
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
only russians and they kick me when i speak english
stalker with friends and it runs really well on my ass pc as a plus
Banger
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $9.1M | 18.3K | 93% | $19.99 | |
| $9M | 17.9K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $532.5K | 1K | 83% | $19.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| — | 0 | — | — | |
| $236M | 320.7K | 88% | $29.99 | |
| $38.1M | 66.6K | 93% | $19.99 |
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is quite fun. Some of the bad things: It has many small annoyaces and server-client desync. Mainly equipping items as a client being buggy and inconsistent, also your camera clipping though the foor as a client when walking over dead bodies. The constructed doors open backwards (towards you, unlike over doors) and to move a door or wall you need to break it and craft a new one (quite expensive). At higher Shinings I would like to also see country levels, even if the loot density is low. The loot balance and shop eco is just bad. A bigger problem IN MY OPINION is lack of ANY loot droped by later game enemies, like the crayfish. I under stand the game is in development, but an enimie is that takes 4 mags of a PM and 3 PPSH, there should be some kind of place holder loot. I dont care if I get 3 chocolate and 5 rubels and a bottle of radioactive water, just something. Some of things I enjoy: Stealing furniture from buildings to get more storage at your base and decorate your base is quite fun (Party why I want contry levels at high Shinings). The inventory management is quite fun along side the dropdown interact bar to equip and put in your inventory. This conbinded with the scramble for loot at the start of the game is quite fun. Making power and mannaging the use of it with your benches are a noteable feature. There are may other things I enjoy, but its more a collection of lots of small things that are just nice.
Игра шикарная, прям проект моей мечты. Механики и визуал очень приятные, разрабы активно пилят игру и это круто. Плюсов много, как минимум атмосфера и многое многое Минусы есть. 1) Стрельба. Очень неприятно целиться, прицел дергается и стрелять далеко тяжело. Половина оружия почти неиграбельно. Довольно тяжелый крафт(Просто чуть муторный как по мне) и местами оружие не окупается. Еще если честно хотелось бы больше вариативности огнестрела, больше пистолетов, развить снайперки(Добавить прицелы) да и в общем то стрельбу на большие расстояния сделать, добавить пулеметы. Можно даже через Северный Союз сделать множество западного оружия 2) Оружие ближнего боя. Точнее возможность его создать и в общем его полезность. Ножами и тд можно максимум заковырять своего кента или бандита. Любой другой монстр тебя быстрее сожрет чем ты его убьешь. Хотелось бы иметь станок на котором можно делать свое оружие ближнего боя на все случаи жизни. Было бы интерестно иметь спец оружие против каждого монстра. Я думаю хорошо бы подошел концепт оружия из Atomic Heart. 3) Декорации в бункере. Мне не понравилось измение окраса стен в бункере. В обоях невозможно ориентроваться, сами обои можно наклеить только с одной стороны. Еще хотелось бы больше декораций на территорию рядом с бункером, таких как заборчики кусты и тд. Еще было бы круто если бы был торгаш с мебелью в НИИЗО В общем и целом мне игра очень нравится, разрабу спасибо за любимую игру. Надеюсь отзыв будет уведен:)
Пока нет смысла покупать тк в самой игре кроме выживания нет никакого смысла. Баги + баланс (в целом не прям сильно мешало). В целом она играбельна, но зачем если итогового итога в игре нет. Условный завод из-за мизерного времени на вылазку вообще нет смысла исследовать (хочется походить поизучать локу, но тебе дается мало времени, из которых половина минимум уйдет на прогулку от убежища и обратно. Встает вопрос зач тогда старались над генерацией интересных мест
The game is fun, I recommend playing with friends, you should probably look up tips.
Let's die trying for Zaslavie
Игра начинает раскрываться только после 3-4 часов, после чего раскрывается красками. Хоть и контента на данный момент мало, но о покупке я ни капли не жалею, одному в начале бывает скучно так что советую проходить в коопе.
гра класна тілки не вистачє мозики молодість і касета.
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