
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $2.5M |
| $29.99 | 648ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AMAZING!!! I was definitely skeptical when I saw the trailer last year and realized that they were moving this game to 3D. But i Really enjoy it. the art is amazing and it is definitely worth the money. This has exceeded my expectations and is definitely a hit!
Bon je suis obligée d'écrire quelque chose parce que le jeu est incroyablement sous-noté. Il a plein de contenu et d'excellentes idées, très bien mises en forme. La boucle de gameplay est hyper addictive et vraiment, vraiment amusante. La progression est palpable et équilibrée, faut du skill et un peu de chance, et bien réfléchir à comment agencer son sac et son parcours. Hyper satisfaisant et obsédant ! Une vraie réussite. J'espère qu'il y aura plein de DLC !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 6.3K | 75% | $9.99 | |
| $2.5M | 1.3K | 56% | $49.99 | |
| $2.5M | 2.3K | 84% | $29.99 | |
| $2.5M | 7.9K | 97% | $19.99 | |
| $2.5M | 4.4K | 96% | $19.99 | |
| $2.5M | 3.5K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 17.3K | 82% | $19.99 | |
| $636.4K | 1.5K | 83% | $9.99 | |
| $15.3K | 175 | 78% | $4.99 | |
| $54K | 164 | 64% | $14.99 | |
| $550 | 2 | 100% | $9.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think it's okay. I give it 7/10. I didn't play the first game. Graphic: 8/10 Good design. The art and the colours gave me a nice feeling. Sound: 6/10 Good feeling when I hit something :v Music: 5/10 Easy to listen to but nothing extraordinary. Gameplay: 7/10 A decent rogue-like game. A little repetitive after a while. The shop and anything relate to it, you can consider them mini games. They're good for someone who like "Maths" (not me though :( ). I bought the game because I like the art. But maybe they need to add more stuffs for people. Or else they sales will fall short I think.
Würdiger Nachfolger. Macht Laune und das Verkaufs Element ist ein schöner Zeitvertreib.
I've just begun playing after finishing Moonlighter 1. I'm loving the art style, camera movement, and overall game feel. I'm a bit tired of roguelites, but the mood of the hub, as well as the shopkeeping, really makes me want to dig my teeth into the game, as I did with the first one!
I like the game. I played the first moonlighter, this game is very different then the first. I like the following about the game. 1. Movement and gameplay are much faster and engaging. 2. Boss fights are cool mechanic, wish they have more bosses. 3. Collecting items are different then the first, items don't just drop from enemies, got to loot them from treasure chest and figure out how to make them more valuable.
Après avoir fait globalement le tour du jeu, je trouve que c'est un bon petit titre à faire par petites sessions (30 à 40 min). En revanche, il présente un défaut très marqué, surtout vers la fin : la répétitivité. Sans trop en dévoiler, il manque clairement de biomes différents (au moins deux de plus, avec deux sous-zones). Si le jeu avait eu une structure plus courte, cela aurait été un plus, mais les défis de l'histoire principale et la métaprogression obligent à refaire trop souvent les mêmes donjons. Personnellement, j'aime ce côté amélioration et farm de temps en temps. Mais une personne qui n'aime pas cet aspect lâchera le jeu au bout de 10 à 15 heures. Il n'empêche que je me suis bien amusé et que je compte y retourner de temps en temps pour terminer les derniers défis ! PS : je n'ai pas fait ML1.
itsa gud
Tres bon gameplay que ce soit sur l'exploration des donjons mais aussi sur la partie de marchand
Fun to play
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.