
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 517.2Kreviews | 89% | — | $48.6M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太豪玩了,我要玩虫棍,不!我要玩太刀,不!我要玩盾斧,不对!都不是,我乃是无敌大剑虾
no giant paragraphs needed. the perfect harmony of gameplay, vibes, worldbuilding, music, player agency also i killed fatalis in 10'50"56 and i think thats pretty cool
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #66, worst KR #99 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a very beautiful world, with fun and creative weapon and enemy designs. Visually, the game is nice to look at, and all of the monsters have their own unique quirks and different environments that make them stand out and require a different approach to fight. Unfortunately, the actual "fighting" is where Monster Hunter World becomes a pretty agitating and what feels like a poorly designed experience. To put it shortly, combat does not flow. There are very very few attacks that can be cancelled out of (unlike, for example, any souls game), ESPECIALLY for the heavier weapons like the great sword or hammer. What this means is that every single attack you input you are committing 100% to with no room for adjustment. You cannot change where you aim your attack, you cannot roll out of it, you are stuck in that animation until the end of your slooooow swing. If you want to run to gain any sort of mobility in this game, you must holster your weapon, which is another sloooow animation. Conversely, the monsters you fight move quite fast, and do not stay still for long at all. Their hitboxes are not always the most obvious, so sometimes the edges of for example my hammer would visibly clip through parts of the monster with no hit being registered. This will not stop their attacks from having massive hitboxes, where no physical part of the monster overlaps with my character but yet I still get knocked back and take damage. Perhaps they hit so hard that the sheer shockwave through the air sends me flying? Combine slow and non-adjustable combat animations with violently fast monsters and you get what from my experience is a very frustrating and clunky combat system in a game that ultimately is nothing without its combat. The game is well designed from a visual standpoint, but seems to fall right at the starting gun with its primary gameplay mechanic being a poorly designed one.
hear me out on nergigante
First time playing MH, very enjoyable
生活将我击倒,我顺势倒在电脑上,胳膊肘碰到了开机键,人又滚到了鼠标上,鼠标箭头被我推得乱晃,下巴重重的砸到鼠标左键上,彻底晕了过去。再睁开眼已经启动了怪物猎人,卡普空,你赢了。
好玩但是费劲
ワンパンはおもんない ちなワイルズよりグラいいです
ta bueno, pero como jugador casual... "meh".. osea, tenes q ser chino para aprenderte todos los movimientos por cada arma... chino o aficionado, muy (? pero si tenes ganas de jugar algo del tipo y calidad, juegazo.
我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.3M | 440K | 94% | $59.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $98.3M | 155.3K | 92% | $39.99 | |
| $18.7M | 19.4K | 78% | $39.89 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $935.4M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 71.7K | 85% | $39.99 | |
| $48.7M | 60.1K | 91% | $24.99 | |
| $48.7M | 43.5K | 94% | $17.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.5M | 43.2K | 90% | $69.99 | |
| $48.4M | 88.8K | 95% | $19.99 |