
Flee the shattered ruins of the Moscow Metro and embark on an epic, continent-spanning journey across the post-apocalyptic Russian wilderness. Explore vast, non-linear levels, lose yourself in an immersive, sandbox survival experience, and follow a thrilling story-line that spans an entire year in the greatest Metro adventure yet.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25/day in the week to Aug 11 → 30.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 135.9Kreviews | 90% | — | $53.2M |
| $27.29 | 62.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Adoro a história e a ambientação desse jogo.
Top!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Portuguese - Brazil, Russian*, Korean, Simplified Chinese, Traditional Chinese +3 more
| $29.99 |
| 13.3Kratings |
| 86% |
| — |
| not modelled |
| $4.49−85% | 845ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ахуеон
The open world aspect of the game is something that sort of broke the immersion for me, since the previous 2 games have you being in the metro for the most part, and the outside sections still had that hopeless/dread feeling. However, it's still not a bad game, i liked it, and both of the dlc's are amazing, The two colonels dlc shows you what it's like to play as a millitary commander, the one in charge of giving out rations/medicine and having to take them away from people, and ultimately what it's like having to be the one to carry out those actions, no matter how bad you feel, The dlc brings back the dreaded feeling of being in the metro, just like the prologue in both 2033 and last light, it somehow feels way more emotional and sad than 2033 and last light, as i said, especially since you're a military commander, in charge of how people live, also more emotional since you have a son, Which Artyom doesn't (At least not currently, and not counting the bad ending in last light). Sam's Story is also great, when i first heard Sam, i thought they ran out of budget or something and couldn't afford a good enough russian sounding voice actor, and that he was just a russian dude with an american accent, turns out no, he's a foreign soldier for the spartans, and get's a whole dlc for himself, wanting to return to the states in search of his dad, the soundtracks are nice, the melody notes for the piano are funny, and the bat boss was also cool. Ultimately, while i do think the whole aspect of the levels being open world-ish/free roam and having you be able to walk around the levels and explore them kind of ruins the whole dreadful/hopeless feeling of the two previous games and the immersion a bit, it's still great, when a company decides to try something new with a sequel/franchise, it's a 50/50, either a flop, or peak, in this case, peak.
Juegazo
топчик
重温了一把,依旧好玩,希望续作抓紧
''Tünellerin Ötesinde Bulduğumuz Gerçek Özgürlük'' Yıllarca o karanlık, radyasyonlu tünellerde kıstırılıp kaldıktan sonra Metro Exodus ile trenimiz Aurora’ya atlayıp açık dünyaya çıkmak kelimenin tam anlamıyla nefesimi kesti. Artyom’un "Dışarıda bir hayat var" inancının peşinden gidip o karlı Moskova'yı arkamızda bırakması, serinin o boğucu havasını muazzam bir özgürlük hissine bıraktı. Ama o iyi sona ulaştığım o muazzam finale giden yol hiç de kolay değildi; yol boyunca Duke’u, Damir’i ve Alyosha’yı o tehlikeli haritalardan tek tek kurtarıp trenimizde tutmak, o yoldaşlığı korumak için resmen canımızı dişimize taktık.Oyunun kalbi kesinlikle o yolculuk boyunca Aurora treninde yaşananlardı. Hele o uzun yolculuğun sonunda Artyom’un yıllardır hayalini kurduğu, radyasyondan uzak, yemyeşil o efsanevi yerleşim yerini nihayet bulduğumuz an yaşadığım o rahatlama tarif edilemez. İşte o cennet gibi yerde Anna ve doğacak çocuklarıyla kuracakları o huzurlu geleceği düşünmek içimi sıcacık yaptı. Tabii bu sona ulaşırken Miller’ın o sarsılmaz liderliğinin, o koca yürekli adamın yaptığı o devasa fedakarlık içimi paramparça etti. Artyom yaşasın, Anna'sına ve çocuğuna kavuşsun diye kendi canını ortaya koyup, ölmeden önce o sarsılmaz liderlik koltuğunu, o kutsal komutayı Artyom’a devrettiği an gözlerim doldu.Miller’ın ardından liderliği alan Artyom’un, kurtardığımız tüm o eski dostlarıyla birlikte o yeşil topraklarda yeni bir hayat kurduğunu gördüğüm o finall, oyun tarihindeki en hüzünlü ama en huzurlu anlardan biriydi benim için. O meşhur gitar ezgisi bu sefer metronun karanlığında değil, Miller'ın mirasıyla kazanılmış, hak edilmiş bir özgürlüğün gölgesinde yankılandı.İlk iki oyunun o dar yapısından sonra mevsimlerin değiştiği, nehirleri ve çölleri aştığımız bu açık dünya macerası seriyi bambaşka bir seviyeye taşımış. Artyom’un, Miller'ın ve o can dostlarımızın yazdığı bu nihai kurtuluş hikayesi, fedakarlığın ve umudun en güzel, en unutulmaz destanıdır benim için...
2019年的游戏,现在2026年了,你还要有多少bug?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $255 | 1 | 0% | $9.99 | |
| $0 | 0 | — | Free | |
| $43.2M | 48.6K | 93% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.9M | 113.3K | 80% | $29.99 | |
| $53.8M | 32.8K | 96% | $47.99 | |
| $52.6M | 66K | 80% | $39.99 | |
| $52.6M | 30.8K | 67% | $59.99 | |
| $52.4M | 110.3K | 89% | $19.99 | |
| $52.1M | 52.3K | 90% | $34.99 |