
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $2.5M |
| $29.99 | 648ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really fun time, the QOL updates alone make this a huge win.
Bardzo mało contentu. Po przejsciu wszystkich światów, co zajmuje kilka przejść, trzeba grindować te same światy, bossów, przeciwników i przedmioty, żeby iść dalej z fabułą. Staje się to monotonne i powtarzalne.
I was initially skeptical about the transition to full rogue-like, but it really does work exceptionally well. Normally not big on them, but this one hits all the right notes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good roguelike, with a few flaws. The combat leans heavily toward games like Hades, which gives it a good level of depth, though not quite to the same extent due to some limitations imposed by the game, such as the length of a run and the limit of only two skill schools. The trading system has some depth at first, but as you get closer to the end of the game, some of its systems start to become obsolete. However, by the time you reach that point, you will most likely already be close to finishing the game or working on the last achievements. The item management during hunts ended up feeling a bit more artificial because the items don't come directly from the monsters, but rather from treasure chests. Still, trying to find the best way to organize your items and put together an expensive combo is quite fun. The game tries to improve every aspect of its gameplay, and it succeeds in some areas, but not in all of them.
Moonlighter 2 is the ultimate sequel—a genuine Game of the Year contender and the absolute peak of its genre.
Le premier opus étant déjà une pépite sortie de nul part, celui-ci atteint toutes mes attentes
Must say I wasn't entirely confident that I would like the transition of art style from the 1st game, but it is absolutely an upgrade! I'm a sucker for pixel art and I love the shop keeper type stuff. Cant wait to grind this out.
135 hours on my main save. Every possible thing unlocked, upgraded and bought. Now that it is over, man what a journey it was......Moonlighter 1 already brought me a great deal of fun, Moonlighter 2 was so damn good i can't go back to 1 anymore. The polish and gameplay is that good. Bravo dev's. you made a game that will stay in memory for a long time to come. Thank you <3
I love this game. I had a blast with first moonlighter, completed it 3 times and the last one was on max difficulty. I was a little bit concerned with demo version of moonlighter 2, it definitely felt not ready. But I am extremely happy that after 1.0 release this game exceeded all of my expectations! Love it! P.s. really hope that devs will change the music during loading screen, it is creepy, not matching the vibe of the game!
a massive improvement on moonlighter 1, and i enjoyed that game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |