
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $2.5M |
| $29.99 | 648ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏的完成度还蛮高的,四种武器可供选择,构筑配置也比较简单,上手很快,整理背包的难度也不高,就是bug太多,而且竞技场很容易因为配置问题变得卡顿,伤害被吞或者一瞬间全部打出,有时候boss被卡住还输出不到只能回城。总的来说,可玩性还可以,但是bug太多,希望赶紧修。
个人比较喜欢这类经营游戏吧,画风还算我喜欢的类型。正式版希望能出更多的内容和优化好游戏BUG吧
BUG好多啊,时不时的自己操作,掌机玩的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 6.3K | 75% | $9.99 | |
| $2.5M | 1.3K | 56% | $49.99 | |
| $2.5M | 2.3K | 84% | $29.99 | |
| $2.5M | 7.9K | 97% | $19.99 | |
| $2.5M | 4.4K | 96% | $19.99 | |
| $2.5M | 3.5K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 17.3K | 82% | $19.99 | |
| $636.4K | 1.5K | 83% | $9.99 | |
| $15.3K | 175 | 78% | $4.99 | |
| $54K | 164 | 64% | $14.99 | |
| $550 | 2 | 100% | $9.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really nice game - for me - if you can compare it gameplay wise - its way more fun than Hades 2
I'm not sure what all the negative reviews are about. This is a solid 7.5/10. Poor man's Hades plus some other elements.
二代更倾向肉鸽, 一代更倾向养成, 二代的养成主要提高容错率. 如果没有随机到强力buff就会非常坐牢 boss设计比较不好, 一图第二boss技能后摇极短, 很难找到输出点, 最后骑蝠鲼那个boss反而容易打 还有一些怪也是后摇短, 红斗篷小怪总是传送到地图最远处, 然后溜你, 不知道策划自己玩过没, 玩了应该能发现的吧...
El juego tiene muchas mejoras respecto al anterior. Y realmente esas mejoras se sienten bien. El problema es que a cambio se ha perdido todo el core que hacia atractivo a moonlighter. Lo divertido del primero era lo bien integrado que estaba el hecho de ir a las mazmorras a por materiales y luego venderlos en la tienda. Aquí, esto se pierde debido a un combate básico y repetitivo con un loot demasiado dependiente del azar. El foco está demasiado puesto en las runs y su combate en vez de en los objetos que tienes que llevarte a la tienda para vender. La obtención de estos objetos son algo anecdótico que te dan al final de cada sala. Parece un medio para poder llegar a un boss de pacotilla y derrotarlo. Una pena porque le tenía muchas ganas a este juego pero creo que no entendieron porque triunfó el primer juego...
muito bom
เพลินๆ สนุกดี
норм
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.