
Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #46, worst PL #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Aug 27 → 23.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 117.1Kreviews | 89% | — | $102M |
| $49.99 | 40.3Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1707 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dont fight the Uruks, i shame em to the point of madness an laugh
Game soft locked on "Shadows of the Past" quest because the Wrath bar would not fill. I read three bug reports about this problem and tried every available fix. None worked. Can't progress game in a meaningful way without it. Be warned.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil*, Russian, Arabic, Korean, Simplified Chinese +1 more
| $49.99 |
| 4.8Kratings |
| 82% |
| — |
| not modelled |
| $49.99 | 753ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cette suite, c’est un peu comme si Batman avait décidé de revenir en Terre du Milieu… mais cette fois avec une armée, un budget illimité, et une sérieuse obsession pour l’immobilier militaire. On te remet dans la peau de Talion, toujours aussi contrarié, sauf que maintenant il ne se contente plus de découper du Mordor à la chaîne : il veut le posséder. Et là, magie noire, anneau cheaté et gameplay encore plus fluide obligent, tu deviens littéralement une multinationale de la violence. Les combats sont toujours aussi jouissifs : ça tranche, ça contre, ça explose, ça téléporte… bref, tu fais le ménage, mais version nucléaire. Le système Nemesis est toujours là, toujours aussi savoureux. Les orcs ont encore plus de personnalité, encore plus de rancune, et toujours cette incroyable capacité à revenir te gâcher ta journée avec un discours passif-agressif et deux-trois cicatrices en bonus. Tu continues de te créer des relations profondément malsaines avec eux, et honnêtement, c’est toujours un régal. Mais là où le jeu pousse le délire plus loin, c’est avec la domination et la gestion d’armée. Tu ne manipules plus juste quelques capitaines dans l’ombre, tu construis carrément ton petit empire. Trahisons, infiltrations, coups montés… tu deviens le metteur en scène d’un Mordor sous stéroïdes, et voir tes propres orcs retourner leur veste au bon moment reste délicieusement cruel. Et puis il y a les prises de forts. Au début, c’est grisant : des batailles massives, du chaos partout, des sièges épiques où tu débarques avec ton armée comme un seigneur de guerre. Tu te sens puissant, stratégique, presque légitime. Et puis… tu recommences. Encore. Et encore. Et là, la magie s’effrite un peu. Ce qui était spectaculaire devient mécanique, presque routinier. C’est un peu ça, le problème global du jeu. Tout est plus grand, plus riche, plus maîtrisé… mais bizarrement, moins marquant. Là où L’Ombre du Mordor te surprenait et te happait, ici tu déroules une version améliorée, mais plus prévisible. Tu es plus puissant, tu fais plus de choses, mais tu t’amuses un peu moins. En résumé : un jeu qui perfectionne presque tout ce que faisait le premier, t’offre encore plus de contrôle, encore plus de chaos… mais qui perd un peu de cette étincelle imprévisible qui rendait le voyage aussi addictif. Toujours brutal, toujours satisfaisant, mais avec un petit goût de déjà-vu en arrière-plan.
[h2]Один Темный Властелин падет, другой займет его место![/h2]
What can I say about Middle-earth: Shadow of War? Possibly one of the most interesting and replayable games of all time. My uncle got me into it back in 2017, I remember watching him play it on an old pc he and my dad had built, and being amazed by all the different and cool looking orcs he was fighting (the shiny marauder orcs were my personal favorite!). When I finally started playing the game myself, I immediately fell in love with the character of Talion and the story in general. So, yes there are microtransactions, yes online is busted with hacked orcs beyond measure, but none of that matters to me because this is THE GAME for me. Oh and dont even get me started on Baranor's DLC, super fun and even Eltariel's DLC grew on me after a while... ♥♥♥♥ I might just be a glazer atp
i got sum black orc and i killed him and spat on his body
This game honestly feels like a downgrade from Shadow of Mordor. It feels unpolished. Quests are lame and every Uruk seems to be well spoken lad or an annoying Uruk who keeps shrieking with the un skippable dialogues. The mechanics are even worse. Trying to escape an Uruk from hitting you? Na he'll jump across the screen and one shot you and not to mention the horrible parkour movements talion decides to break into. This game is a 6/10 at best.
Одна из лучших игр по Средиземью. Можно сколько угодно рассуждать какой это не канон и тд, но игра реально хорошая. Не плохой сюжет и персонажи. Крутая боевка, которую ты прокачиваешь с прогрессией лвла. Графон отличный. На ультрах в 2к выглядит очень хорошо. По минусам. Управление не лучшее. Иногда застреваешь прямо на каком-то стыке или прыгнуть не можешь, хотя всегда в таких местах прыгал. Постоянных гундеж орков. По началу конечно прикалывает, но спустя определенное кол-во времени просто скипать хочется, но возможности нет и в момент когда орк начинает говорить ты молишься, чтобы его реплика была короткой. Закрыл на платину за 53ч. Кайф игрушка в общем.
Красивое продолжение и достойный финал, онлайн завоевание мне не особо зашел как и вся эта система рандомного лута где нужны гриндить часами нужную тебе вещь. Еще расстроило что может прилететь бан за кастомизацию орков через таблицу хотя такая штука как кузня орков должна была быть в игре.
Zu seiner Zeit sehr schön umgesetztes neues Kampfsystem², Orks haben eigene Fähigkeiten und sind je nach Schwäche anders zu besiegen. [von Gift über Angst vor Fliegen oder Fallschaden bis hin zum beherrschen] Jedemenge Questlinien schon bevor Galadriel zu Talion ergänzt wurde bspw.Kankra; [Minas Ithil & der Ringschmied spielen eine Rolle, ohne zuviel vorwegzunehmen] Festungen anderer Spieler konnten im späteren Spielverlauf ebenfalls erobert werden Skillungen varieren heute womöglich mehr doch dort konnte bereits mit Geistsicht & Bogen oder Cleve und Wargreiten, Tiere zähmen leichtgemacht, verwirklicht werden Update nachdem Netflix inzwischen das Patent auf "Nemesis²" hat & mit "Warhorse bestätigt offiziell ein Open-World-RPG in Mittelerde " dürfte Nachschub ins Haus stehen; Potenzial allemal gegeben
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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