
Flee the shattered ruins of the Moscow Metro and embark on an epic, continent-spanning journey across the post-apocalyptic Russian wilderness. Explore vast, non-linear levels, lose yourself in an immersive, sandbox survival experience, and follow a thrilling story-line that spans an entire year in the greatest Metro adventure yet.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25/day in the week to Aug 11 → 30.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 136Kreviews | 90% | — | $53.2M |
| $27.29 | 62.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RIP Мельник
имба просо
This game takes a massive gamble by yanking you out of the tight, dark subway tunnels and dumping you onto a train across open world Russia. If you hate slow pacing or running across big empty fields just to find scrap, you will probably end up dropping it halfway through. But it is definitely not some over realistic slop that makes you micromanage useless survival meters or boring simulation nonsense just to waste your time. The best part is how raw the gear maintenance feels in the open world. Your guns literally get caked in dirt and start jamming mid-firefight until you sit down at a workbench to clean them, and crafting ammo or gas mask filters on the fly from your backpack keeps the survival tension alive. Riding the train across dynamic seasons with your squad gives it a proper post-apocalyptic road trip vibe that actually feels rewarding when you survive a tough zone. The bad part is the pacing and the dialogue scenes. Artyom stays completely silent while people talk directly to his face for ten minutes straight, making every single emotional cutscene feel weird and awkward. Moving around on foot can feel pretty clunky too, and if you loved the claustrophobic dread of the original games, wandering massive outdoor maps just kills the dark atmosphere completely.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.9M | 113.3K | 80% | $29.99 | |
| $53.7M | 53.4K | 97% | $59.99 | |
| $52.6M | 82.1K | 79% | $39.99 | |
| $53.9M | 102.7K | 85% | $24.99 | |
| $52.6M | 30.8K | 67% | $59.99 | |
| $52.1M | 43.1K | 90% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.6M | 142.1K | 92% | $19.99 | |
| $15.6M | 19.8K | 92% | $39.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $255 | 1 | 0% | $9.99 | |
| $0 | 0 | — | Free | |
| $54.8M | 66.9K | 93% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Portuguese - Brazil, Russian*, Korean, Simplified Chinese, Traditional Chinese +3 more
| $29.99 |
| 13.3Kratings |
| 86% |
| — |
| not modelled |
| $29.99 | 847ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
топ игра
Дуже атмосферна
very nice
ахуеть можно
non linear narrative fun
имба
топпп играаа
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.