
Lose yourself in the dystopian world of New York, 2329; immortality comes at a price that someone has to pay. In this interactive noir story, lead the investigation using advanced technology, as Detective James Karra who risks it all in pursuit of a serial killer targeting the city’s elite.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.5Kreviews | 83% | — | $2.5M |
| $6.24−75% | 5.6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 485 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A detective game that holds your hand so much it accidentally became a walking simulator.
[b]Questionable faith in my investigative skills.[/b] The worldbuilding is fantastic, the visuals are gorgeous, and the atmosphere had me wanting to stop every five minutes just to admire the scenery. Unfortunately, the detective gameplay doesn't trust you to be... well, a detective. Spot blood on the floor? Too bad. Want to use your UV lamp to follow a trail? Nice try. The game basically says, "Not yet, Sherlock," until it's ready for you to find the clue. It gives you all these cool gadgets, then puts invisible "Do Not Cross" tape around the evidence until the script allows it. It's a beautiful game with a great story, but if you're hoping to solve crimes through your own deduction, prepare to have your detective license temporarily suspended. 3/5 for amazing vibes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $24.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $2.49−90% | 149ratings | 78% | #25 | not modelled |
| $24.99 | — | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 485 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are a few art assets that were clearly created with Midjourney (The cover of the notebook with plans to "quell the masses" stood out to me in particular), but this game does not have an AI disclosure. There are some areas in the first chapter that are clearly cut content (key pads that you don't need a number for that open doors that go nowhere). The ending feels like it was rushed. A lot of info about your guy-in-the-chair (or gal-in-the-chair in this case) partner is dumped on you in the 11th hour, only for most of it to go nowhere. Lackluster graphics options. Requires manual overrides in NVIDA app to get frame-generation, better DLSS, and HDR.
Nobody Wants to Die has nice graphics and an interesting setting. However, I was very disappointed by it. What made me want the game was the dystopian world look, it looks cool. I liked the premise and the visuals a lot, but the story seemed generic and I just couldn't get into it. The gameplay was a huge let down, I didn't expect the detective portion to be entirely on rails. There were so many different gadgets, nothing really cool or original, but they all boiled down to 'square peg goes in square hole.' It was basically do this, now figure out what to do next, not that any of it made much sense. You think you got it, then you have another gadget to find. Blah, blah, blah, not my kind of fun. Thankfully it was in a cheap bundle. Get it cheap if you have to have it. Not recommended
Short and sweet, easy to get the good ending. Don't come expecting a lot of shooter action, is a story driven game where you are a detective, as in, actual investigation detective. The graphic side is just freaking stunning and the music was amazing, the overall setting was ♥♥♥♥♥♥♥ awesome and the first 10 minutes of the game hooked me immediately.
Pros: - Great Worldbuilding and Visual Design. The vibes are immaculate. - Moody soundtrack and suitably noir tone to everything. - Gameplay is [b] mostly[/b] satisfying - Story and dialogue are well written, [b] for the first two thirds of the game. [/b] Cons: - The game will only let you see clues in the order it wants you to. Noticed some blood in the environment, and you want to inspect it or use the uv lamp to see if theres a trail? The game either won't let you or will only make any trail or forensic evidence visible when they want you to see it. This happened to me several times, and it was annoying every time. You gave me these gadgets and you put me in the role of a detective, LET ME DEDUCE STUFF ON MY OWN. - The story and the writing has some pretty fundamentally fatal flaws: 1. Often, your partner will tell you to do or not do something, which made it feel like you might have a choice between doing what she wanted, or what the protagonist wanted. Sometimes this was the case. Other times it was not. For instance, at one point she straight up tells you to stop what you're doing, and go somewhere else for something urgent. I ran out of the area I was in to where the car had been outside when the level started, and it had de-spawned. From what I can tell online, this is intentional, as the devs seemingly needed you to ignore her to progress the story the way they wrote it. You cannot choose to do what is arguably the sane and non-self-destructive thing to do in that moment despite an NPC explicitly drawing attention to it and asking you to. Absoloutely baffling as a writing decision in a game that highlights player choice as a mechanic. 2. There were several times where a dialogue option appeared, and the tone that it ended up being read in, or the apparent intent behind the line was completely different to what I read it as. Thankfully, this never seemed to happen in any dialogue that actually mattered or changed anything, so thats something. 3. As someone who loves choice-based games, I was appalled to see that both: a. the choices seemed to be largely pointless, and b. the ones that did matter, [b]seem to be actively detrimental to the experience of the narrative being satisfyingly told.[/b] The biggest issue with the story: [spoiler]the "murderer" or "stranger" as he is subtitled is in your head and is actually just some weird symptom of jumping bodies too often that everyone eventually experiences[/spoiler], and you only learn this, if you choose one of two options in the third last section/level of the game, and even then it's not super clear in that moment, and doesn't become so until closer to the end. This means if you choose the wrong option, like I did, you play the game for another hour to an hour and a half, become baffled at wtf was going on in the ending, and the mystery isn't resolved. In an investigation, is that a conceivable consequence for getting the deduction wrong? Yes absolutely. Is that confusion and bafflement an acceptable ending for a game of this length that has no way of rewinding to earlier scenes without restarting the entire game? [b]Absolutely not.[/b] Especially when said information leans on one of the worst writing tropes they could have possibly chosen. You don't have to make all the endings happy if you're going to have multiple endings, but at minimum it should be satisfying. As much as Silent Hill F was annoying for [spoiler]forcing you to get a bad ending on the first playthrough even if you knew from the start to not take the pills[/spoiler], it was satisfying on it's own, and it is possible to be content with leaving the game there. Here, from the ending I got and reading about the other three, it seems there's only one satisfying ending to the game and it only depends on two choices. One you make an hour prior, and one you make one minute before credits roll. [b]And I cannot stress this enough, there is no chapter replay, or manual saving.[/b] I'm not about to spend another 5 hours playing this when I know around four of them don't matter, and I've already solved those crime scenes before.
Great game. Very much enjoyed the story, however... The lack of a manual save feature is very frusturating for people wanting to see all endings. Me for example getting the bad ending obviously wanted to see the other endings, but no. No rollbacks whatsoever, so in order for me to see these endings I would have to waste another 6 hours of my life repeating the exact same scripted sequences just to see a couple of minutes of a different ending. Kinda dissapointing... Please implement a manual save feature that allows players to expearience every dynamic of this story without having to force them to replay a walking simulator for 6 hours... Buy on heavy discount unless the add this feature i would say.
[h1]Nobody Wants to Live[/h1] Nobody Wants to Die est un visual novel à choix multiple dans le style roman noir avec une ambiance cyberpunk dystopique. Le jeu est principalement en vue première personne et Il y a quelques moments d'intéraction mais il s'agit simplement de marcher d'un point A à un point B pour utiliser un outil. Quelques séquences "puzzle" sont aussi présentes où il s'agit de faire des liens entre les indices trouvés et les questions classiques de détective (motif, moyen,...). Cette évaluation est neutre, légèrement négative. [h2]Personne n'écoute[/h2] Dans un futur dystopique où une élite fortunée a mis au point une technologie permettant de transférer la conscience d'un individu vers un autre corps. Cette prouesse scientifique, loin d'être un bien commun, est devenue une marchandise : posséder un corps, y résider et en changer se monnaie, transformant ainsi l'existence corporelle elle-même en un privilège tarifé. Dans ce monde où l'identité se négocie et où le corps n'est plus qu'un actif parmi d'autres, nous incarnons James Karra. Ce dernier est un détective venant de changer son corps, manifestement après un accident de fonction. Dès les premières secondes en tant que James, il est tout de suite visible que nous souffrons de traumas profonds liés soit à cet accident, soit au fait de changer de corps, ou bien liés à Rachel. La mise dans le bain de Nobody Wants to Die est franchement excellente notamment grâce aux acteurs mais aussi par le biais de la construction du monde, de la mise en contexte et de la patte graphique. Les détails, les petites conversations annexes et le côté un peu lugubre du protagoniste ont suffit à me happer et à me pousser à en savoir plus. Par contre il faut l'avouer, il y a quelques problèmes d'optimisation dès lors qu'il s'agit de générer des scènes assez ouvertes avec de la pluie, ce qui arrive 2-3 fois durant toute l'histoire. Nobody Wants to Die rabâche à tire-larigot que les choix ont de l'importance mais au final on ne sent pas cet impact même dans les moments où ç'aurait été complètement raccord. Les décisions qui impactent la fin par exemple se comptent sur 2 doigts. Ce serait cela dit un sacré raccourci ne dire que rien ne change selon les choix puisqu'en fonction de ceux-ci les réponses immédiates seront différentes. [h2]Personne n'agit[/h2] James insiste pour reprendre du service auprès de son supérieur. Ce dernier finit par céder et l'envoie sur le terrain, non sans l'assigner à Sara, une assistante de liaison chargée de l'encadrer. Ce qui apparaissait de prime abord comme un simple suicide se révèle bien vite suspect : tout porte à croire qu'il s'agit en réalité d'un meurtre, celui de l'un des puissants pontes de l'élite. Bien que le gros du titre soit sur la mise en contexte et les intéractions entre les personnes, il est aussi question de résolution d'énigmes et plus précisèment de meurtres. James Karra a à sa disposition un object capable de "reconstruire" les scènes de crimes, c'est à dire rembobiner ce qui s'est passé comme dans un film. Cet outil n'est cependant pas tout puissant puisque pour permettre de rembobiner, il faut du contexte et analyser la scène de crime. Malheureusement, ce qui semble être une mécanique vraiment cool au premier abord devient vite un prétexte à courir partout sur la scène de crime pour cliquer sur les points d'intérêts. C'est à partir de là qu'il est rapide de conclure que nous ne sommes pas vraiment en train de jouer aux détectives mais plutôt juste en train de suivre une histoire puisqu'il n'y aucun réflexion à avoir : Il suffit d'aller au prochain point d'intérêt. Au delà de ces moments, il y a quelques petits intermèdes assez sympathiques où l'objectif est de lier les indices trouvés ensemble et tenter d'expliquer le pourquoi du comment. [h2]Personne ne conclut[/h2] À part quelques petits bugs, l'expérience Nobody Wants to Die est franchement très prenante jusqu'au 3/4 du jeu. Dès lors que l'on approche de la fin, on comprend petit à petit qu'on s'est lancé dans une aventure qui ne sait pas comment se conclure. C'est pour moi le plus gros défaut du jeu. On saute de séquence en séquence sans transition, sans explication concrète de pourquoi on agit comme ça. Incapable d'ajouter une quelconque raison dans les agissements de James et de Sara, nous ne sommes plus que spectateurs. Il y a des raisonnements qui sont très tirés par les cheveux, et des conclusions qui le sont tout autant. Il y a bien un fil rouge et une volonté de mettre en avant des questions philosophiques liées au transhumanisme et au capitalisme cependant celles-ci s'essouflent aussi vite qu'elles sont abordées. Il y a aussi un peu trop de coïncidences à mon goût. Par ailleurs, bien que ce titre soit un jeu à branches multiples il n'y a aucun moyen de sélectionner un chapitre ou de revenir en arrière. Ce qui veut dire qu'il faut rejouer tout le jeu, environ 5h de jeu, pour voir les autres fins (ou aller sur youtube). Je recommande Nobody Wants to Die en solde car il est tout de même intéressant et très peaufiné. Sa force est dans son [i]world-building[/i] (contextualisation, conversations) et sa faiblesse dans son histoire. Il reste une expérience agréable pour qui aime cette atmosphère et ce style. [quote]Vous pouvez suivre la page curateur ici : [url=http://store.steampowered.com/curator/28282773/]Sacrez'Art[/url].[/quote]
Блин, вообще очень понравилась игруля, прям сильно зашла! Очень жаль, что она не настолько популярная. Я вообще не пожалела, что закрыла на все достижения ее! Но советую лучше брать по скидке, так как ее можно довольно быстро пройти:)
[h1] A Better Time Travel Gadget than Hermione's Time Turner! [/h1] My first review with my new gaming rig and the first game I played with it. This is a game i wanted to play for a long time, it was noir, dystopian and beautifully designed to give the player a bitter after taste and wanting for more of the story so the real mysteries are answered. But it's too short and I wished it was longer. [b] Story: Need More! [/b] So I am such a fan of cyber detective games and this is definitely a fresh breather into that department. You follow a deranged detective in the far future who is under hot waters because of a mistake his did and it owed him a lot but you desperately wanted to catch a new case after nearly swooning your boss. You get assigned a very quirky assistant, not AI but a real one who do not like you to investigate a top secret government case of a big shot. You experience the depression of being 100 years old because you swap bodies and now there are subscriptions because immortality is achieved. My only complaint is that there should be more juicy anecdotes around, like documents to read or more character interactions. I did play this game twice and I only got the story in the 2nd playthrough. There are two endings, one bad and one peace ending. The aftertaste of the ending whether good or bad leaves more mysteries than closing the mystery that you were going after. But nevertheless it is carefully crafted the concept is original but needs maybe a teeny bit of depth. In terms of psychology I think there's a perspective of a different angle here, it's not an easy task for story writers but this was executed perfectly. Lot of elements from Observation and Max Payne chasing after the wife type of thing riddled into the story also I noticed. [b] Characters: Done with life [/b] Life have to be depressing i mean after leaving for many years, especially when your love of your life is not around and you do the same job. The main character is gloomy, mysterious but a hard boiled egg. The assistant is selfish a bit but she has her priorities I suppose. Then there is the boss, don't know truly what to think about this guy. The culprit is also has a very nice introduction in this game, it do make you ponder a lot about your own psyche, on what will happen to your mental health if you do survive long in one end but in another who actually is the murderer. You also look deeply into Sarah's livelihood, her burdens and family if you look around a bit. You also have a very interesting insight into big shot politician's lives. You do understand even though there is opposition and etc, they all work together right and have weird taboo parties? [b] Gameplay: Futuristic! [/b] What I really loved about the game is the time manipulation gadget, you can rewind time to get back into the scene of murder to investigate and find clues. There is also a cool X-ray machine and UV lamp. I do think the gameplay is mostly to be experienced than you doing anything so makes it a half of a walking simulator with a heavy VN vibe. Even in the second playthrough Im not sure how to unlock most of the locked dialogue options, need to see a youtube video maybe of it. I do hear a lot of complaints in discussions that the game is not optimized properly, I did use DLSS 3.5 and was going on ultra most of the time and I got 60fps, but in some scenes like the Icarus and Green's dungeon there is a loss of fps. It can be adjusted while fiddling with settings but it was quite strange. The game do use Unreal Engine 5 and maybe you need a lot of VRAM hard to say. Only complaint is that the game autosaves and you cannot save at your own while, but relatively the game get auto-saved a lot so maybe not a huge problem. [b] Art and Music: Great! [/b] Very neat voice acting, clean and to the point. The art is amazing, the graphics are truly nice. Loved the glow in the dark scene at Sarah's humble abode. There was that neat easter egg like puzzle which is cool and fun. [b] Achievements: Hmm [/b] I think most of them are pretty straight forward and you can get all of them if you except throughly but to get both endings you will have to play the game twice since no saves can be loaded. [b] Overall [/b] Neat cyber detective walking simulator with dystopian vibes where you can use cool gadgets. If you liked Max Payne and Observer then this is the game for you to time travel to!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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