
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I miss that kinda misery the kind where you were nice to me
из плюсов здесь только сеттинг
虽然bag 有点多,但我还是推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If STALKER was a survival game with multiplayer and without the scummy lawyers. You'll find artifacts, mutants, bandits and anomalies, as you'd expect from such a game. It's a bit rough at the moment in some aspect, but for all the problems it might have in its early access, the (solo) dev is actively working to smooth out the edges while adding content. The megafactory update launched very rough, but hotfixes came quick. The guy fought against STALKER's publishers' lawyers as mentionned above, so needless to say he takes the project seriously. The game is brutal, but feels all the more rewarding after successful excursions. The bunker expansion and customization is one of my favourite aspect of the game, and given the trend of the updates it will be expended upon. On the bad side: The RNG for the weapons can be quite a bish (193 shinings before friend and I found our first Saiga), and as mentionned, bugs here and there that can be more or less annoying. There are some inconsistencies in balance YET, but the dev is taking notes of feedback (Honestly the bread nerf was warranted. Sincerely, a self-aware former bread farmer. Go and explore the maps, you wusses!). I'm thinking notably of the lobsters, who take forever to kill and don't seem to ever drop their low-priced loot. As for the last bad point, optimization is yet not great, as per most UE5 games (although, dev is actively working on this too, hotfixes have started to come. For lower end machines, there are guides on forcing things down for higher framerates through simple config files). Despite these flaws, it is an utterly promising game, and tons of fun even through the current early access jank. Hardcore mode, which is what you'd expect in a survival context, is also a good alternative for when you want to take the [i]survival[/i] part of the game more seriously (though for now I play it solely on solo). There are many things to come, as teased by a few things in the Megafactory, and it all seems like good stuff. A diamond in the rough, and an absolute recommend for anyone into survival games, STALKER enjoyers or even fans of the soviet depression subculture.
I miss that kind of misery The kind where you are nice to me But only in the evening So I ask, am I just dreaming?
все круто
not as fun as it first looked
i have no idea, what one is supposed to do in this game.
great game
Очень крутая игра, особенно если залететь с друзьями. Всё очень атмосферно и видно, что разраб продолжает улучшать проект. Однозначно рекомендую к покупке
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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