
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $2.5M |
| $29.99 | 648ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FINALLY, a game that actually combines shop management and dungeon crawling with good mechanics. I can't believe it's taken this long for anyone to do this well! And yes, that includes the original Moonlighter, which did it very poorly indeed. Now, Moonlighter 2 isn't perfect, definitely not. But it's mechanically solid. In particular, the shop management is a ton of fun, with a lot of mechanics to keep you thinking. Now, it's very much an incremental game, you're always getting stronger and better at making money. There's no challenge you need to beat at any point, rather, playing well just means getting more money and more upgrades faster. But it's a fun loop. If you played Recettear all that time ago and you wanted another game like it. This is THE FIRST game to actually live up to the concept, and its shopkeeping mechanics are, unlike Recettear, fundamentally sound, for what it's trying to do.
КРУТАЯ ИГРА ВОВА ♥♥♥♥♥ НЕ ПОСОВЕТУЕТ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Exelente juego me tomo por sorpresa lo rapido que pasa el tiempo cuando te diviertes de verdad, lo recomiendo muchisimo y no entiendo porque la gente es tan feliz comparandolo con el 1 es un juego nuevo si te gusta mas el otro pues lo juegas y dejas de joder disfruten las cosas sin ligarlas a sentimientos o formas que concideran "puritanas"
혓바닥 위에 놨는데 아무 맛도 느껴지지 않는 게임. 어쩌면 이 게임은 나보다 어린 친구들을 위한 게임일지도.
Game glitched out twice at the end of runs when using items that clone themselves in the inventory. The item box appears blank but when trying to move an item into it or out of it the game freezes and then you have to force close and lose the run. This is supposed to be 1.0 isn't it?
Fun game, worth it's price tag on sale (as of writing this review). Would recommend. Wouldn't say this is my favourite game in this genre, but not the worst either. I'd say its above average. Visuals are good, audio is good, bosses are interesting the first couple of times. Items/weapons seem lackluster, the loop feels unsatisfying at times (bag management, store selling, and combat upgrades). The ending was satisfying ;) 7/10
The gameplay loop is exactly my jam.
Good is game. Game good. Me like game because good.
running well on my steamdeck:steamthumbsup:
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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