
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome game. ♥♥♥♥ them crayfish, tanky bastards also please give us some kind of counter to the ghouls when someone plays solo. New workbenches would be a welcome addition.
Я ненавижу бомбардировщики в этой игре! А гномы прекрасны, можно с ними выпить или заставить работать на себя. Личный раб за водку)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.1M | 18.3K | 93% | $19.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9M | 17.9K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $530.6K | 1K | 83% | $19.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| — | 0 | — | — | |
| $236.3M | 320.5K | 88% | $29.99 | |
| $38.1M | 66.5K | 93% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolute peak
Атмосферная игра о виживания на постсоветском пространстве. 10 домовых из 10.
I bought this game on impulse because of the STALKER-looking aesthetic, but who am I kidding — the game is boring to me. Functionally it works by design, but it's boring. Repetition in games I understand, but this is a waste of time as a solo player. I recommend ‘Into The Radius’, the ‘STALKER GAMMA’ mod, or ‘Road to Vostok’ instead. [h3]The Grindy Loop[/h3] MISERY is a rogue-lite survival scavenger with a touch of extraction shooter. There is a brief start where you must quickly find starter items in a building before time runs out. By yourself, pockets are thin, so hardly any useful item comes with you. From there, you go out to explore the anomaly zone to find loot. furniture, consumables, and scrap to bring back to the bunker, used to craft base workstations and power. Sirens sound off when an Emission happens, which reshapes the map and respawns items each time. Each season has its own aesthetic and grid sets. Unwanted and old food items can be incinerated for ash, then used as fertilizer for plants in pots to grow edible food. Progress is too slow when solo. The world is unforgiving, especially with radiation and gun-toting NPCs. Buying or making a gun is a long-term grind that I don't have time for. [h3]The Economy Problem[/h3] Even in Tarkov or STALKER, my meager finds have value to sell. MISERY does not have that, so I ended up spending hours finding nothing worth the trip. Worse is dying to anomalies, or getting shot at or lost when the emission timer ran out. STALKER has broken weapons too, but I can find parts to strip and rebuild them. MISERY offers nothing like that. Because food and water are bad finds out in the zone, the money I do get from selling items goes straight to clean food and water — and that's expensive. On a bad run, I'm back to square one. Multiple other people say it's mainly fun in a group, and carry capacity scaling with player count effectively multiplies loot-per-trip for co-op while leaving solo players doing the same walks for a fifth of the haul.
debil si prepil si
好玩好玩
This game is excellent, I have no complaints. Much respect to the solo developer. You don't need an expensive PC to run it, and its not very frustrating as you can just quicksave in between runs. The generation keeps things interesting and the mobs are fun.
pretty fun but don't expect to play this for longer than 20 hours because there's literally nothing to do
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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