
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $2.5M |
| $29.99 | 648ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Когда я зашел в эту игру меня встретила прекрасная мелодия, довольно удобное меню и красивая заставка. Зайдя в игру я обратил внимание на какое-то несоответствие цветов с первой частью, игра как-будто не такая красочная, а цвета менее насыщенные, особенно зеленый. Главные минусы этой игры по моему мнению: 1) Если мне нужна вылазка за товарами для продажи или ресурсами для получения оружия я должен буду победить боссов, и минус в том, что когда мне уже приходится фармить босса, и я убил его много раз, могу легко его пройти и моя прокачка позволяет без труда его одолеть, я все равно вынужден тратить много времени на это потому что у каждого босса в игре есть 3 куска здоровья, первые 33 процента я могу надамажить за 2 секунды, но потом я обязательно должен буду тратить несколько минут в ожидании того что он полетает покидает в меня фиолетовую ерунду, которую так как ты проходишь босса в 10 раз отразить не составляет проблем, потом снять ему щиты, только потом можно забрать ещё треть хп, потом опять щиты и фиолетовая ерунда на несколько минут, и только потом убить. Когда как в первой части при должной прокачки и умении я мог просто пробегать подземелья. 2)Прокачка оружия, не затрагивает дамаг напрямую, оно усиливает либо бонусы от остроты, либо ускоряет получение энергии для режима берсерка, но например если я прокачиваю меч, мне не могут просто дать там 10% к дамагу.(Для кого-то такая система может быть и плюсом, но мне не понравилось.) то же самое касается и брони, броня не дает просто сопротивление к дамагу. 3)Музыка, не понравилась, она не соответствует духу игры и тем более она далеко не такая красивая как в первой части. А с первой части мне больше всего запомнилась музыка, думал в этой части музыка тоже будет хорошая. 4) Переходы между комнатами в подземельях происходят очень странно, путем перемещения на какой-то канатной дороге, и каждый раз это сопровождается загрузкой по 3-7 сек. Главные плюсы: 1)Все что касается торговли. 2)То как можно комбинировать предметы и усиливать их в инвентаре, это сделано действительно очень интересно, в меру сложно. 3)Боевая система. Специально не читал никакие отзывы, чтобы мой отзыв на эту игру был основан исключительно на моем личном опыте.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely fun. The relics management and selling has a little learning curve, after you get the gist of it, the game starts clicking and you can't get your hands off of this game. Really looking forward to the full release!
OMNNOMNOM
Großartiger zweiter Teil. Merklich anders als der Vorgänger, aber sehr positiv. Im EA habe ich knappe 20 Std. Spielzeit verbracht und die Story (bis dahin) durchgespielt. Ich habe das Game ausschließlich auf dem Steamdeck gespielt. Ich freue mich wirklich auf den Full-Release und das komplette Spiel. Jetzt schon eine klare kaufempfehlung.
Simplesmente um dos melhores jogos do gênero já feitos. Zerei o um e estou jogando o 2. As modificações foram muito interessantes, adicionando muitos recursos interessantes e novas dinâmicas. Tem potencial pra muito mais! e é um jogo fantástico.
more variety and and great mechanical additions to the combat and shop components, ML2 is something I've routinely come back to!
缺点远多于优点的一款游戏。在初期被美术风格吸引而产生的新鲜感过去后,立马迎来枯燥而重复的游戏体验。 1、打怪没有硬直/怪物全程霸体,打起来什么感觉谁玩谁知道; 2、纯粹拖延时间的关卡设计和各种动作动画,简直是属蘑菇的; 3、背包管理和肉鸽系统很不协调,讲真就该改成遗物提升角色属性/赋予角色功能的设定; 总之,建议别买。
A lot of fun!!!
J'ai acheté le jeu dès ca sortie en accès anticipé, juste après avoir 100% Hadès 2, et ça me tiens à cœur de faire l'effort d'évaluer ce jeu positivement car il est vraiment excellent et les avis mériteraient d'être encore meilleurs. Je pense que je n'ai pas besoin d'une description détaillée, vous voyez le genre de jeu et la boucle de gameplay est simple : - Des donjons où vous lootez (avec des objets différents selon les biomes qui apportent des mécaniques de rangement dans le sac que je trouve très sympathique) - Puis la gestion de la boutique où vous vendez les objets lootés en essayant de trouver le meilleur prix de vente. - Repeat. Le tout avec les quêtes et la progression de votre personnage et du monde comme fil conducteur. Si vous avez aimez Hades et que vous cherchez un jeu similaire, allez-y les yeux fermés.
It is kinda shallow for a roguelike. Movesets are not great for all weapons
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
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