геймплей - Та составляющая игры из-за которой каждую предыдущую часть картинок было интересно перепроходить, так как открывались новые вводные, иной взгляд на происходящее и различные последствия выборов. По сути, все, как и раньше: исследование, сбор коллекционных предметов, выборы, которые влияют на сюжет. Здесь же этого настолько мало, что повторное прохождение и даже прохождение версии Хранителя почти ничего не дают, а большинство моментов - банальные скрипты, потому что режиссер так захотел. Будь то появление антагониста из воздуха или его телепортации по карте. Из обидного - видно, что придумали интересную механику с особыми способностями каждого из героев, но не раскрыли ее должным образом. Вследствие чего не понятно, зачем было тратить на это время. Сюжет - В целом интересный и его полный разбор даже есть в качестве видео в материалах игры (при условии сбора всех коллекционных предметов). Хороший финал это вообще кринж (спойлерить не буду, если хотите - посмотрите на ютубе), который писали, будто под солями. Плохой же финал более приближен к реальности и в него больше верится. Несмотря на треш хорошей концовки, они оба отсылают к фильмам подобного жанра (Пятницы 13/Хэллоуин и подобные) и в обоих исходах игра кажется целостной и законченной. Итог - Последняя игра сезона, но, увы, не эталонная. Ее все также интересно пройти несколько раз на разные концовки, но контента тут меньше, а косяков и нестыковок больше. 7 приглашений на частный остров из 10
Буду краток: 1) Самая "Душная" 2) Самая нелогичная 3) Техническое состояние оставляет желать лучшего 4) История сшита белыми нитками Продолжать можно и дальше, но основное выше написал. Предыдущие части были пройдены на других платформах, но они гораздо лучше.
The Devil in Me was my first entry to the The Dark Pictures Anthology, and the reason why I chose to play the other games. After playing through all of them, ending my gameplay with... well, a replay of TDiM, it is still my favorite, and takes the crown. I am rather surprised to see the mixed reviews on here. Some players seem to desperately cling to the "magic" as well as the essence of Until Dawn. But it is necessary to disregard this game and not draw coomparisions between this game, and a whole different anthology. The mechanics are essentially the same; the stories are not as are the characters. Therefore, I do not see the logic of comparing these games to a standalone game. Yes, even if it paved the path. Oh, well. I do rather enjoy to see different opinions and takes on the anthology, though. Even more, whilst reading through some reviews, that a lot of players favor The House of Ashes - the entry that I, on the contrary, downvoted as the only game in this series thus far.
Нелогичная игра абсолютно. Диалоги не несут как будто смысла. Выбор не основывается на логике игрока никак. Главный злодей постоянно телепортируется и оказывается за спиной, хотя он в видео роликах всегда ходит пешком. Концовка супер слабая. Потерять персонажей можно самыми нелогичными образами. Худшая часть сериии. П.С. Здесь хорош только куратор
I just finished this game the same week after playing House of Ashes which I thoroughly enjoyed. I thought for sure that since this is the next title after house of ashes, that it would be at least solid in terms of quality... I could not have been any more wrong. This is my first ever negative review because this game absolutely deserves it. This game does not respect your time as the player. The new inventory system was not a bad idea, it was just terribly implemented. It serves little to no purpose to altering the story or impacting how characters can change certain outcomes save for a few situations. The game has so many "puzzles" which only serves to make you sick of playing the game and takes you out of the immersion of it because they are so unbelievably simple and pointless. You can't help but feel like they were added purely to pad out the game time because of this. The individual character stories are terrible and don't tie well together at all into gameplay outcomes or overall story outcomes. There is no overall story theme or underlying message in the game to help tie everything together by the end too. It's literally just: serial killer hunts down group of adults as they die sporadic, inconsistent, gruesome deaths to create cheap shock value. The choices you make in this game are terribly inconsistent and make no sense. Choose to save a character one time because you think an item might help? well, it doesn't, instead something completely random (not influenced by player choice) influences the outcome. You get put in that same situation 5 minutes later? Well guess what, this time the item matters. These type of inconsistencies regarding decision making is riddled throughout the game and is my biggest complaint. I was genuinely terrified playing the game at the start as I am terrible with horror games. The tight corridors and dark lighting even made me consider stop playing for a bit because of it. But the game uses this too much and has you roaming through 70% of the game in the dark with a tiny light making you grow accustomed to it quickly, making playing through these segments later a chore to do. Too many Hollywood-style loud noise plus sudden object comes onto screen jumpscares haunt the game throughout as well. The killer walks around and focuses on aura farming instead of actually being a terrifying, cunning killer. He constantly looks over his shoulder to make the player feel like he knows where we are, which loses its scary affect after the first few times and is something that he continues to do the whole game which just makes him look stupid by the end of it. There's so much more to complain about but this is already too long. If my memories were erased, I wouldn't play this game again even if it was free. Absolute waste of time and extremely disappointing after coming off of the absolute high that was House of Ashes.
I can only recommend this game if you really liked playing the other Dark Pictures Games. This had the bones to be the best so far, but it just wasn't. I'd only really pick this up on a very steep discount. At it's core, it's a perfectly competent game, but parts of it are so painfully bland or average, that the negative parts really do drag it down. The characters have the opportunity to be good. But the game never takes the next step into actually making them interesting. Anything that puts our characters into mortal danger never truly helps them overcome their own issues. Unlike House of Ashes, we really never get to know our characters outside their exterior, which makes you really not care about them. The new exploration mechanics are so painfully bad. I like that they at least tried to take the game off the rails a bit, but the controls are so finnicky and feel so bad. You just cannot have a game control this badly nowadays. Moving feels so slow and sluggish. My last big grievance is how absolutely glacial the pacing is. I would have probably liked this one more if it had better pacing. You spend a very large chunk of the game just walking around, which you also do in the previous games, but it's more of the game in this one, and you also have to deal with the rough exploration mechanics that is just doesn't feel fun or good. Just a small critique, but some of the ways your characters can end up dead feel so silly. You'll have something so insignificant be the reason they live/die, and you just wonder how in the world you were ever supposed to know to pick that decision? Literally just a coin flip at times because you're given no context, and if you make the wrong decision there sometimes isn't even a way to recover like previous games. It really is just disappointing how this game turned out. The opening was so interesting and the game just fell of so fast. I was just ready for it to be over. Despite being a horror game, I was never scared for any of it. No real tension. Steep discount if you like these games, otherwise just don't bother with it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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