
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1768 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it pains me to give this game a bad review but the recent update broke it pretty bad. crafting items will get stuck in a continuous loop, items will go missing from your bunker randomly. on top of the bugs i have a really hard time understanding a lot of the changes made to the ingame economy. raising the prices on everything by about 400% while simultaneously dropping the selling price on something as lucrative as bread ($20 all the way down to $7!) is going to make it very difficult for new players to get their feet on the ground in a game that is already pretty punishing starting out. i adore this game and played the ♥♥♥♥ outta it before the recent update but i sadly can't recommend it in its current state
8.14更新后出现bug,核掩体(地堡)出现bug,进入之后动不了,作者赶紧修复这恶性bug,不然的话也把好评换成差评
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
以防你不知道: 1、截止2026-7-25为止,微波炉无需电力即可运作,只是一次只能加工一份食物 2、大锤可以直接扩建掩体(砸墙) 3、这游戏可以套包,在背包中的背包也能存放物品(而且容量不受影响),但是重量不能超过最外面背包的重量上限 4、将鼠标指针悬停在武器上,弹出来的弹窗右下角重量上方的就是武器耐久 5、摔落伤害非常高,尽量避免从高处坠落 6、第一次离开地堡搜寻是类似60s的限时房屋搜集,请做好准备 7、新手教程在主菜单界面
Very arcadey. If you're looking for a game that actually fulfills the experience of STALKER, that being tense survival and gunfights, please look elsewhere. Everyone is a bullet sponge, enemies don't actually drop the things they're carrying (enemies carrying guns and melee weapons just drop generic loot), and the maps are very small. It would be more interesting if the random generation generated a world, instead of a tiny arena for you to run around in. Maybe fun with friends, but what game isn't? I played solo and it was certainly very boring in such a case. An unfortunate turn of events, because the idea of a true survival game where you have to build your own shelter within a STALKER kind of exclusion zone is quite an interesting one, but this game executes it very poorly.
Iv damke
Разработчик хорош, что разрешил делать шашлыки
I like this game but this new economy along with unfixed bugs are destroying my enjoyment of this game and I'm not the only one who feels like this (not to mention how guns are hard to acquire and upkeep on top of being useless). I understand lowering worth of items like bread because it was easy to exploit farming but raising price of other items up to 4x what they used to be or more (water that used to be 15 rubles but now is 65) is insane and only makes experience harder to enjoy especially for people new to this. A lot of grind for nothing in return. Also what is with Loot disappears from work bench inventory? Me and my friend lost a ton of scraps and other materials along with at least 2k rubles and its not the first time this happened. This game has been somewhat good so far and has amazing potential, don't ruin it.
All I had was a half an hour to play before getting ready for work. If you like stalker then this game does hit pretty good. However I will say it is kinda clunky. Comparing to other stalker games. They tend to give you a very small starter kit to start off with. In this game before you start you spawn in a house with only about a minute to take whatever you can into your bunker. After that your free to roam and roam you shall. The anomaly's are cool, gnomes are funny, and this game can scare the ♥♥♥♥ out of you. The only thing I will say that isn't quite like stalker games is the bombing events that can happen. Happened twice for me. First time I dodge it but 2nd time not really. Thought I was safe from the bombs but the only way to be sure is to find cover or run as fast as you can. Even if you run away from the planes bombing run/strafe. The bombs seems like the spawn wherever you last were. But over all pretty fun game to play. For now it gets a pass for me. I will post later as I play this with updates and dates.
одна из лучших игр на тему сталкера в которые я играл Думаю чё через несколько лет с учетом контента который будет добавлен в будущем игра будет мастерпис<3))
great but items randomly disappear and steam deck controls with keyboard plugged in are glitchy and not accurate but besides that amazing replayability and so much more then loot and come back
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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