
Lose yourself in the dystopian world of New York, 2329; immortality comes at a price that someone has to pay. In this interactive noir story, lead the investigation using advanced technology, as Detective James Karra who risks it all in pursuit of a serial killer targeting the city’s elite.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.5Kreviews | 83% | — | $2.5M |
| $6.24−75% | 5.6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 485 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks gorgeous, but if you wanted more for gameplay than the braindance mini-game from Cyberpunk, you're going to be disappointed.
[b]Blade Runner influence[/b] If you look at the pictures and the trailer, you can clearly see what the main inspiration was for this game. To tell you the truth, it was enough for me to make a purchase. I also liked the screenshots people on my friends list were taking. What could go wrong, right? [b]Lore[/b] Now this is something that surpassed my expectations. It isn't just a future with advanced tech that we see in this game. It is a world where people can get new bodies (or shells) and by doing so, they can essentially live forever. A new body comes with side effects, though. Plus, it isn't one without any illnesses if you don't have enough credits to purchase the most expensive one. During our investigation you should pay attention to the dialogue especially the ones concerning this tech and certain, important, past events. [b]Detective story[/b] As James Karra we are entrusted to carry out an investigation and we get a liaison for that via remote communication. What turns out to be a homicide is something the board wants to consider only as a suicide. James and Sara decide to continue the investigation on their own. And why is it interesting? Because when the rich and famous are targeted, those with an influence on the city, you know there is an interesting plot to uncover. [b]Gameplay[/b] Normally, I would say this looks like a walking sim. But the crime scene investigations are pretty interesting. We have a device called reconstructor that allows us to rewind (and fast-forward) time and by doing so we can see what happened. Augmented reality? As you reassemble the pieces, more and more clues can be found / interacted with. Other gadgets allow us to look for fuseboxes or follow stains on the ground to their sources. When all the clues, pieces of evidence have been found, you can start the evaluation at home by using a board to connect the pieces. It's a puzzle-like part of the game that you really can't mess up. It is needed to advance the plot. Every piece of evidence looks like a chess piece. [b]But is it good?[/b] Initially, yes! The art design is fantastic. The neo-noir approach is very much "in your face" as in the cars look like directly taken from the 1930s. But, of course, they can all fly. At the beginning of the game we are watching a movie - all in black and white. James's home has its own things to marvel at - from its old, typewriter-like computer to the shower that is also used by the neighbouring tenant. You can also go outside and have a smoke while looking at the huge ads and the traffic of future New York. Dialogues are great. There is good chemistry between Sara and James. The latter makes some references to various IPs of the entertainment industry. Both have a past we get to know and both have stories they don't want to resurface. We have dialogue choices to choose from - they can unlock additional options later. When you do your first walkthrough, you think a 2nd playthrough will be a must and for that you will just pick the other option which is clearly a text where you have a different attitude. You go from nice James to rude Mr Karra or vica versa. [b]The letdown[/b] Choices actually do not really matter. One or two options will affect the endgame. That's it. We have 2 different endings (they are both pretty neat, a good and a bad one), but there is no chapter selection, so a full replay is a must (or tampering with the save files instead) if you want to see the other conclusion. The investigation part I liked, but at later crime scenes you have so many bodies to look at and reconstructions to do that at some point you forget what it is that you are looking for. These sequences become unnecessarily long at later stages. And while the story is great, I would have expected a longer game with some more chapters. Everything comes to an end so abruptly. Budget limitations, perhaps? The game looks fantastic and it is well-optimised. Too bad the crosshair cannot be turned off, only the size reduction is a possibility (or colour change). If you are a screenshot aficionado like myself, you'll consider this an issue. Other than that this is a neat little game. Given its lore I would love to see a sequel or just another story taking place in the same New York.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $24.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $2.49−90% | 149ratings | 78% | #25 | not modelled |
| $24.99 | — | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 485 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Візуально дуже красива гра та і в плані атмосфери антиутопії теж все на високому рівні! Але сюжет, як на мене, дуже слабкий не зачепив мене майже зовсім, персонажі так само! Скоріш не рекомендую чим навпаки у крайньому разі по дуже щедрій знижці!
[h2] Ninguém quer ir de arrasta [/h2] Recomendação mista. Se você gosta de histórias de detetive, o jogo pode lhe agradar, mas como ele oferece uma gameplay extremamente linear e pouco desafiadora, você não perderia nada da história se o assistisse inteiro no Youtube. Um tempo atrás fiquei entre comprar Observer ou Nobody Wants to Die, e aqui, não tive a maioria dos problemas que tive lá. Os personagens são mais interessantes, o cenário é mais amplo, e a história é melhor contada. Somos um clássico detetive em preto e branco (como a cena inicial deixa bem clara), cinéfilo e alcóolatra. Perdemos o único amor que tivemos na vida, e ela fica aparecendo na sua frente entre uma cena de crime ou outra, com comentários sarcásticos e misteriosos. A ambientação é excelente, pois usando de uma arte repleta de retrofuturismo, estamos na Nova York de 2329. As influências de [b]Blade Runner[/b] e [b]Altered Carbon[/b] são evidentes aqui. Através da icorita, a humanidade obteve uma certa imortalidade, onde consciências podem ser transferidas entre corpos. Isso é, se você conseguir pagar pelas taxas absurdas de algo muito mais caro que um carro ou casa, e que você vai passar décadas pagando as parcelas. Se você não consegue pagar pelo seu corpo atual, sua mente é mandada para um tipo de geladeira, o tal do Banco de Memórias. Tudo isso, enquanto os ricos e poderosos trocam de corpos assim como trocam de roupas. Porém, algo, ou alguém, começa a eliminá-los, de modo permanente, onde suas icoritas são destruídas. E cabe a você desvendar esse caso antes de ir de arrasta. Pois pelo que é logo estabelecido na trama, as pessoas sofrem crises de dessincronização caso vivam por muito tempo ou mudem de corpos muitas vezes, se desprendendo da realidade e enlouquecendo. E nosso detetive está exatamente nessa situação. As mecânicas de investigação são tediosas, onde as cenas se estendem muito além do necessário. O jogo não te deixa progredir enquanto você não desvendar todos os pormenores. Os diálogos, porém, são bem escritos, onde alguns são perdíveis dependendo das suas escolhas. E as reviravoltas na trama acabam pegando de surpresa. Os gráficos agradam aos olhos, principalmente os ambientes abertos, onde não tive qualquer problema de performance. Se você curte a temática, vale a pena jogar quando estiver com um bom desconto.
I'm gonna avoid spoilers in case you still wanna play the game, but to put it plainly they ruined the ending for me with 2 ♥♥♥♥♥♥ design choices. First of all this game autosaves on top of itself and checkpoints are frequent. So if you made a choice that you didn't like and want to reload, unless you do it immediately, you can't. You'll have to replay the whole game just to make one adjustment. The fact that there isn't a chapter select is an enormous oversight. This was made much worse when I realised that an extremely important choice at the end, was actually a choice. It looked like a QTE event, and I pressed the button thinking I had to do it. When I realised that it was possible not to press it (my preferred option), it was too late. This was the final choice of the game, which means I would have to replay the whole thing just to get the ending I wanted to opt for. These design choices are infuriating. Also there is a huge lack of closure at the end. The game DOES NOT tell you the consequences of most of your decisions or what happened after the end. You just have to vaguely guess about it based on what the implied consequences were. The end is very abrupt by the way. It feels like one of those "that's it?" endings and you don't ever get full clarity about some earlier events. Again, I guess you just have to guess based on what was implied. The graphics and atmosphere were amazing, but I was just left disappointed and pissed off when the credits rolled.
You play Detective [i]James Karra[/i], investigating a series of murders involving [i]New York[/i]'s elite. Immortality has transformed society, creating an excellent backdrop for questions about wealth, power, identity and what it actually means to be human. The atmosphere is outstanding: rain, neon, towering architecture, smoky interiors and retro-noir influences give the game a very distinctive identity. The narrative occasionally becomes convoluted and some plot devices are fairly familiar, but the overall mystery remains compelling. The performances are strong, particularly the interactions between [i]Karra[/i] and the other major characters. The protagonist fits the classic hard-boiled detective archetype, although some elements of his personal story lean heavily on familiar noir clichés. The futuristic [i]New York[/i] is extraordinarily detailed, and the combination of cyberpunk technology and 1930s–1940s noir aesthetics works remarkably well. The lighting, environments and cinematography frequently make the game feel more like an animated science-fiction film than a conventional adventure game. [b]Nobody Wants to Die[/b] is a beautiful, atmospheric and ambitious interactive detective story that doesn't quite succeed as a detective game. If you approach it as a 5–8 hour cyberpunk noir adventure, it works extremely well. If you expect a deep detective simulation where you independently connect clues, interrogate suspects and solve cases through deduction, you'll probably be disappointed. [h1]8.5/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | [b][u]GREAT[/u][/b] |AMAZING| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
This game isn't a detective story, it's just an interactive movie with "yes" or "no" choices that don't really affect the ending. And it's a pretty boring movie with a highly predictable finale. It's fine to grab on sale, but it's definitely not worth full price.
Nobody Wants to Die — когда будущее научилось побеждать смерть, но не научилось быть человечным Есть игры, которые запоминаются геймплеем. Есть игры, которые цепляют персонажами. Но эта игра врезается в память своей атмосферой и не отпускает даже после титров. Это не просто короткий детектив. Это мрачная неоновая история о бессмертии, власти, цене человеческой жизни и о том, что происходит с обществом, когда смерть перестает быть неизбежной. Действие разворачивается в Нью-Йорке 2329 года, где сознание человека можно перенести в новое тело с помощью Ихорита, а богатые люди фактически живут вечно. https://steamcommunity.com/sharedfiles/filedetails/?id=3791006127 Плюсы: + По соседству с Still Wakes the Deep это уже не «симулятор ходьбы», а «визуальная новелла» с восхитительной визуальной составляющей и даже каким-то геймплеем, который на что-то влияет (не слушайте этого умника из популярного отзыва — в игре несколько концовок и развилки открывают другие опции диалогов) + Сюжет простецкий, но радуют не самый заезженный, пусть и телеграфируемый за километр, плот-твист, диалоги и игра актёров. Опять же, на контрасте со Still Wakes the Deep, тут сценарист смог в персонажей, которым сопереживаешь + СЕТТИНГ! Смешать визуальный код модерна 1920-х с самым типовым киберпанком это смело и круто. Да, слегка отдаёт вайбами Биошока, но мы всё ещё такие красивые (и я не про графон) игры раз в десятилетку получаем, надо ценить. У кого-то явно была мечта сделать детективную игру с кучей клёвых гаджетов. И им удалось, гаджеты интересные, полезные и кинетически неплохо ощущаются, но… + Графика. Игра действительно настолько красивая, как её малюют трейлеры и скриншоты, при этом хорошо оптимизированная https://steamcommunity.com/sharedfiles/filedetails/?id=3790502259 - …Все «расследования» максимально линейные, авторы ведут тебя за ручку, не давая оступиться нигде, а ты лишь повторяешь программу, ты лишь выполняешь задания - Восстановление сцены преступления выглядит как «магия», когда из не самой очевидной улики в мельчайших подробностях реконструируется длинная цепочка событий, которую, видимо, догаллюцинировал ИИ. Впрочем, возможно её догаллюцинировал ГГ… - Чёртов рентген на четверть экрана в углу очень неудобный. Кто вообще придумал, что целиться надо не центром экрана, а углом? https://steamcommunity.com/sharedfiles/filedetails/?id=3792842339
Nobody Wants to Die hat mich optisch an BioShok, Cyperpunk und/oder Blade Runner erinnert. Irgendwie funktioniert diese Zusammenstellung recht gut für mich. Die Stadt wirkt atmosphärisch stimmig, das Ermittlungssetting passt schön dazu, und die Geschichte bleibt durchgehend spannend. Viele loben die starke Inszenierung und die beeindruckende Grafik, was ich absolut nachvollziehen kann. Das Spiel ist angenehm kurz, ideal für zwischendurch, und die Erfolge sind fair gestaltet Mir war es problemlos möglich 100 % zu erreichen. Insgesamt ein stilvolles, kompaktes Detektivabenteuer, das genau das liefert, was es verspricht.
Nobody Wants to Die, интересная вещь, но если не смотреть со всех сторон, давай коротко попробую обьяснить, почему да и почему нет: Красивая картинка, которая меня сразу зацепила своим стильным неоновым нуаром и качественной музыкой. Я, как фанат эстетики «Бегущего по лезвию» оценил тепло местный киберпанк, но и это не самое главное, потому как таких проектов в сеттинге киберпанка достаточно. Главное преимущество игры заключается в интересной концепции мира, где тела стали обычным товаром, подпиской и временной оболочкой, а также в самом сюжетном повествовании тебе четко дают понять, как это все работает и как вяжется с темой коррупции, богатых шишек города и где ты сам открываешь для себя всю реальность в разрезе "спальных арондисманов" и "социального дна". Драма детектива Джеймса Карры, его душевные переживания и попытки справиться с внутренними демонами на фоне детективного расследования цепляют, вопросов нет, его внутренние демоны в перемешку с психологической травмой дают по истине взрывной коктейль, однако в остальном проект выходит довольно средним, а финал и вовсе оставляет специфическое послевкусие и кучу вопросов. Концовка выходит непонятной и скомканной, а поведение напарницы в развязке откровенно вводит в недоумение: вместо того чтобы проявить банальное сочувствие и поинтересоваться, в каком тяжелом состоянии находится сам Джеймс, все её переживания сводятся исключительно к собственному телу. Как итог. За визуал, задумку с обменом тел и драму главного героя проект заслуживает внимания, но из-за слабых сторон это взвешенная 6 из 10, не более. Жаль конечно, мне кажется потенциально эту историю можно было раскрутить ой как сильно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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