
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bugs: - performance terrivel em certos lugares - AI idiota sem proposito de existencia - personagem ataca sem parar por bug de input. - ataque melee as vezes falha e nao atinge os objetos ou inimigos. - problemas visuais de interface, da pra equipar 3 itens ao mesmo temp. - as vezes vc equipa algo e ele nao desequipa - correr buga e vc precisa andar para tras para desbugar - ao entrar em portas o jogo n sabe escolher se vc deve olhar para ela, olhar fora dela ou olhar para onde vc tava olhando antes de teleportar - R para pegar tudo não funciona nunca - Espaço Para renascer nao funciona, so funciona se vc apertar ESQ primeiro e depois espaço pq o dev n sabe oq é fazer input - se vc ta gerando 10 de energia por segundo e o algo consome 10 de energia por segundo o progresso nunca sobe, sendo que o correto seria subir 1% na hora de processar algo. - se n gera energia suficiente e a maquina esta ligada vc entra em um loop em que precisa de energia para desligar a maquina mas vc n gera enegia suficiente o seja +10 -10 somente com 11 vc poderia arrumar ou vc desconecta o cabo de energia ou vc usa o switch que permite passar energia ou cortar ela pra justamente corrigir esse problema q o dev falou 'hmm a maquina é bugada quando a energia é exata, ja sei vou fazer um switch' Negativo: - arma não da dano é cara e é muito trampo de pegar, custa caro da pouco dano. - loja são ridiculamente caras pq o dev n sabe oq fazer pra tornar algo raro em um apocalipse - varios itens nao vendem na loja pq o dev ta com preguiça de colocar - é um jogo de extração sloop envez de um jogo mundo aberto com um pouco mais de carinho - combate melee é o pior ja feito quem bate primeiro ganha - arma de fogo na mao do inimigo é infinita n tem reload para eles e o dano da arma deles escala por distancia ou seja chegar perto é muito dano ou seja eles sempre acertam pq o dev n sabe fazer projeteis. - agachar é totalmente inutil e nao tem proposito algum não tem steatlh e se tem é muito bosta - SANIDADE NÃO RECUPERA MAS RADIAÇÃO SIM vc precisa spamar vodka pra poder jogar ao invez de seila, ligar a poha da televisão ou fogueira pra recuperar o dev na sabe oq ta fazendo pro jogo e claramente a mensagem carinhosa no inicio mostra que ele nao da nem ai pro feedback da comunidade. - animações dos personagens é o mais basico possivel, grafico o mais basico possivel, tudo é o mais basico possivel pq ele é solo dev porem isso n da direito do jogo custar 29,99 e simplesmente ser uma merda e falar 'não usei IA, fiz tudo sozinho' isso nao nega que o jogo ainda precisa de MUITO MUITO rework para se tornar algo. Outros: - as pessoas que falaram bem desse jogo não jogam ele ou testaram ele por 1 dia, somente aqueles que jogaram e notaram o estado dele vão ser realista o resto vai falar rindo 'goth esse dev humilhou triple A' quando a realidade é uma pessoa que nao tem a minima noção de como construir um jogo otimizado funcional e com melhorias de vida como: Melhorias de Vida MICRO MINIMA MINUSCULAS que deveria ter: - colocar o mouse no item e apertar 3 equipa no slot 3. - ao segura algo pra posicionar e construir ele DESLIGA O BALANDO DE CAMERA PRA VC N FICAR COLOCANDO TUDO TORTO - desequiar automatico ao invez de fazer popup falando 'vc n pode trocar pq ta na mão'. - trocar A por B ao invez de fazer A para C, B para A, C para B pq o jogo n deixa vc trocar um item por outro ele reclama. - gamefell de energia ir de 1,pra 5, pra 20, pra 100 com pra mostrar progressão e não 1,2,3,4,5 igual o dev fez que n mostra muito progresosd e nada. - o start do jogo é uma bosta cagada e o mid game é aceitavel o late game é muito chato. - mas tem 20 objetos e 5 padrões de estruturas e o dev so fez metade delas interagivel ou seja vc so interage com oq ele quer e nao com oq vc acha que faz sentido, lata de lixo? NÃO N PODE É CENARIO, lata de lixo azul? PODE é inventario abrivel. - não da pra dormir, pra passar o dia, sentar para recuperar energia mais rapido. Realidade: qualquer toque leve de carinho foi jogado no lixo pra fazer uma piada sem graça de anão escravo.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buen juego de supervivencia. lamentablemente no lo he podido jugar con mis amigos
- The controls do not feel good - Maybe it's intentional, but the movement and camera movement feel awful - Claiming it has controller support is misleading: it can kindof-sortof be played through Steam Input I didn't get to play much of this game; I saw teasers, bought it, and within five minutes or so decided I don't think this is something I'm going to be able to put up with long enough to see if it's "worth it", which bums me out because it seems really cool.
Its not fun
Игра несомненно хороша особенно если сравнивать с тем что было условно год/полтора назад, Белорусы молодцы что не забрасывают проект и продолжают выпускать обновления и фиксы, однако вопросы всё ещё имеются. Во первых: что с шифтом? На 06.09.2026 вышел фикс кривой работы бега, однако баг никуда не пропал, разве что заметил что он происходит в основном до выхода на вылазку. Во вторых, личный вопрос: какой псих придумал добавить сборище?? Этот телепузик - моя личная боль, потому как единственный способ убить это убожество - камикадзунтся. Ноооо это не всё, ведь если сборище увидит игрока, оно уже от него не отстанет и будет хуярить через пол карты лишь бы достать тебя, лишь бы выбить своим взрывом из тебя твою душу и отправить её прямиком на небеса. На последок, вопрос по трупам в многоквартирных домах, ведь бывает так, что они лежат перед межкомнатными проходами и застрять в них - дело плёвое, в особенности если в этот же момент начинается выброс :):). Разработчики, со всем уважением к вашей команде и вашему проекту который мне очень нравится, пожалуйста, займитесь конкретным фиксом игры!
muy buen juego pero le falta mucho contenido
лут лут лут люблю лут ну дрочилня
Didn't feel anything much while playing this and having a friend didn't make it a fun party game its ok at best right now.
진짜 재밌음
в рот ебaл, с кабанами воевал
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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