
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $2.5M |
| $29.99 | 648ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a lot of people say it doesn't look like the first game, I didn't play that one, but this one is incredible, fun, and feels very fluid. It's like a cozy Hades. Highly recommended.
Has a lot more post story content than I expected. I enjoyed going from earning a few 1000s in the first runs, to millions in the end-game.
bisher macht es spaß
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 6.3K | 75% | $9.99 | |
| $2.5M | 1.3K | 56% | $49.99 | |
| $2.5M | 2.3K | 84% | $29.99 | |
| $2.5M | 7.9K | 97% | $19.99 | |
| $2.5M | 4.4K | 96% | $19.99 | |
| $2.5M | 3.5K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 17.3K | 82% | $19.99 | |
| $636.4K | 1.5K | 83% | $9.99 | |
| $15.3K | 175 | 78% | $4.99 | |
| $54K | 164 | 64% | $14.99 | |
| $550 | 2 | 100% | $9.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun
I think this game is awesome. It's a really good sequel, I like the different realms and the added features. The bloblets are one of my favorite things, since they're so cute and honestly just a joy to have. I am on a mission to save them all. I have one issue that stands in the way of my goal, however. I cannot for the life of me get through the obstacle course for the Kalina blobet. For some reason even when I roll, if I am right on the edge, I will roll but I end up falling off (at the section with the bear traps and the wind turbine) and then it keeps putting me right back at the start of that section. Is this a collision issue that could be fixed somehow? It's been happening repeatedly and it's honestly frustrating because then I either run out of health or time.
跟一代有明顯差異,更有挑戰性
,
Loved the first one and so happy to play a second. It is leaps and bounds better in a fun way. Graphics and story is fun. Thanks for your hard work devs.
Did you like the first Moonlighter? Guess what. This one is a heap of fun and I feel like it's left itself very open to a 3rd game down the line. I hope it gets it because the myriad of options you have for your shop, your combat, and all the various perks you can get make it so you can find the way you like to play and be really good at it. Is there an 'optimal' path? Probably. Seems to me that the fist weapons have a LOT of synergy with the Wound tree of perks. Probably Lightning too if I could ever get it to show up with just "attack" rather than "Special". There's a whole bunch of upgrades, but if there's one thing StarCraft taught me was you look out for your economy first. Get the right skills upgraded and affording the rest of them will be a breeze. The only things I didn't really find a use for were the "Cheap" and "Expensive" customers and skills. Once you get a perfect pricing for something, it feels like that's just the way to go. No adjusting and if one of those customers come in, well, forget em. Someone else will buy it anyways. There's a kind of day/night cycle that affects when you can open up shop and a day counter. Minimal stuff once you have a rhythm. Don't know how long a 3rd game might take to make, but I'm certainly gonna wait for it. I don't achievement hunt for games, but this one made it fun.
Un buen ejemplo de cómo debe hacerse una segunda parte. Es Moonlighter 1 pero mejor en todos los aspectos, manteniendo aquello que le hacía especial y ya funcionaba. Me está encantado este juego y promete muchísimo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.