
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1768 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego pero horrible optimizacion, no lo recomiendo para gente que tenga pc de gama media baja o baja
Игра классная, напоминает былые времена когда играл в сталкер
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
me comi una cucaracha, me mato un ruso loco, tomo agua con sida y muero. 10/10
Мне снесли лицо кувалдой
Absolutamente nada que ver con los vídeos. Lo siento de verdad por el developer, pero esto es infumable. Si esperas un Stalker, aquí no es...
i miss that kind of misery
[h2] Все плохое в игре перекрывает хорошее. [/h2] Буквально нулевой баланс в игре, не важно какая сложность. Враги имеют стаггер защиту, игрок будучи в экзоскелете и бастионе, в целом топ тир броня, будет стаггерится от любого чиха, даже из ПМ. Экономика - хлеб всему голова, просто запомните это. Артефакты - хезе проще ресов продать, нежели искать артефакты ради наживы, ну какие 50 рублей за арт, не важно кстати какой это артефакт, да хоть S тир - медик даст 50 рублей. Баланс кстати идет вровень с QoL, а теперь угадайте какой QoL в игре, если баланс кал. Радиация. Смех смехом, но когда у вас будут 3 неваляшки, GP-21 и спецзащита\экзоскелет и вы увидите в лаборатории красный индикатор радиации, не переживайте - у разраба 2.3ч наиграно в игру. [spoiler] чвв и xdd на самом деле, но это очень сильный тейк [/spoiler] Урон. Такая прикольная штука на самом деле, вот ты всегда убиваешь оленя в голову за 3 удара, пройдет какое-то время и почему-то следующий олень будет убит за 4-5 ударов в голову. Что с уроном в моменте происходит, или почему удар не проходит по голове - непонятно. Сложность. Тут будет коротко и ясно - для чего сложность в игре, если она искусственная? Увы, ответа не найти нигде. Игра БЫЛА хорошей на стадии выхода, то что сейчас с игрой происходит - печаль беда. Ждать только нового крупного обновления и смотреть что будет после, но если разраб не может выкатить хот-фикс для исправления бага инвентаря, то надежд на обнову особо нет.
Когда игра только вышла она вкатила многим, онлайн для такой инди игры был очень большим на старте но отсутствие больших апдейтов с контентом и вообще большие промежутки между ними добили игру, также многие просили мастерскую что по моему мнению надо было делать в первую очередь так как апдейты это была огромная редкость, но разрабы по какой то причине (я даже дискорд канал смотрел с этим вопросом от игроков но так и не нашёл ответа) её не добавили. На данный момент я считаю что добавлять мастерскую конечно же надо но прежний онлайн она уже и близко не вернёт. Последний раз я играл в декабре 25 года и зайдя в августе 26 я не увидел ничего нового.
Довольно вайбовая гриндилка для игры с друзьями. Изначально затягивает своей атмосферой, но часов через 10-20 надоедает. Контента мало, мастерской нет, ещё и пекарню греет, будь здоров.
Game heavily relies on rng, if you are planning to have a longer run better pack up your luck reserves cause sometimes you just get a random insta death event Also the melee combat is also pretty bad or just not polished. The thing i gotta praise the game about are the ps2 graphic and these east europe vibes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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